My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Prince Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Barbarians Baby Dragon
Zap
Goblin Gang Prince
Barbarian Barrel
Goblin Gang Barbarians Valkyrie Wizard
The Log
Goblin Gang Barbarians Prince
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Valkyrie Wizard Baby Dragon Prince
Fireball
Goblin Gang Barbarians Wizard Baby Dragon
Poison
Goblin Gang Barbarians Wizard
Lightning
Valkyrie Wizard Baby Dragon Prince Goblinstein
Rocket
Barbarians Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Valkyrie Baby Dragon Barbarians Wizard Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Gang Valkyrie Baby Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Baby Dragon Prince
Barbarians
Valkyrie
Prince Goblin Gang Wizard Baby Dragon
Wizard
Valkyrie Rage Prince
Rage
Wizard Prince
Baby Dragon
Goblin Gang Valkyrie Prince
Prince
Valkyrie Goblin Gang Wizard Rage Baby Dragon
Goblinstein

Defense Synergies 0 8

Goblin Gang
Barbarians Valkyrie Prince
Barbarians
Goblin Gang
Valkyrie
Goblin Gang Wizard Baby Dragon Prince
Wizard
Valkyrie Prince
Rage
Baby Dragon
Valkyrie Prince
Prince
Goblin Gang Valkyrie Wizard Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Barbarians Goblin Gang Valkyrie Prince
Goblin Gang Barbarians Prince Valkyrie
Barbarians Prince Goblin Gang Valkyrie
Barbarians Valkyrie Prince
Goblin Gang Valkyrie Baby Dragon
Goblin Gang Wizard Baby Dragon
Barbarians Valkyrie Baby Dragon
Barbarians Goblin Gang Prince
Goblin Gang Barbarians Valkyrie Prince
Goblin Gang Barbarians Valkyrie Wizard Baby Dragon
Goblin Gang Wizard Baby Dragon
Barbarians Prince Goblin Gang Valkyrie Wizard
Valkyrie Wizard Goblin Gang Barbarians Baby Dragon Prince
Barbarians Goblin Gang Prince
Barbarians Goblin Gang Prince Goblinstein
Barbarians Wizard Goblin Gang Valkyrie Prince
Valkyrie Goblin Gang Barbarians Wizard Baby Dragon Prince
Valkyrie Wizard Baby Dragon Barbarians
Barbarians Prince
Goblin Gang Valkyrie Wizard Barbarians Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Prince
Goblin Gang Valkyrie Wizard Baby Dragon Prince
Goblin Gang Barbarians Valkyrie Prince
Goblin Gang Valkyrie Prince Barbarians
Barbarians Goblin Gang Valkyrie Prince
Wizard Goblinstein Goblin Gang Baby Dragon
Goblin Gang Prince Barbarians Valkyrie
Barbarians Valkyrie Prince
Goblinstein Barbarians Valkyrie Baby Dragon Prince
Goblin Gang Barbarians
Barbarians Valkyrie Prince
Barbarians Valkyrie Prince
Barbarians Prince Goblin Gang Valkyrie Wizard
Wizard Barbarians Valkyrie Baby Dragon
Goblin Gang Barbarians Valkyrie Baby Dragon Prince Goblinstein
Valkyrie Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Barbarians Valkyrie Prince
Wizard Valkyrie Baby Dragon Goblinstein
Wizard Goblinstein Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Goblin Gang Prince
Valkyrie Wizard Prince
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Prince
Valkyrie Wizard Baby Dragon
Baby Dragon Prince
Wizard
Prince
Barbarians Baby Dragon
Valkyrie Wizard Baby Dragon Goblinstein
Wizard Baby Dragon
Wizard Baby Dragon Prince
Baby Dragon
Wizard Baby Dragon
Wizard Goblinstein
Wizard
Prince
Wizard
Goblin Gang Barbarians Prince Goblinstein
Wizard Baby Dragon
Goblin Gang Valkyrie Wizard Baby Dragon Prince
Wizard Baby Dragon
Prince
Goblin Gang Baby Dragon
Baby Dragon Prince
Prince
Wizard

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