My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Prince Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Sparky
Giant Snowball
Witch
Zap
Firecracker Witch Prince Sparky
Barbarian Barrel
Firecracker Elite Barbarians Wizard Witch Electro Wizard Sparky
The Log
Firecracker Elite Barbarians Witch Prince Sparky
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Wizard Witch Prince Electro Wizard Sparky
Fireball
Firecracker Elite Barbarians Wizard Witch Electro Wizard Sparky
Poison
Firecracker Wizard Witch Electro Wizard Sparky
Lightning
Elite Barbarians Wizard Witch Prince Electro Wizard Sparky
Rocket
Elite Barbarians Wizard Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Electro Wizard Wizard Witch Prince Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Electro Wizard Wizard Witch

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Prince Sparky Mega Knight
Elite Barbarians
Firecracker Wizard Sparky Mega Knight
Wizard
Elite Barbarians Prince Sparky Mega Knight
Witch
Prince Mega Knight
Prince
Mega Knight Firecracker Wizard Witch Electro Wizard
Electro Wizard
Prince Sparky Mega Knight
Sparky
Firecracker Elite Barbarians Wizard Electro Wizard
Mega Knight
Prince Firecracker Elite Barbarians Wizard Witch Electro Wizard

Defense Synergies 0 13

Firecracker
Prince Electro Wizard Mega Knight
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Prince Electro Wizard Mega Knight
Witch
Prince Electro Wizard Mega Knight
Prince
Firecracker Wizard Witch Electro Wizard
Electro Wizard
Firecracker Wizard Witch Prince Mega Knight
Sparky
Mega Knight
Firecracker Elite Barbarians Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard Sparky
Elite Barbarians Sparky Firecracker Witch Prince Electro Wizard Mega Knight
Witch Prince Sparky Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Witch Prince Sparky Firecracker Electro Wizard Mega Knight
Firecracker Elite Barbarians Prince Sparky Mega Knight
Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Wizard Witch
Electro Wizard Sparky Mega Knight
Witch Sparky Elite Barbarians Prince
Elite Barbarians Firecracker Prince Electro Wizard Sparky Mega Knight
Witch Electro Wizard Firecracker Wizard Mega Knight
Firecracker Wizard Witch Electro Wizard
Prince Sparky Mega Knight Elite Barbarians Wizard Witch Electro Wizard
Wizard Sparky Mega Knight Firecracker Witch Prince Electro Wizard
Elite Barbarians Sparky Prince Electro Wizard Mega Knight
Elite Barbarians Prince Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Firecracker Elite Barbarians Witch Prince Electro Wizard
Mega Knight Firecracker Elite Barbarians Wizard Witch Prince Electro Wizard
Wizard Witch Firecracker Electro Wizard Mega Knight
Sparky Elite Barbarians Prince Electro Wizard
Wizard Mega Knight Firecracker Elite Barbarians Witch Prince Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch Prince Electro Wizard Sparky
Electro Wizard Firecracker Elite Barbarians Wizard Prince Mega Knight
Mega Knight Elite Barbarians Witch Prince Electro Wizard Sparky
Prince Mega Knight Elite Barbarians Electro Wizard Sparky
Elite Barbarians Witch Prince Sparky Mega Knight
Firecracker Wizard Witch Electro Wizard
Prince Sparky Elite Barbarians Witch Electro Wizard
Mega Knight Elite Barbarians Prince Sparky
Electro Wizard Mega Knight Firecracker Elite Barbarians Witch Prince Sparky
Witch Sparky
Mega Knight Elite Barbarians Witch Prince Sparky
Mega Knight Elite Barbarians Prince Electro Wizard
Elite Barbarians Prince Mega Knight Wizard Witch Sparky
Wizard Firecracker Witch Sparky Mega Knight
Elite Barbarians Witch Electro Wizard Sparky Firecracker Prince
Mega Knight Firecracker Elite Barbarians Wizard Witch Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Electro Wizard
Sparky
Firecracker Prince Sparky
Wizard Firecracker Sparky Mega Knight
Firecracker Wizard Witch
Firecracker Wizard Witch Sparky
Firecracker Wizard
Firecracker Wizard
Elite Barbarians Prince Electro Wizard Sparky
Firecracker Wizard Prince Electro Wizard Sparky
Firecracker Wizard
Firecracker Elite Barbarians Sparky
Firecracker
Firecracker Elite Barbarians Prince Sparky
Firecracker Wizard Witch Sparky
Firecracker Wizard Sparky Mega Knight
Sparky
Sparky
Firecracker Wizard Prince Electro Wizard Sparky Mega Knight
Firecracker Wizard Witch Mega Knight
Prince Sparky Mega Knight
Wizard
Prince Sparky
Firecracker Wizard Witch Sparky Mega Knight
Witch
Firecracker Wizard Witch Electro Wizard Sparky
Wizard Witch Prince Sparky Mega Knight
Firecracker Sparky
Elite Barbarians Firecracker Wizard Witch Electro Wizard Sparky
Electro Wizard Firecracker Wizard Witch
Elite Barbarians Sparky
Wizard Sparky Mega Knight
Firecracker Electro Wizard Sparky
Prince Sparky Mega Knight
Firecracker Wizard Sparky
Electro Wizard Witch Prince
Firecracker Wizard Witch Electro Wizard
Firecracker Wizard Prince Electro Wizard Sparky Mega Knight
Firecracker Wizard
Sparky
Firecracker Elite Barbarians Prince Sparky Mega Knight
Firecracker Elite Barbarians Witch Electro Wizard Sparky
Firecracker Witch Electro Wizard
Firecracker Witch Prince Electro Wizard Sparky Mega Knight
Prince Sparky
Firecracker Wizard Sparky Mega Knight

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