My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Heal Spirit Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Sparky
Giant Snowball
Goblin Gang Barbarians Dart Goblin Musketeer Skeleton Army
Zap
Goblin Gang Dart Goblin Skeleton Army Sparky
Barbarian Barrel
Goblin Gang Barbarians Heal Spirit Dart Goblin Musketeer Skeleton Army Executioner Sparky
The Log
Goblin Gang Barbarians Heal Spirit Dart Goblin Musketeer Skeleton Army Sparky
Earthquake
Goblin Gang Barbarians Skeleton Army
Arrows
Goblin Gang Heal Spirit Dart Goblin Skeleton Army
Royal Delivery
Goblin Gang Barbarians Heal Spirit Dart Goblin Musketeer Skeleton Army Executioner Sparky
Fireball
Goblin Gang Barbarians Dart Goblin Musketeer Skeleton Army Executioner Sparky
Poison
Goblin Gang Barbarians Dart Goblin Musketeer Skeleton Army Executioner Sparky
Lightning
Musketeer Executioner Sparky
Rocket
Barbarians Musketeer Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Skeleton Army Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Heal Spirit Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblin Gang Dart Goblin Skeleton Army Musketeer Barbarians Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Goblin Gang Dart Goblin Skeleton Army

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Sparky
Barbarians
Heal Spirit
Heal Spirit
Barbarians Musketeer Sparky
Dart Goblin
Goblin Gang Sparky
Musketeer
Heal Spirit
Skeleton Army
Sparky
Executioner
Sparky
Goblin Gang Heal Spirit Dart Goblin Skeleton Army

Defense Synergies 1 10

Goblin Gang
Musketeer Barbarians Dart Goblin Skeleton Army Sparky
Barbarians
Goblin Gang Skeleton Army
Heal Spirit
Dart Goblin
Goblin Gang Musketeer Skeleton Army
Musketeer
Goblin Gang Dart Goblin Skeleton Army
Skeleton Army
Goblin Gang Barbarians Dart Goblin Musketeer Executioner Sparky
Executioner
Skeleton Army
Sparky
Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer Executioner Sparky
Barbarians Skeleton Army Sparky Goblin Gang Dart Goblin Musketeer Executioner
Goblin Gang Barbarians Skeleton Army Sparky Dart Goblin Musketeer Executioner
Barbarians Skeleton Army Sparky Goblin Gang Dart Goblin Musketeer
Barbarians Skeleton Army Sparky
Goblin Gang Skeleton Army Dart Goblin Musketeer Executioner
Dart Goblin Musketeer Goblin Gang Executioner
Barbarians Dart Goblin Musketeer Sparky
Barbarians Sparky Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Barbarians Dart Goblin Musketeer Sparky
Goblin Gang Barbarians Dart Goblin Skeleton Army Executioner Musketeer
Musketeer Executioner Goblin Gang Dart Goblin
Barbarians Skeleton Army Sparky Goblin Gang Musketeer
Skeleton Army Executioner Sparky Goblin Gang Barbarians Dart Goblin
Barbarians Skeleton Army Sparky Goblin Gang
Barbarians Skeleton Army Goblin Gang Sparky
Barbarians Sparky Goblin Gang Musketeer Skeleton Army Executioner
Goblin Gang Barbarians Dart Goblin Musketeer Skeleton Army Executioner
Executioner Barbarians Dart Goblin Musketeer
Barbarians Sparky Dart Goblin Musketeer
Goblin Gang Skeleton Army Barbarians Dart Goblin Musketeer Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Sparky
Goblin Gang Musketeer Executioner
Goblin Gang Barbarians Skeleton Army Musketeer Sparky
Goblin Gang Skeleton Army Barbarians Musketeer Sparky
Barbarians Goblin Gang Musketeer Skeleton Army Executioner Sparky
Executioner Goblin Gang Dart Goblin Musketeer
Goblin Gang Skeleton Army Sparky Barbarians Dart Goblin Musketeer
Barbarians Skeleton Army Sparky
Barbarians Skeleton Army Sparky
Goblin Gang Barbarians Dart Goblin Musketeer Skeleton Army Sparky
Barbarians Dart Goblin Musketeer Sparky
Skeleton Army Barbarians
Barbarians Skeleton Army Goblin Gang Executioner Sparky
Barbarians Dart Goblin Musketeer Skeleton Army Executioner Sparky
Goblin Gang Barbarians Skeleton Army Sparky Dart Goblin Musketeer Executioner
Executioner Barbarians Dart Goblin Musketeer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer Sparky
Dart Goblin Musketeer Executioner
Dart Goblin Sparky
Barbarians Dart Goblin Musketeer Sparky
Executioner Sparky
Executioner Dart Goblin Musketeer
Dart Goblin Musketeer Executioner Sparky
Dart Goblin Executioner
Dart Goblin
Goblin Gang Musketeer Sparky
Dart Goblin Musketeer Sparky
Dart Goblin Musketeer Executioner
Dart Goblin Musketeer Executioner Sparky
Dart Goblin Musketeer
Dart Goblin Musketeer Sparky
Dart Goblin Musketeer Executioner Sparky
Dart Goblin Musketeer Executioner Sparky
Sparky
Sparky
Dart Goblin Musketeer Executioner Sparky
Dart Goblin
Musketeer Sparky
Musketeer Sparky
Barbarians Musketeer
Executioner Sparky
Dart Goblin Musketeer Executioner Sparky
Musketeer Sparky
Dart Goblin Musketeer Sparky
Dart Goblin Musketeer Executioner Sparky
Dart Goblin Musketeer
Sparky
Dart Goblin Musketeer Sparky
Sparky
Sparky
Sparky
Goblin Gang Barbarians Dart Goblin Musketeer Skeleton Army
Dart Goblin Musketeer Executioner
Goblin Gang Dart Goblin Musketeer Executioner Sparky
Dart Goblin Musketeer Executioner
Sparky
Dart Goblin Musketeer Executioner Sparky
Goblin Gang Dart Goblin Musketeer Sparky
Dart Goblin Musketeer Executioner
Dart Goblin Musketeer Executioner Sparky
Sparky
Dart Goblin Sparky

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