My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Zappies Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Zappies Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Skeleton King
Giant Snowball
Furnace Zappies Guards Inferno Dragon Skeleton King
Zap
Furnace Zappies Inferno Tower Guards Inferno Dragon Skeleton King
Barbarian Barrel
Furnace Zappies Inferno Tower Guards Skeleton King
The Log
Furnace Zappies Guards Skeleton King
Earthquake
Furnace Zappies Inferno Tower Guards Skeleton King
Arrows
Furnace Zappies Guards Skeleton King
Royal Delivery
Zappies Guards Inferno Dragon Skeleton King
Fireball
Furnace Zappies Inferno Tower Inferno Dragon Skeleton King
Poison
Furnace Zappies Inferno Tower Guards Skeleton King
Lightning
Furnace Inferno Tower Inferno Dragon Skeleton King
Rocket
Furnace Inferno Tower Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison Goblin Machine Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Poison Inferno Dragon Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Furnace Zappies Poison Inferno Dragon Skeleton King Inferno Tower Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Furnace Zappies Poison

Attack Synergies 0 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Zappies
Inferno Tower
Guards
Poison
Inferno Dragon
Goblin Machine
Skeleton King

Defense Synergies 1 8

Furnace
Zappies Guards
Zappies
Furnace Guards Skeleton King
Inferno Tower
Guards Poison Skeleton King
Guards
Inferno Tower Furnace Zappies Poison
Poison
Inferno Tower Guards
Inferno Dragon
Skeleton King
Goblin Machine
Skeleton King
Zappies Inferno Tower Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Inferno Tower
Inferno Tower Inferno Dragon Furnace Zappies
Furnace Inferno Tower Zappies Inferno Dragon
Inferno Tower Inferno Dragon Furnace Zappies Guards Skeleton King
Poison
Furnace Zappies Guards
Furnace Inferno Tower Inferno Dragon Zappies Poison
Inferno Tower Poison
Zappies Inferno Tower Inferno Dragon Furnace Skeleton King
Guards Zappies Inferno Tower
Guards Poison Furnace Zappies Skeleton King
Inferno Tower Inferno Dragon Furnace Zappies Poison
Furnace Inferno Tower Zappies Guards
Furnace Zappies Guards Poison Skeleton King
Inferno Tower Inferno Dragon Furnace Zappies Skeleton King
Inferno Tower Furnace Zappies Inferno Dragon
Furnace Zappies Inferno Tower Poison
Furnace Zappies Guards
Furnace Poison Zappies Guards Inferno Dragon
Zappies Inferno Tower Inferno Dragon
Furnace Zappies Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace Zappies Inferno Tower
Poison Inferno Dragon
Zappies Guards Furnace Inferno Tower
Guards Zappies Inferno Tower
Inferno Tower Zappies Guards Inferno Dragon
Furnace Poison Zappies
Guards Furnace Zappies Inferno Tower
Inferno Tower Zappies Inferno Dragon
Zappies Inferno Tower Poison Inferno Dragon
Inferno Tower Zappies Guards Inferno Dragon
Inferno Dragon Zappies Inferno Tower Guards
Guards Poison
Zappies Inferno Tower Guards Skeleton King
Furnace Zappies
Zappies Inferno Tower Guards Furnace Poison Inferno Dragon Skeleton King
Poison Zappies Inferno Tower Inferno Dragon Skeleton King
Furnace Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison
Poison
Guards Poison
Poison Furnace
Poison Furnace Goblin Machine
Furnace Poison
Poison
Poison
Guards Poison
Poison Goblin Machine
Poison
Poison
Poison
Furnace Poison
Furnace Poison
Furnace Poison
Poison
Poison Goblin Machine
Poison Goblin Machine
Poison
Poison
Poison
Poison Furnace Goblin Machine
Inferno Dragon
Poison
Poison
Poison
Poison Furnace
Zappies Guards Poison
Poison
Zappies Poison
Poison
Zappies Guards
Poison Zappies
Poison
Poison Skeleton King
Poison
Zappies Guards Poison Skeleton King
Zappies Poison
Poison
Inferno Dragon

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