My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Princess Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Balloon
Giant Snowball
Goblin Gang Clone Balloon Princess
Zap
Goblin Gang Clone Balloon Princess
Barbarian Barrel
Goblin Gang Clone Princess
The Log
Goblin Gang Clone Princess
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Clone Princess
Royal Delivery
Goblin Gang Clone Balloon Princess
Fireball
Goblin Gang Clone Balloon Princess
Poison
Goblin Gang Clone Balloon Princess
Lightning
Balloon Goblinstein
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Clone Princess Fireball Balloon Goblinstein Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Clone Princess Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Clone Balloon Princess
Fireball
Princess Mega Knight
Rocket
Clone
Balloon Goblin Gang
Balloon
Clone Goblin Gang Princess Mega Knight
Princess
Goblin Gang Fireball Balloon Mega Knight
Mega Knight
Fireball Balloon Princess
Goblinstein

Defense Synergies 0 4

Goblin Gang
Princess
Fireball
Princess Mega Knight
Rocket
Clone
Balloon
Princess
Goblin Gang Fireball Mega Knight
Mega Knight
Fireball Princess
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball
Goblin Gang Mega Knight
Goblin Gang Rocket Mega Knight
Goblin Gang Mega Knight
Fireball Rocket Princess Mega Knight
Goblin Gang Fireball Mega Knight
Rocket Goblin Gang Fireball Princess
Rocket Fireball Mega Knight
Goblin Gang Princess
Goblin Gang Mega Knight
Goblin Gang Fireball Princess Mega Knight
Goblin Gang Fireball Princess
Mega Knight Goblin Gang Fireball Rocket
Fireball Rocket Mega Knight Goblin Gang Princess
Goblin Gang Mega Knight
Rocket Goblin Gang Fireball Mega Knight
Mega Knight Goblin Gang Fireball
Fireball Mega Knight Goblin Gang
Fireball Princess Mega Knight
Goblin Gang Mega Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball
Fireball Goblin Gang Rocket Mega Knight
Goblin Gang Mega Knight Rocket
Goblin Gang Rocket Mega Knight Fireball
Goblin Gang Mega Knight
Fireball Rocket Goblin Gang Princess
Goblin Gang Rocket Fireball
Mega Knight
Rocket Mega Knight Fireball
Goblin Gang
Mega Knight
Rocket Mega Knight Fireball
Rocket Mega Knight Goblin Gang Fireball
Fireball Princess Mega Knight
Goblin Gang Fireball Rocket
Mega Knight Fireball Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Rocket
Fireball Princess
Rocket Fireball
Fireball Rocket
Fireball Rocket Mega Knight
Fireball Rocket Princess
Princess
Fireball Princess
Fireball
Rocket Goblin Gang Fireball
Rocket Fireball Princess
Fireball Rocket Princess
Rocket Fireball Princess
Fireball Rocket Princess
Princess Fireball
Rocket Fireball Princess
Fireball Rocket Princess Mega Knight
Fireball Rocket
Rocket
Rocket Fireball Princess Mega Knight
Rocket Fireball Princess Mega Knight
Rocket Fireball Mega Knight
Rocket Fireball Princess
Rocket
Rocket Fireball
Fireball Princess Mega Knight
Fireball Princess
Fireball Princess Mega Knight
Fireball Rocket
Fireball Princess
Rocket Fireball
Fireball
Fireball Rocket Mega Knight
Rocket Fireball Princess
Mega Knight
Rocket Fireball Princess
Goblin Gang Fireball Rocket Princess
Fireball Rocket Princess
Fireball
Fireball Goblin Gang Rocket Princess Mega Knight
Fireball Princess
Rocket Fireball
Mega Knight
Goblin Gang Fireball Rocket Princess
Fireball Rocket Princess
Fireball Rocket Princess Mega Knight
Fireball Rocket Mega Knight

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