My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Dark Prince Giant Skeleton Electro Giant Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Royal Hogs Dark Prince Giant Skeleton Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Dark Prince Giant Skeleton Sparky
Giant Snowball
Flying Machine Royal Hogs
Zap
Flying Machine Inferno Tower Royal Hogs Dark Prince Sparky
Barbarian Barrel
Inferno Tower Royal Hogs Dark Prince Giant Skeleton Magic Archer Sparky
The Log
Royal Hogs Dark Prince Giant Skeleton Sparky
Earthquake
Inferno Tower Royal Hogs
Arrows
Flying Machine Royal Hogs
Royal Delivery
Flying Machine Royal Hogs Dark Prince Giant Skeleton Magic Archer Sparky
Fireball
Flying Machine Inferno Tower Royal Hogs Magic Archer Sparky
Poison
Flying Machine Inferno Tower Royal Hogs Magic Archer Sparky
Lightning
Inferno Tower Dark Prince Magic Archer Sparky
Rocket
Inferno Tower Royal Hogs Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Giant Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Dark Prince Giant Skeleton Electro Giant Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Flying Machine Dark Prince Magic Archer Inferno Tower Royal Hogs Giant Skeleton Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Flying Machine Dark Prince Magic Archer Inferno Tower

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Royal Hogs Dark Prince Giant Skeleton
Inferno Tower
Royal Hogs
Flying Machine Dark Prince Magic Archer
Dark Prince
Electro Giant Flying Machine Royal Hogs Magic Archer Sparky
Giant Skeleton
Flying Machine Magic Archer Sparky
Electro Giant
Dark Prince Sparky
Magic Archer
Royal Hogs Dark Prince Giant Skeleton
Sparky
Dark Prince Giant Skeleton Electro Giant

Defense Synergies 0 6

Flying Machine
Inferno Tower Dark Prince Giant Skeleton
Inferno Tower
Flying Machine Dark Prince
Royal Hogs
Dark Prince
Flying Machine Inferno Tower Magic Archer
Giant Skeleton
Flying Machine Magic Archer
Electro Giant
Magic Archer
Dark Prince Giant Skeleton
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Inferno Tower Magic Archer Sparky
Inferno Tower Sparky Flying Machine Dark Prince
Inferno Tower Sparky Dark Prince Giant Skeleton
Inferno Tower Sparky Dark Prince
Dark Prince Giant Skeleton Sparky
Flying Machine Dark Prince Magic Archer
Inferno Tower Flying Machine Magic Archer
Flying Machine Inferno Tower Giant Skeleton Electro Giant Magic Archer Sparky
Inferno Tower Sparky
Inferno Tower Dark Prince Giant Skeleton Sparky
Flying Machine Dark Prince Giant Skeleton Electro Giant Magic Archer
Inferno Tower Flying Machine Magic Archer
Inferno Tower Sparky Flying Machine Dark Prince Giant Skeleton
Sparky Dark Prince Magic Archer
Inferno Tower Sparky
Inferno Tower Electro Giant Sparky
Sparky Inferno Tower Dark Prince
Flying Machine Dark Prince Magic Archer
Flying Machine Dark Prince Giant Skeleton Magic Archer
Sparky Inferno Tower
Dark Prince Flying Machine Giant Skeleton Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Dark Prince Giant Skeleton Electro Giant Sparky
Flying Machine Magic Archer
Giant Skeleton Inferno Tower Dark Prince Sparky
Dark Prince Giant Skeleton Inferno Tower Sparky
Inferno Tower Giant Skeleton Dark Prince Sparky
Electro Giant Flying Machine Magic Archer
Dark Prince Sparky Flying Machine Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Dark Prince Sparky
Giant Skeleton Flying Machine Inferno Tower Dark Prince Magic Archer Sparky
Inferno Tower Sparky
Flying Machine Inferno Tower Dark Prince Giant Skeleton Sparky
Dark Prince Giant Skeleton Electro Giant
Dark Prince Giant Skeleton Inferno Tower Sparky
Flying Machine Electro Giant Magic Archer Sparky
Inferno Tower Electro Giant Sparky Flying Machine Dark Prince Giant Skeleton Magic Archer
Flying Machine Inferno Tower Dark Prince Giant Skeleton Electro Giant Magic Archer Sparky
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine Giant Skeleton Sparky
Flying Machine Magic Archer
Flying Machine Giant Skeleton Magic Archer Sparky
Flying Machine Dark Prince Giant Skeleton Sparky
Dark Prince Magic Archer Sparky
Electro Giant Flying Machine Magic Archer
Flying Machine Magic Archer Sparky
Flying Machine Magic Archer
Flying Machine
Sparky
Flying Machine Dark Prince Magic Archer Sparky
Flying Machine Magic Archer
Flying Machine Magic Archer Sparky
Flying Machine Magic Archer
Flying Machine Magic Archer Sparky
Flying Machine Magic Archer Sparky
Magic Archer Flying Machine Sparky
Sparky
Sparky
Flying Machine Dark Prince Magic Archer Sparky
Flying Machine Electro Giant Magic Archer
Giant Skeleton Magic Archer Sparky
Sparky
Flying Machine
Electro Giant Dark Prince Magic Archer Sparky
Flying Machine Magic Archer Sparky
Flying Machine Magic Archer Sparky
Magic Archer Sparky
Flying Machine Electro Giant Magic Archer Sparky
Flying Machine Electro Giant
Sparky
Magic Archer Sparky
Magic Archer Sparky
Giant Skeleton Sparky
Magic Archer Sparky
Flying Machine Dark Prince Magic Archer
Flying Machine Magic Archer
Flying Machine Dark Prince Magic Archer Sparky
Flying Machine Magic Archer
Giant Skeleton Electro Giant Sparky
Flying Machine Dark Prince Sparky
Electro Giant Flying Machine Giant Skeleton Magic Archer Sparky
Flying Machine Magic Archer
Flying Machine Dark Prince Giant Skeleton Electro Giant Magic Archer Sparky

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