My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Giant Skeleton P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Sparky
Giant Snowball
Flying Machine Clone
Zap
Flying Machine Clone Sparky
Barbarian Barrel
Wizard Clone Giant Skeleton Sparky
The Log
Clone Giant Skeleton Sparky
Earthquake
Clone
Arrows
Flying Machine Clone
Royal Delivery
Flying Machine Wizard Clone Giant Skeleton P.E.K.K.A Sparky
Fireball
Flying Machine Wizard Clone Sparky
Poison
Flying Machine Wizard Clone Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Giant Skeleton P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Tornado Flying Machine Wizard Giant Skeleton Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Clone Tornado Flying Machine

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Mirror Clone Giant Skeleton P.E.K.K.A
Wizard
Tornado Giant Skeleton P.E.K.K.A Sparky
Mirror
Flying Machine Tornado Giant Skeleton Sparky
Clone
Giant Skeleton Flying Machine Sparky
Tornado
Wizard P.E.K.K.A Sparky Mirror Giant Skeleton
Giant Skeleton
Clone Flying Machine Wizard Mirror Tornado Sparky
P.E.K.K.A
Tornado Flying Machine Wizard
Sparky
Tornado Wizard Mirror Clone Giant Skeleton

Defense Synergies 4 8

Flying Machine
Mirror Giant Skeleton P.E.K.K.A
Wizard
Tornado Giant Skeleton P.E.K.K.A
Mirror
Tornado Flying Machine Sparky
Clone
Tornado
Wizard Mirror P.E.K.K.A Sparky Giant Skeleton Sparky
Giant Skeleton
Flying Machine Wizard Tornado
P.E.K.K.A
Tornado Flying Machine Wizard
Sparky
Tornado Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard Sparky
P.E.K.K.A Sparky Flying Machine
Tornado P.E.K.K.A Sparky Giant Skeleton
P.E.K.K.A Sparky
Tornado Giant Skeleton P.E.K.K.A Sparky
Tornado Flying Machine
Tornado Flying Machine Wizard
Flying Machine Giant Skeleton P.E.K.K.A Sparky
P.E.K.K.A Sparky Tornado
Tornado Giant Skeleton Sparky
Flying Machine Wizard Tornado Giant Skeleton
Flying Machine Wizard Tornado
P.E.K.K.A Sparky Flying Machine Wizard Giant Skeleton
Wizard Sparky Tornado P.E.K.K.A
P.E.K.K.A Sparky
Tornado P.E.K.K.A Sparky
Wizard Sparky Tornado P.E.K.K.A
Flying Machine Wizard Tornado
Wizard Tornado Flying Machine Giant Skeleton
P.E.K.K.A Sparky Tornado
Wizard Flying Machine Giant Skeleton P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton P.E.K.K.A Sparky
Flying Machine Wizard
Giant Skeleton P.E.K.K.A Sparky
Giant Skeleton P.E.K.K.A Tornado Sparky
Giant Skeleton P.E.K.K.A Sparky
Wizard Flying Machine Tornado
P.E.K.K.A Sparky Flying Machine Giant Skeleton
Giant Skeleton P.E.K.K.A Sparky
Giant Skeleton P.E.K.K.A Flying Machine Tornado Sparky
P.E.K.K.A Sparky
P.E.K.K.A Flying Machine Giant Skeleton Sparky
P.E.K.K.A Tornado Giant Skeleton
Giant Skeleton P.E.K.K.A Wizard Sparky
Wizard Flying Machine Sparky
Sparky Flying Machine Tornado Giant Skeleton P.E.K.K.A
Flying Machine Wizard Giant Skeleton P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Giant Skeleton Sparky
Flying Machine Tornado
Flying Machine Giant Skeleton Sparky
Flying Machine Giant Skeleton Sparky
Wizard Sparky
Wizard Flying Machine Tornado
Flying Machine Wizard Tornado Sparky
Flying Machine Wizard Tornado
Flying Machine Wizard Tornado
Tornado Sparky
Flying Machine Wizard Tornado Sparky
Flying Machine Wizard Tornado
Flying Machine Sparky
Flying Machine
Flying Machine Sparky
Flying Machine Wizard Sparky
Flying Machine Wizard Sparky
Tornado Sparky
Sparky
Flying Machine Wizard Sparky
Flying Machine Wizard Tornado
Giant Skeleton Sparky
Wizard Tornado
Tornado Sparky
Flying Machine
Tornado Wizard Sparky
Flying Machine Wizard Tornado Sparky
Flying Machine Wizard Tornado Sparky
Tornado Sparky
Flying Machine Wizard Tornado Sparky
Flying Machine Wizard
Sparky
Wizard Sparky
Sparky
P.E.K.K.A Giant Skeleton Sparky
Wizard Sparky
Flying Machine
Flying Machine Wizard Tornado
Flying Machine Wizard Sparky
Flying Machine Wizard
Tornado Giant Skeleton Sparky
Flying Machine P.E.K.K.A Sparky
Flying Machine Tornado Giant Skeleton Sparky
Flying Machine Tornado
Flying Machine Tornado Giant Skeleton Sparky

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