My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Goblin Hut Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Dart Goblin Goblin Hut Ram Rider
Zap
Goblin Gang Dart Goblin Goblin Hut Ram Rider
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Hut Electro Wizard Magic Archer
The Log
Goblin Gang Dart Goblin Goblin Hut Ram Rider
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblin Gang Dart Goblin Goblin Hut
Royal Delivery
Goblin Gang Dart Goblin Goblin Hut Electro Wizard Magic Archer Ram Rider
Fireball
Goblin Gang Dart Goblin Goblin Hut Electro Wizard Magic Archer Ram Rider
Poison
Goblin Gang Dart Goblin Goblin Hut Electro Wizard Magic Archer
Lightning
Goblin Hut Electro Wizard Magic Archer Ram Rider
Rocket
Goblin Hut Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Fireball Freeze Electro Wizard Magic Archer Goblin Hut Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Dart Goblin Fireball Freeze

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Goblin Hut
Dart Goblin
Goblin Gang Ram Rider
Fireball
Freeze Electro Wizard Magic Archer Ram Rider
Goblin Hut
Goblin Gang Magic Archer Ram Rider
Freeze
Fireball
Electro Wizard
Fireball Magic Archer Ram Rider
Magic Archer
Ram Rider Fireball Goblin Hut Electro Wizard
Ram Rider
Magic Archer Dart Goblin Fireball Goblin Hut Electro Wizard

Defense Synergies 0 17

Goblin Gang
Dart Goblin Goblin Hut Electro Wizard Magic Archer
Dart Goblin
Goblin Gang Goblin Hut Electro Wizard Magic Archer Ram Rider
Fireball
Goblin Hut Freeze Electro Wizard Ram Rider
Goblin Hut
Goblin Gang Dart Goblin Fireball Electro Wizard
Freeze
Fireball Electro Wizard
Electro Wizard
Goblin Gang Dart Goblin Fireball Goblin Hut Freeze Magic Archer Ram Rider
Magic Archer
Goblin Gang Dart Goblin Electro Wizard Ram Rider
Ram Rider
Dart Goblin Fireball Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Goblin Hut Electro Wizard Magic Archer Ram Rider
Goblin Gang Dart Goblin Goblin Hut Electro Wizard Ram Rider
Goblin Gang Goblin Hut Ram Rider Dart Goblin Freeze Electro Wizard
Goblin Hut Goblin Gang Dart Goblin Electro Wizard Ram Rider
Fireball
Goblin Gang Fireball Freeze Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard Ram Rider Goblin Gang Fireball Goblin Hut Freeze Magic Archer
Dart Goblin Fireball Electro Wizard Magic Archer Ram Rider
Goblin Gang Goblin Hut
Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Electro Wizard Fireball Goblin Hut Freeze Magic Archer Ram Rider
Goblin Gang Dart Goblin Fireball Goblin Hut Electro Wizard Magic Archer Ram Rider
Goblin Hut Goblin Gang Fireball Freeze Electro Wizard Ram Rider
Fireball Goblin Gang Dart Goblin Goblin Hut Freeze Electro Wizard Magic Archer
Goblin Gang Goblin Hut Electro Wizard Ram Rider
Goblin Gang Fireball Goblin Hut Freeze Electro Wizard Ram Rider
Goblin Gang Fireball Goblin Hut Electro Wizard
Fireball Goblin Gang Dart Goblin Goblin Hut Electro Wizard Magic Archer Ram Rider
Freeze Dart Goblin Fireball Goblin Hut Electro Wizard Magic Archer Ram Rider
Dart Goblin Goblin Hut Electro Wizard Ram Rider
Goblin Gang Dart Goblin Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Goblin Hut Electro Wizard
Fireball Electro Wizard Goblin Gang Magic Archer
Goblin Gang Goblin Hut Electro Wizard Ram Rider
Goblin Gang Fireball Electro Wizard Ram Rider
Goblin Gang Goblin Hut Ram Rider
Fireball Goblin Gang Dart Goblin Goblin Hut Freeze Electro Wizard Magic Archer Ram Rider
Goblin Gang Dart Goblin Fireball Goblin Hut Electro Wizard Ram Rider
Freeze Electro Wizard Fireball Goblin Hut Magic Archer
Goblin Gang Dart Goblin Goblin Hut
Dart Goblin Goblin Hut
Fireball Electro Wizard
Goblin Gang Fireball Ram Rider
Dart Goblin Fireball Magic Archer
Goblin Gang Goblin Hut Electro Wizard Dart Goblin Fireball Freeze Magic Archer
Dart Goblin Fireball Goblin Hut Freeze Electro Wizard Magic Archer
Fireball Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Dart Goblin Freeze
Fireball Dart Goblin Electro Wizard Magic Archer Ram Rider
Dart Goblin Fireball Goblin Hut Magic Archer
Dart Goblin Fireball Freeze
Fireball Magic Archer
Fireball Dart Goblin Freeze Magic Archer Ram Rider
Dart Goblin Magic Archer
Fireball Dart Goblin Freeze Magic Archer Ram Rider
Fireball Dart Goblin Ram Rider
Goblin Gang Fireball Electro Wizard
Dart Goblin Fireball Electro Wizard Magic Archer Ram Rider
Fireball Dart Goblin Magic Archer
Dart Goblin Fireball Goblin Hut Magic Archer
Dart Goblin Fireball Freeze Magic Archer
Dart Goblin Fireball Goblin Hut Magic Archer
Dart Goblin Fireball Goblin Hut Magic Archer
Magic Archer Dart Goblin Fireball Goblin Hut
Fireball Freeze
Dart Goblin Fireball Electro Wizard Magic Archer
Dart Goblin Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Freeze Fireball Magic Archer
Fireball Dart Goblin Electro Wizard Magic Archer Ram Rider
Fireball Magic Archer Ram Rider
Fireball Dart Goblin Magic Archer
Dart Goblin Fireball Electro Wizard Magic Archer
Electro Wizard Dart Goblin Fireball Goblin Hut Freeze
Fireball
Dart Goblin Fireball Magic Archer
Fireball Freeze Electro Wizard Magic Archer
Fireball Magic Archer
Electro Wizard Goblin Gang Dart Goblin Fireball Goblin Hut Freeze Magic Archer
Fireball Dart Goblin Electro Wizard Magic Archer Ram Rider
Freeze
Fireball
Fireball Goblin Gang Dart Goblin Electro Wizard Magic Archer
Dart Goblin Fireball Magic Archer
Fireball
Dart Goblin
Goblin Gang Dart Goblin Fireball Freeze Electro Wizard Magic Archer
Dart Goblin Fireball Electro Wizard Magic Archer
Dart Goblin Fireball Freeze Electro Wizard Magic Archer
Fireball Dart Goblin

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