My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Prince Bowler Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Prince Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Furnace Inferno Dragon
Zap
Goblin Gang Furnace Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Electro Wizard
The Log
Goblin Gang Hog Rider Furnace Prince
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Hog Rider Prince Bowler Electro Wizard Inferno Dragon
Fireball
Goblin Gang Hog Rider Furnace Bowler Electro Wizard Inferno Dragon
Poison
Goblin Gang Furnace Electro Wizard
Lightning
Furnace Prince Bowler Electro Wizard Inferno Dragon
Rocket
Hog Rider Furnace Prince Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Hog Rider Furnace Electro Wizard Inferno Dragon Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Hog Rider Furnace

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Prince Bowler
Hog Rider
Goblin Gang The Log Furnace Prince Bowler Electro Wizard
Furnace
Hog Rider Prince Bowler
Prince
Goblin Gang Hog Rider Furnace Bowler The Log Electro Wizard
Bowler
Goblin Gang Hog Rider Furnace Prince The Log Electro Wizard
The Log
Hog Rider Prince Bowler
Electro Wizard
Hog Rider Prince Bowler
Inferno Dragon

Defense Synergies 2 14

Goblin Gang
Furnace Prince The Log Electro Wizard Inferno Dragon
Hog Rider
Furnace
Goblin Gang Prince Bowler Electro Wizard
Prince
The Log Goblin Gang Furnace Bowler Electro Wizard
Bowler
The Log Furnace Prince Electro Wizard
The Log
Prince Bowler Goblin Gang Electro Wizard Inferno Dragon
Electro Wizard
Goblin Gang Furnace Prince Bowler The Log Inferno Dragon
Inferno Dragon
Goblin Gang The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler The Log Electro Wizard
Inferno Dragon Goblin Gang Furnace Prince The Log Electro Wizard
Goblin Gang Furnace Prince Bowler Electro Wizard Inferno Dragon
Prince Inferno Dragon Goblin Gang Furnace Bowler Electro Wizard
Prince Bowler The Log
Goblin Gang Bowler The Log Furnace Electro Wizard
Furnace Electro Wizard Inferno Dragon Goblin Gang
Bowler The Log Electro Wizard
Inferno Dragon Goblin Gang Furnace Prince
Goblin Gang Prince Bowler Electro Wizard
Goblin Gang Electro Wizard Furnace Bowler The Log
Inferno Dragon Goblin Gang Furnace Electro Wizard
Furnace Prince Bowler Goblin Gang The Log Electro Wizard
Bowler Goblin Gang Furnace Prince The Log Electro Wizard
Inferno Dragon Goblin Gang Furnace Prince Electro Wizard
Goblin Gang Furnace Prince Bowler The Log Electro Wizard Inferno Dragon
Goblin Gang Furnace Prince Bowler Electro Wizard
Goblin Gang Furnace Prince Bowler The Log Electro Wizard
Furnace The Log Bowler Electro Wizard Inferno Dragon
Prince Electro Wizard Inferno Dragon
Goblin Gang Bowler Furnace Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Prince Bowler Electro Wizard
Electro Wizard Goblin Gang Prince Bowler The Log Inferno Dragon
Goblin Gang Furnace Prince Bowler The Log Electro Wizard
Goblin Gang Prince Bowler The Log Electro Wizard
Goblin Gang Prince Bowler Inferno Dragon
Furnace Goblin Gang Electro Wizard
Goblin Gang Prince Furnace Bowler Electro Wizard
Prince Inferno Dragon
Electro Wizard Prince The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Prince Bowler
Prince Bowler The Log Electro Wizard
Prince Bowler Goblin Gang
Furnace Bowler
Goblin Gang Electro Wizard Furnace Prince Bowler The Log Inferno Dragon
Bowler The Log Electro Wizard Inferno Dragon
Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Bowler The Log Electro Wizard
The Log
Prince The Log
Furnace Bowler The Log
Furnace
Furnace Bowler The Log
The Log Bowler
The Log
Goblin Gang Prince Bowler Electro Wizard
Prince Bowler The Log Electro Wizard
Bowler The Log
Furnace Prince The Log
Furnace Bowler The Log
Furnace Bowler The Log
Prince Bowler The Log Electro Wizard
Bowler The Log
Prince Bowler The Log
Prince Bowler The Log
The Log
The Log Furnace Bowler
Inferno Dragon
The Log Bowler Electro Wizard
Prince Bowler The Log
The Log
Furnace Electro Wizard
Electro Wizard
Bowler
The Log
Electro Wizard
Prince
Bowler The Log
Electro Wizard Goblin Gang Prince
Electro Wizard
The Log
Goblin Gang Prince Bowler Electro Wizard
The Log Bowler
Prince
Goblin Gang Bowler The Log Electro Wizard
Electro Wizard
Prince Bowler The Log Electro Wizard
Prince Inferno Dragon
Bowler

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