My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Prince
Giant Snowball
Goblin Gang Barbarians Skeleton Army
Zap
Goblin Gang Skeleton Army Prince
Barbarian Barrel
Goblin Gang Barbarians Wizard Skeleton Army
The Log
Goblin Gang Barbarians Skeleton Army Prince
Earthquake
Goblin Gang Barbarians Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Barbarians Wizard Skeleton Army Prince
Fireball
Goblin Gang Barbarians Wizard Skeleton Army
Poison
Goblin Gang Barbarians Wizard Skeleton Army
Lightning
Wizard Prince
Rocket
Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Skeleton Army Fireball Barbarians Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Skeleton Army Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Prince
Barbarians
Fireball
Mega Knight
Wizard
Rage Prince Mega Knight
Rage
Wizard Prince
Skeleton Army
Prince
Mega Knight Goblin Gang Wizard Rage
Mega Knight
Prince Fireball Wizard

Defense Synergies 0 9

Goblin Gang
Barbarians Skeleton Army Prince
Barbarians
Goblin Gang Skeleton Army
Fireball
Mega Knight
Wizard
Skeleton Army Prince Mega Knight
Rage
Skeleton Army
Goblin Gang Barbarians Wizard Prince
Prince
Goblin Gang Wizard Skeleton Army
Mega Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians Skeleton Army Goblin Gang Prince Mega Knight
Goblin Gang Barbarians Skeleton Army Prince Mega Knight
Barbarians Skeleton Army Prince Goblin Gang Mega Knight
Barbarians Fireball Skeleton Army Prince Mega Knight
Goblin Gang Fireball Skeleton Army Mega Knight
Goblin Gang Fireball Wizard
Barbarians Fireball Mega Knight
Barbarians Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Barbarians Prince Mega Knight
Goblin Gang Barbarians Skeleton Army Fireball Wizard Mega Knight
Goblin Gang Fireball Wizard
Barbarians Skeleton Army Prince Mega Knight Goblin Gang Fireball Wizard
Fireball Wizard Skeleton Army Mega Knight Goblin Gang Barbarians Prince
Barbarians Skeleton Army Goblin Gang Prince Mega Knight
Barbarians Skeleton Army Goblin Gang Fireball Prince Mega Knight
Barbarians Wizard Mega Knight Goblin Gang Fireball Skeleton Army Prince
Fireball Mega Knight Goblin Gang Barbarians Wizard Skeleton Army Prince
Wizard Barbarians Fireball Mega Knight
Barbarians Prince
Goblin Gang Wizard Skeleton Army Mega Knight Barbarians Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Mega Knight Fireball Prince
Fireball Goblin Gang Wizard Prince Mega Knight
Goblin Gang Barbarians Skeleton Army Mega Knight Prince
Goblin Gang Skeleton Army Prince Mega Knight Barbarians Fireball
Barbarians Goblin Gang Skeleton Army Prince Mega Knight
Fireball Wizard Goblin Gang
Goblin Gang Skeleton Army Prince Barbarians Fireball
Mega Knight Barbarians Skeleton Army Prince
Mega Knight Barbarians Fireball Skeleton Army Prince
Goblin Gang Barbarians Skeleton Army
Mega Knight Barbarians Prince
Skeleton Army Mega Knight Barbarians Fireball Prince
Barbarians Skeleton Army Prince Mega Knight Goblin Gang Fireball Wizard
Wizard Barbarians Fireball Skeleton Army Mega Knight
Goblin Gang Barbarians Skeleton Army Fireball Prince
Mega Knight Barbarians Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball Prince
Fireball Wizard Mega Knight
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball Prince
Fireball Wizard Prince
Fireball Wizard
Fireball
Fireball
Fireball Prince
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Prince Mega Knight
Fireball Wizard Mega Knight
Fireball Prince Mega Knight
Fireball Wizard
Prince
Barbarians Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball Wizard Prince Mega Knight
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball
Prince Mega Knight
Fireball Wizard
Goblin Gang Barbarians Fireball Skeleton Army Prince
Fireball Wizard
Fireball
Fireball Goblin Gang Wizard Prince Mega Knight
Fireball Wizard
Fireball
Prince Mega Knight
Goblin Gang Fireball
Fireball
Fireball Prince Mega Knight
Prince
Fireball Wizard Mega Knight

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