My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Golem Princess Fisherman Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Princess Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Fisherman
Giant Snowball
Furnace Clone Princess Fisherman Lumberjack
Zap
Firecracker Furnace Clone Princess Fisherman
Barbarian Barrel
Firecracker Furnace Clone Princess Magic Archer Lumberjack
The Log
Firecracker Furnace Clone Princess Fisherman Lumberjack
Earthquake
Firecracker Furnace Clone
Arrows
Firecracker Furnace Clone Princess
Royal Delivery
Firecracker Clone Princess Fisherman Magic Archer Lumberjack
Fireball
Firecracker Furnace Clone Princess Fisherman Magic Archer Lumberjack
Poison
Firecracker Furnace Clone Princess Fisherman Magic Archer
Lightning
Furnace Fisherman Magic Archer Lumberjack
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Clone Princess Fisherman Furnace Magic Archer Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Clone Princess Fisherman

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Golem Princess Fisherman Lumberjack
Furnace
Golem Princess
Clone
Golem Magic Archer Lumberjack
Golem
Clone Firecracker Furnace Magic Archer Lumberjack
Princess
Firecracker Furnace
Fisherman
Firecracker
Magic Archer
Clone Golem Lumberjack
Lumberjack
Firecracker Clone Golem Magic Archer

Defense Synergies 0 8

Firecracker
Princess Fisherman Lumberjack
Furnace
Fisherman Magic Archer Lumberjack
Clone
Golem
Princess
Firecracker
Fisherman
Firecracker Furnace Magic Archer
Magic Archer
Furnace Fisherman Lumberjack
Lumberjack
Firecracker Furnace Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Lumberjack Firecracker Furnace Fisherman
Furnace Fisherman Lumberjack
Lumberjack Firecracker Furnace Fisherman
Firecracker Princess Lumberjack
Firecracker Furnace Magic Archer Lumberjack
Furnace Firecracker Princess Magic Archer
Magic Archer
Furnace Princess Fisherman Lumberjack
Firecracker Fisherman Lumberjack
Firecracker Furnace Princess Fisherman Magic Archer Lumberjack
Firecracker Furnace Princess Magic Archer
Furnace Lumberjack
Firecracker Furnace Princess Magic Archer Lumberjack
Furnace Lumberjack
Furnace Fisherman Lumberjack
Firecracker Furnace Fisherman Lumberjack
Firecracker Furnace Fisherman Magic Archer Lumberjack
Furnace Firecracker Princess Fisherman Magic Archer Lumberjack
Fisherman Lumberjack
Firecracker Furnace Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Furnace Fisherman
Firecracker Fisherman Magic Archer Lumberjack
Lumberjack Furnace Fisherman
Lumberjack Fisherman
Fisherman Lumberjack
Firecracker Furnace Princess Magic Archer
Furnace Lumberjack
Fisherman Lumberjack
Firecracker Magic Archer
Lumberjack
Lumberjack
Firecracker Furnace Princess Magic Archer
Firecracker Furnace Fisherman Magic Archer Lumberjack
Firecracker Princess Magic Archer
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Firecracker
Firecracker Princess Fisherman Magic Archer
Magic Archer
Firecracker
Firecracker Furnace Magic Archer
Firecracker Furnace Princess Magic Archer
Firecracker Furnace Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker Fisherman
Fisherman Lumberjack
Firecracker Princess Fisherman Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Fisherman Magic Archer
Firecracker Princess Fisherman Magic Archer
Princess Firecracker Furnace Fisherman Magic Archer
Firecracker Furnace Princess Magic Archer
Magic Archer Firecracker Furnace Princess
Fisherman
Firecracker Princess Fisherman Magic Archer
Firecracker Princess Magic Archer
Magic Archer
Princess
Fisherman
Firecracker Furnace Princess Magic Archer
Fisherman
Firecracker Princess Fisherman Magic Archer
Princess Fisherman Magic Archer
Firecracker Fisherman Magic Archer
Firecracker Furnace Princess Magic Archer
Firecracker
Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer Lumberjack
Firecracker Princess Magic Archer
Firecracker
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker

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