My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch P.E.K.K.A Electro Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Firecracker Witch Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Wizard Witch
The Log
Firecracker Elite Barbarians Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Wizard Witch P.E.K.K.A Inferno Dragon
Fireball
Firecracker Elite Barbarians Wizard Witch Inferno Dragon
Poison
Firecracker Wizard Witch
Lightning
Elite Barbarians Wizard Witch Inferno Dragon
Rocket
Elite Barbarians Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Electro Giant Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Inferno Dragon Wizard Witch Elite Barbarians P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Inferno Dragon Wizard Witch

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians P.E.K.K.A Inferno Dragon Mega Knight
Elite Barbarians
Firecracker Wizard Mega Knight
Wizard
Elite Barbarians P.E.K.K.A Mega Knight
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Wizard Witch
Electro Giant
Inferno Dragon
Inferno Dragon
Mega Knight Firecracker Electro Giant
Mega Knight
Inferno Dragon Firecracker Elite Barbarians Wizard Witch

Defense Synergies 0 9

Firecracker
P.E.K.K.A Mega Knight
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians P.E.K.K.A Mega Knight
Witch
Mega Knight
P.E.K.K.A
Firecracker Wizard
Electro Giant
Inferno Dragon
Inferno Dragon
Electro Giant Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Elite Barbarians P.E.K.K.A Inferno Dragon Firecracker Witch Mega Knight
Witch P.E.K.K.A Mega Knight Elite Barbarians Inferno Dragon
Elite Barbarians Witch P.E.K.K.A Inferno Dragon Firecracker Mega Knight
Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Firecracker Mega Knight
Inferno Dragon Firecracker Wizard Witch
P.E.K.K.A Electro Giant Mega Knight
Witch P.E.K.K.A Inferno Dragon Elite Barbarians
Elite Barbarians Firecracker Mega Knight
Witch Firecracker Wizard Electro Giant Mega Knight
Inferno Dragon Firecracker Wizard Witch
P.E.K.K.A Mega Knight Elite Barbarians Wizard Witch
Wizard Mega Knight Firecracker Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A Inferno Dragon Mega Knight
Elite Barbarians P.E.K.K.A Electro Giant Inferno Dragon Mega Knight
Wizard Mega Knight Firecracker Elite Barbarians Witch P.E.K.K.A
Mega Knight Firecracker Elite Barbarians Wizard Witch
Wizard Witch Firecracker Inferno Dragon Mega Knight
P.E.K.K.A Elite Barbarians Inferno Dragon
Wizard Mega Knight Firecracker Elite Barbarians Witch P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch P.E.K.K.A Electro Giant
Firecracker Elite Barbarians Wizard Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Witch
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Elite Barbarians Witch Inferno Dragon Mega Knight
Firecracker Wizard Electro Giant Witch
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Mega Knight Elite Barbarians Inferno Dragon
P.E.K.K.A Mega Knight Firecracker Elite Barbarians Witch Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Elite Barbarians Witch
P.E.K.K.A Mega Knight Elite Barbarians Electro Giant
Elite Barbarians P.E.K.K.A Mega Knight Wizard Witch
Wizard Firecracker Witch Electro Giant Mega Knight
Elite Barbarians Witch Electro Giant Firecracker P.E.K.K.A Inferno Dragon
Mega Knight Firecracker Elite Barbarians Wizard Witch P.E.K.K.A Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Electro Giant Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Firecracker Wizard
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Wizard Witch Electro Giant Mega Knight
Mega Knight
Wizard
Firecracker Electro Giant Wizard Witch Mega Knight
Witch Inferno Dragon
Firecracker Wizard Witch
Wizard Witch Mega Knight
Firecracker
Elite Barbarians Firecracker Wizard Witch Electro Giant
Firecracker Wizard Witch Electro Giant
Elite Barbarians
Wizard Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker Wizard
Witch
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Firecracker Wizard
Electro Giant
Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Electro Giant Firecracker Elite Barbarians Witch
Firecracker Witch
Firecracker Witch Electro Giant Mega Knight
P.E.K.K.A Inferno Dragon
Firecracker Wizard Mega Knight

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