My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Royal Ghost Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Electro Dragon
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Goblin Barrel Royal Ghost Magic Archer
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Electro Dragon Royal Ghost Magic Archer
Fireball
Goblin Gang Goblin Barrel Electro Dragon Magic Archer
Poison
Goblin Gang Electro Dragon Magic Archer
Lightning
Electro Dragon Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison Electro Dragon Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Royal Ghost Fireball Poison Magic Archer Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Royal Ghost Fireball

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Royal Ghost
Fireball
Magic Archer Mega Knight
Goblin Barrel
Goblin Gang Royal Ghost Mega Knight
Poison
Electro Dragon Royal Ghost Mega Knight
Electro Dragon
Poison Magic Archer Mega Knight
Royal Ghost
Goblin Gang Goblin Barrel Poison Magic Archer Mega Knight
Magic Archer
Fireball Electro Dragon Royal Ghost Mega Knight
Mega Knight
Fireball Goblin Barrel Poison Electro Dragon Royal Ghost Magic Archer

Defense Synergies 0 5

Goblin Gang
Magic Archer
Fireball
Mega Knight
Goblin Barrel
Poison
Mega Knight
Electro Dragon
Royal Ghost
Mega Knight
Magic Archer
Goblin Gang Mega Knight
Mega Knight
Fireball Poison Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon Magic Archer
Goblin Gang Electro Dragon Mega Knight
Goblin Gang Mega Knight Electro Dragon
Goblin Gang Electro Dragon Mega Knight
Fireball Poison Mega Knight
Goblin Gang Fireball Electro Dragon Royal Ghost Magic Archer Mega Knight
Goblin Gang Fireball Poison Electro Dragon Magic Archer
Fireball Poison Electro Dragon Magic Archer Mega Knight
Goblin Gang
Goblin Gang Royal Ghost Mega Knight
Goblin Gang Poison Fireball Electro Dragon Royal Ghost Magic Archer Mega Knight
Goblin Gang Fireball Poison Electro Dragon Magic Archer
Mega Knight Goblin Gang Fireball Electro Dragon
Fireball Mega Knight Goblin Gang Poison Electro Dragon Royal Ghost Magic Archer
Goblin Gang Mega Knight
Goblin Gang Fireball Mega Knight
Mega Knight Goblin Gang Fireball Poison Electro Dragon
Fireball Mega Knight Goblin Gang Electro Dragon Royal Ghost Magic Archer
Poison Fireball Electro Dragon Royal Ghost Magic Archer Mega Knight
Goblin Gang Royal Ghost Mega Knight Fireball Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Royal Ghost
Fireball Poison Goblin Gang Electro Dragon Royal Ghost Magic Archer Mega Knight
Goblin Gang Mega Knight Electro Dragon
Goblin Gang Mega Knight Fireball
Goblin Gang Mega Knight
Fireball Poison Goblin Gang Electro Dragon Magic Archer
Goblin Gang Fireball
Mega Knight
Electro Dragon Mega Knight Fireball Poison Magic Archer
Goblin Gang
Mega Knight Electro Dragon
Mega Knight Fireball Poison
Mega Knight Goblin Gang Fireball
Fireball Electro Dragon Magic Archer Mega Knight
Goblin Gang Electro Dragon Fireball Poison Magic Archer
Poison Mega Knight Fireball Electro Dragon Royal Ghost Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Magic Archer Electro Dragon Royal Ghost
Fireball Poison Electro Dragon Royal Ghost Magic Archer
Fireball Poison Electro Dragon Magic Archer
Fireball Poison
Fireball Poison Magic Archer Mega Knight
Fireball Poison Electro Dragon Magic Archer
Poison Magic Archer
Fireball Poison Electro Dragon Magic Archer
Fireball Poison Electro Dragon
Goblin Gang Fireball Poison Electro Dragon
Poison Fireball Electro Dragon Magic Archer
Fireball Poison Electro Dragon Magic Archer
Poison Fireball Magic Archer
Fireball Poison Electro Dragon Magic Archer
Fireball Poison Magic Archer
Fireball Poison Electro Dragon Magic Archer
Magic Archer Fireball Poison Electro Dragon Mega Knight
Fireball Poison
Fireball Poison Electro Dragon Magic Archer Mega Knight
Fireball Poison Electro Dragon Magic Archer Mega Knight
Fireball Poison Magic Archer Mega Knight
Fireball Poison
Fireball Poison Electro Dragon
Poison Fireball Electro Dragon Magic Archer Mega Knight
Fireball Poison Electro Dragon Royal Ghost Magic Archer
Fireball Poison Electro Dragon Magic Archer Mega Knight
Fireball Poison Magic Archer
Poison Fireball Electro Dragon Magic Archer
Electro Dragon Fireball Poison
Fireball
Poison Fireball Electro Dragon Magic Archer Mega Knight
Fireball Poison Electro Dragon Magic Archer
Mega Knight
Fireball Poison Magic Archer
Goblin Gang Fireball Electro Dragon Magic Archer
Fireball Poison Electro Dragon Magic Archer
Fireball
Fireball Poison Goblin Gang Electro Dragon Magic Archer Mega Knight
Fireball Poison Electro Dragon Magic Archer
Fireball Poison
Electro Dragon Mega Knight
Electro Dragon Goblin Gang Fireball Poison Magic Archer
Fireball Poison Electro Dragon Magic Archer
Poison Electro Dragon Fireball Royal Ghost Magic Archer Mega Knight
Fireball Electro Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: