My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Furnace Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Flying Machine Furnace Baby Dragon Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Flying Machine Baby Dragon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Flying Machine Furnace Baby Dragon
Zap
Firecracker Battle Ram Flying Machine Furnace Bandit
Barbarian Barrel
Firecracker Battle Ram Furnace Bandit Magic Archer
The Log
Firecracker Mini P.E.K.K.A Battle Ram Furnace Bandit
Earthquake
Firecracker Furnace
Arrows
Firecracker Flying Machine Furnace
Royal Delivery
Firecracker Mini P.E.K.K.A Battle Ram Flying Machine Baby Dragon Bandit Magic Archer
Fireball
Firecracker Battle Ram Flying Machine Furnace Baby Dragon Bandit Magic Archer
Poison
Firecracker Flying Machine Furnace Magic Archer
Lightning
Mini P.E.K.K.A Battle Ram Furnace Baby Dragon Bandit Magic Archer
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Mini P.E.K.K.A Battle Ram Flying Machine Furnace Baby Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Bandit Mini P.E.K.K.A Battle Ram

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Battle Ram Flying Machine Baby Dragon Bandit
Mini P.E.K.K.A
Firecracker Furnace Baby Dragon Magic Archer
Battle Ram
Bandit Magic Archer Firecracker Flying Machine Furnace Baby Dragon
Flying Machine
Firecracker Battle Ram Furnace Baby Dragon
Furnace
Mini P.E.K.K.A Battle Ram Flying Machine Baby Dragon Bandit
Baby Dragon
Firecracker Mini P.E.K.K.A Battle Ram Flying Machine Furnace Bandit
Bandit
Battle Ram Firecracker Furnace Baby Dragon Magic Archer
Magic Archer
Battle Ram Mini P.E.K.K.A Bandit

Defense Synergies 0 15

Firecracker
Mini P.E.K.K.A Flying Machine Baby Dragon Bandit
Mini P.E.K.K.A
Firecracker Furnace Baby Dragon Magic Archer
Battle Ram
Flying Machine
Firecracker Furnace Baby Dragon Bandit
Furnace
Mini P.E.K.K.A Flying Machine Baby Dragon Bandit Magic Archer
Baby Dragon
Firecracker Mini P.E.K.K.A Flying Machine Furnace Bandit
Bandit
Firecracker Flying Machine Furnace Baby Dragon Magic Archer
Magic Archer
Mini P.E.K.K.A Furnace Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Baby Dragon Magic Archer
Mini P.E.K.K.A Firecracker Flying Machine Furnace Bandit
Mini P.E.K.K.A Furnace Bandit
Mini P.E.K.K.A Firecracker Furnace Bandit
Firecracker Mini P.E.K.K.A
Firecracker Flying Machine Furnace Baby Dragon Bandit Magic Archer
Furnace Firecracker Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon Bandit Magic Archer
Mini P.E.K.K.A Furnace
Firecracker Mini P.E.K.K.A Bandit
Firecracker Flying Machine Furnace Baby Dragon Bandit Magic Archer
Firecracker Flying Machine Furnace Baby Dragon Magic Archer
Mini P.E.K.K.A Furnace Flying Machine Bandit
Firecracker Mini P.E.K.K.A Furnace Baby Dragon Magic Archer
Mini P.E.K.K.A Furnace Bandit
Mini P.E.K.K.A Furnace Bandit
Firecracker Mini P.E.K.K.A Furnace
Firecracker Flying Machine Furnace Baby Dragon Bandit Magic Archer
Furnace Baby Dragon Firecracker Flying Machine Bandit Magic Archer
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Flying Machine Furnace Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace Bandit
Bandit Firecracker Mini P.E.K.K.A Flying Machine Baby Dragon Magic Archer
Bandit Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Bandit
Firecracker Furnace Flying Machine Baby Dragon Magic Archer
Mini P.E.K.K.A Flying Machine Furnace Bandit
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Flying Machine Baby Dragon Bandit Magic Archer
Mini P.E.K.K.A Flying Machine
Mini P.E.K.K.A Bandit
Firecracker Flying Machine Furnace Baby Dragon Magic Archer
Firecracker Mini P.E.K.K.A Flying Machine Furnace Baby Dragon Magic Archer
Firecracker Mini P.E.K.K.A Flying Machine Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Flying Machine Baby Dragon Bandit
Firecracker Flying Machine Baby Dragon Bandit Magic Archer
Flying Machine Baby Dragon Bandit Magic Archer
Firecracker Flying Machine
Firecracker Furnace Baby Dragon Magic Archer
Firecracker Flying Machine Furnace Baby Dragon Magic Archer
Firecracker Flying Machine Furnace Baby Dragon Magic Archer
Firecracker Flying Machine Baby Dragon Magic Archer
Firecracker Flying Machine Bandit
Mini P.E.K.K.A
Firecracker Flying Machine Bandit Magic Archer
Firecracker Flying Machine Baby Dragon Magic Archer
Flying Machine Firecracker Baby Dragon Bandit Magic Archer
Firecracker Flying Machine Baby Dragon Bandit Magic Archer
Firecracker Flying Machine Furnace Baby Dragon Magic Archer
Firecracker Flying Machine Furnace Baby Dragon Bandit Magic Archer
Magic Archer Firecracker Flying Machine Furnace Baby Dragon Bandit
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Flying Machine Baby Dragon Bandit Magic Archer
Firecracker Flying Machine Baby Dragon Magic Archer
Baby Dragon Magic Archer
Flying Machine Baby Dragon
Firecracker Furnace Baby Dragon Magic Archer
Firecracker Flying Machine Baby Dragon Bandit Magic Archer
Flying Machine Baby Dragon Bandit Magic Archer
Firecracker Baby Dragon Bandit Magic Archer
Firecracker Flying Machine Furnace Baby Dragon Magic Archer
Firecracker Flying Machine
Mini P.E.K.K.A
Bandit Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Flying Machine Bandit Magic Archer
Firecracker Flying Machine Baby Dragon Magic Archer
Firecracker Mini P.E.K.K.A Flying Machine Baby Dragon Magic Archer
Firecracker Flying Machine Baby Dragon Magic Archer
Firecracker Flying Machine
Firecracker Flying Machine Baby Dragon Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Baby Dragon Bandit Magic Archer

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