My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Baby Dragon Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Demolisher Goblin Barrel
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Goblin Barrel Baby Dragon
Zap
Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Barrel Royal Ghost Electro Wizard
The Log
Goblin Gang Dart Goblin Hog Rider Goblin Demolisher Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Goblin Gang Dart Goblin Hog Rider Goblin Demolisher Goblin Barrel Baby Dragon Royal Ghost Electro Wizard
Fireball
Goblin Gang Dart Goblin Hog Rider Goblin Barrel Baby Dragon Electro Wizard
Poison
Goblin Gang Dart Goblin Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Goblin Barrel Royal Ghost Hog Rider Goblin Demolisher Baby Dragon Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Dart Goblin Goblin Barrel Royal Ghost

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel Dart Goblin Baby Dragon Royal Ghost
Dart Goblin
Goblin Barrel Goblin Gang Hog Rider Baby Dragon
Hog Rider
Goblin Gang Dart Goblin Goblin Barrel Baby Dragon Electro Wizard
Goblin Demolisher
Goblin Barrel
Goblin Gang Dart Goblin Hog Rider Baby Dragon Royal Ghost
Baby Dragon
Goblin Gang Dart Goblin Hog Rider Goblin Barrel Electro Wizard
Royal Ghost
Goblin Gang Goblin Barrel Electro Wizard
Electro Wizard
Hog Rider Baby Dragon Royal Ghost

Defense Synergies 0 5

Goblin Gang
Dart Goblin Electro Wizard
Dart Goblin
Goblin Gang Baby Dragon Electro Wizard
Hog Rider
Goblin Demolisher
Goblin Barrel
Baby Dragon
Dart Goblin
Royal Ghost
Electro Wizard
Electro Wizard
Goblin Gang Dart Goblin Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Baby Dragon Electro Wizard
Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Baby Dragon Royal Ghost Electro Wizard
Dart Goblin Electro Wizard Goblin Gang Baby Dragon
Dart Goblin Baby Dragon Electro Wizard
Goblin Gang
Goblin Gang Dart Goblin Royal Ghost Electro Wizard
Goblin Gang Dart Goblin Electro Wizard Baby Dragon Royal Ghost
Goblin Gang Dart Goblin Baby Dragon Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Dart Goblin Baby Dragon Royal Ghost Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Dart Goblin Baby Dragon Royal Ghost Electro Wizard
Baby Dragon Dart Goblin Royal Ghost Electro Wizard
Dart Goblin Electro Wizard
Goblin Gang Royal Ghost Dart Goblin Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Ghost Electro Wizard
Electro Wizard Goblin Gang Baby Dragon Royal Ghost
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang
Goblin Gang Dart Goblin Baby Dragon Electro Wizard
Goblin Gang Dart Goblin Electro Wizard
Electro Wizard Baby Dragon
Goblin Gang Dart Goblin
Dart Goblin
Electro Wizard
Goblin Gang
Dart Goblin Baby Dragon
Goblin Gang Electro Wizard Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon Royal Ghost
Dart Goblin Baby Dragon Royal Ghost Electro Wizard
Dart Goblin Baby Dragon
Dart Goblin
Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin
Goblin Gang Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Dart Goblin Baby Dragon Royal Ghost Electro Wizard
Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Electro Wizard
Electro Wizard Dart Goblin
Dart Goblin
Electro Wizard
Electro Wizard Goblin Gang Dart Goblin
Dart Goblin Baby Dragon Electro Wizard
Goblin Gang Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Baby Dragon
Dart Goblin
Goblin Gang Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Baby Dragon Royal Ghost Electro Wizard

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