My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Baby Dragon Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Baby Dragon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Prince Graveyard
Giant Snowball
Goblin Gang Barbarians Baby Dragon Witch Graveyard
Zap
Goblin Gang Witch Prince Graveyard
Barbarian Barrel
Goblin Gang Barbarians Witch Graveyard
The Log
Goblin Gang Barbarians Goblin Demolisher Witch Prince Graveyard
Earthquake
Goblin Gang Barbarians Witch Graveyard
Arrows
Goblin Gang Witch Graveyard
Royal Delivery
Goblin Gang Barbarians Goblin Demolisher Baby Dragon Witch Prince Graveyard
Fireball
Goblin Gang Barbarians Baby Dragon Witch
Poison
Goblin Gang Barbarians Witch Graveyard
Lightning
Baby Dragon Witch Prince
Rocket
Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Baby Dragon Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Demolisher Baby Dragon Barbarians Witch Prince Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Goblin Demolisher Baby Dragon Barbarians

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Prince
Barbarians
Goblin Demolisher
Baby Dragon
Graveyard Goblin Gang Witch Prince Mega Knight
Witch
Baby Dragon Prince Graveyard Mega Knight
Prince
Mega Knight Goblin Gang Baby Dragon Witch Graveyard
Graveyard
Baby Dragon Witch Prince Mega Knight
Mega Knight
Prince Baby Dragon Witch Graveyard

Defense Synergies 0 7

Goblin Gang
Barbarians Prince
Barbarians
Goblin Gang
Goblin Demolisher
Baby Dragon
Witch Prince Mega Knight
Witch
Baby Dragon Prince Mega Knight
Prince
Goblin Gang Baby Dragon Witch
Graveyard
Mega Knight
Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Barbarians Goblin Gang Witch Prince Mega Knight
Goblin Gang Barbarians Witch Prince Mega Knight
Barbarians Witch Prince Goblin Gang Mega Knight
Barbarians Prince Mega Knight
Goblin Gang Baby Dragon Mega Knight
Goblin Gang Baby Dragon Witch
Barbarians Baby Dragon Mega Knight
Barbarians Witch Goblin Gang Prince
Goblin Gang Barbarians Prince Mega Knight
Goblin Gang Barbarians Witch Baby Dragon Mega Knight
Goblin Gang Baby Dragon Witch
Barbarians Prince Mega Knight Goblin Gang Witch
Mega Knight Goblin Gang Barbarians Baby Dragon Witch Prince
Barbarians Goblin Gang Prince Mega Knight
Barbarians Goblin Gang Prince Mega Knight
Barbarians Mega Knight Goblin Gang Witch Prince
Mega Knight Goblin Gang Barbarians Baby Dragon Witch Prince
Baby Dragon Witch Barbarians Mega Knight
Barbarians Prince
Goblin Gang Mega Knight Barbarians Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight Witch Prince
Goblin Gang Baby Dragon Prince Mega Knight
Goblin Gang Barbarians Mega Knight Witch Prince
Goblin Gang Prince Mega Knight Barbarians
Barbarians Goblin Gang Witch Prince Mega Knight
Goblin Gang Baby Dragon Witch
Goblin Gang Prince Barbarians Witch
Mega Knight Barbarians Prince
Mega Knight Barbarians Baby Dragon Witch Prince
Witch Goblin Gang Barbarians
Mega Knight Barbarians Witch Prince
Mega Knight Barbarians Prince
Barbarians Prince Mega Knight Goblin Gang Witch
Barbarians Baby Dragon Witch Mega Knight
Goblin Gang Barbarians Witch Baby Dragon Prince
Mega Knight Barbarians Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Barbarians Prince
Baby Dragon Mega Knight
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Goblin Gang Prince
Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Baby Dragon Witch
Baby Dragon Mega Knight
Baby Dragon Prince Mega Knight
Baby Dragon Witch Mega Knight
Baby Dragon Prince Mega Knight
Prince
Barbarians Baby Dragon
Baby Dragon Witch Mega Knight
Witch
Baby Dragon Witch
Baby Dragon Witch Prince Mega Knight
Baby Dragon
Baby Dragon Witch
Witch
Mega Knight
Prince Mega Knight
Goblin Gang Barbarians Witch Prince
Baby Dragon Witch
Goblin Gang Baby Dragon Prince Mega Knight
Baby Dragon
Prince Mega Knight
Goblin Gang Baby Dragon Witch
Witch
Baby Dragon Witch Prince Mega Knight

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