My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Flying Machine Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Goblin Gang Flying Machine
Zap
Goblin Gang Flying Machine
Barbarian Barrel
Goblin Gang Wizard Giant Skeleton Royal Ghost
The Log
Goblin Gang Mini P.E.K.K.A Giant Skeleton
Earthquake
Goblin Gang
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Mini P.E.K.K.A Flying Machine Wizard Giant Skeleton Royal Ghost
Fireball
Goblin Gang Flying Machine Wizard
Poison
Goblin Gang Flying Machine Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Royal Ghost Fireball Mini P.E.K.K.A Flying Machine Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Royal Ghost Fireball

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Giant Skeleton Royal Ghost
Fireball
The Log
Mini P.E.K.K.A
Goblin Gang Wizard Giant Skeleton The Log
Flying Machine
Giant Skeleton Royal Ghost
Wizard
Mini P.E.K.K.A Giant Skeleton Royal Ghost
Giant Skeleton
Goblin Gang Mini P.E.K.K.A Flying Machine Wizard The Log
The Log
Fireball Mini P.E.K.K.A Giant Skeleton
Royal Ghost
Goblin Gang Flying Machine Wizard

Defense Synergies 2 15

Goblin Gang
Mini P.E.K.K.A Flying Machine Giant Skeleton The Log
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Goblin Gang Fireball Wizard Royal Ghost
Flying Machine
Goblin Gang Giant Skeleton The Log Royal Ghost
Wizard
Mini P.E.K.K.A Giant Skeleton The Log Royal Ghost
Giant Skeleton
Goblin Gang Flying Machine Wizard The Log
The Log
Fireball Mini P.E.K.K.A Goblin Gang Flying Machine Wizard Giant Skeleton Royal Ghost
Royal Ghost
Mini P.E.K.K.A Flying Machine Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Wizard The Log
Mini P.E.K.K.A Goblin Gang Flying Machine The Log
Goblin Gang Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Goblin Gang
Fireball Mini P.E.K.K.A Giant Skeleton The Log
Goblin Gang Fireball The Log Flying Machine Royal Ghost
Goblin Gang Fireball Flying Machine Wizard
Fireball Flying Machine Giant Skeleton The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Giant Skeleton Royal Ghost
Goblin Gang Fireball Flying Machine Wizard Giant Skeleton The Log Royal Ghost
Goblin Gang Fireball Flying Machine Wizard
Mini P.E.K.K.A Goblin Gang Fireball Flying Machine Wizard Giant Skeleton The Log
Fireball Wizard Goblin Gang Mini P.E.K.K.A The Log Royal Ghost
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A The Log
Wizard Goblin Gang Fireball Mini P.E.K.K.A
Fireball Goblin Gang Flying Machine Wizard The Log Royal Ghost
Wizard The Log Fireball Flying Machine Giant Skeleton Royal Ghost
Mini P.E.K.K.A
Goblin Gang Wizard Royal Ghost Fireball Mini P.E.K.K.A Flying Machine Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball Giant Skeleton Royal Ghost
Fireball Goblin Gang Mini P.E.K.K.A Flying Machine Wizard The Log Royal Ghost
Goblin Gang Giant Skeleton Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Giant Skeleton Fireball The Log
Giant Skeleton Goblin Gang Mini P.E.K.K.A
Fireball Wizard Goblin Gang Flying Machine
Goblin Gang Mini P.E.K.K.A Fireball Flying Machine Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Fireball Mini P.E.K.K.A Flying Machine The Log
Goblin Gang
Mini P.E.K.K.A Flying Machine Giant Skeleton
Fireball Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Goblin Gang Fireball Wizard
Wizard Fireball Flying Machine
Goblin Gang Fireball Mini P.E.K.K.A Flying Machine Giant Skeleton The Log
Fireball Mini P.E.K.K.A Flying Machine Wizard Giant Skeleton The Log Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Giant Skeleton The Log Royal Ghost
Fireball Flying Machine The Log Royal Ghost
Fireball Flying Machine Giant Skeleton The Log
Fireball Flying Machine Giant Skeleton The Log
Fireball Wizard The Log
Fireball Wizard Flying Machine
Flying Machine Wizard The Log
Fireball The Log Flying Machine Wizard
Fireball The Log Flying Machine Wizard
Goblin Gang Fireball Mini P.E.K.K.A
Fireball Flying Machine Wizard The Log
Fireball Flying Machine Wizard
Flying Machine Fireball The Log
Fireball Flying Machine
Fireball Flying Machine The Log
Fireball Flying Machine Wizard The Log
Fireball Flying Machine Wizard The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Flying Machine Wizard The Log
Fireball Flying Machine Wizard The Log
Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Fireball Flying Machine The Log
The Log Fireball Wizard
Fireball The Log Flying Machine Wizard Royal Ghost
Fireball Flying Machine Wizard The Log
Fireball The Log
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
Giant Skeleton
Fireball Wizard The Log
Goblin Gang Fireball Flying Machine
Fireball Flying Machine Wizard
The Log Fireball
Fireball Goblin Gang Mini P.E.K.K.A Flying Machine Wizard
The Log Fireball Flying Machine Wizard
Fireball Giant Skeleton
Flying Machine
Goblin Gang Fireball Flying Machine Giant Skeleton The Log
Fireball Flying Machine
Fireball Flying Machine Giant Skeleton The Log Royal Ghost
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: