My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblin Gang Zappies Royal Hogs Witch
Zap
Goblin Gang Zappies Royal Hogs Witch
Barbarian Barrel
Goblin Gang Valkyrie Bomb Tower Zappies Wizard Royal Hogs Witch
The Log
Goblin Gang Zappies Royal Hogs Witch
Earthquake
Goblin Gang Bomb Tower Zappies Royal Hogs Witch
Arrows
Goblin Gang Zappies Royal Hogs Witch
Royal Delivery
Goblin Gang Valkyrie Zappies Wizard Royal Hogs Witch
Fireball
Goblin Gang Bomb Tower Zappies Wizard Royal Hogs Witch
Poison
Goblin Gang Bomb Tower Zappies Wizard Royal Hogs Witch
Lightning
Valkyrie Bomb Tower Wizard Witch
Rocket
Valkyrie Bomb Tower Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Valkyrie Bomb Tower Zappies Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Valkyrie Bomb Tower

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Royal Hogs
Fireball
Royal Hogs
Valkyrie
Goblin Gang Zappies Wizard Royal Hogs Witch
Bomb Tower
Zappies
Valkyrie Royal Hogs
Wizard
Valkyrie Royal Hogs
Royal Hogs
Goblin Gang Fireball Valkyrie Zappies Wizard
Witch
Valkyrie

Defense Synergies 0 10

Goblin Gang
Valkyrie Bomb Tower Zappies
Fireball
Valkyrie Bomb Tower Zappies
Valkyrie
Goblin Gang Fireball Bomb Tower Zappies Wizard Witch
Bomb Tower
Goblin Gang Fireball Valkyrie
Zappies
Goblin Gang Fireball Valkyrie
Wizard
Valkyrie
Royal Hogs
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Zappies Wizard
Bomb Tower Goblin Gang Valkyrie Zappies Witch
Goblin Gang Bomb Tower Witch Valkyrie Zappies
Bomb Tower Witch Goblin Gang Valkyrie Zappies
Fireball Valkyrie Bomb Tower
Goblin Gang Fireball Valkyrie Bomb Tower Zappies
Goblin Gang Fireball Bomb Tower Zappies Wizard Witch
Fireball Valkyrie Bomb Tower
Zappies Witch Goblin Gang Bomb Tower
Goblin Gang Valkyrie Zappies
Goblin Gang Valkyrie Witch Fireball Bomb Tower Zappies Wizard
Goblin Gang Fireball Zappies Wizard Witch
Bomb Tower Goblin Gang Fireball Valkyrie Zappies Wizard Witch
Fireball Valkyrie Bomb Tower Wizard Goblin Gang Zappies Witch
Goblin Gang Bomb Tower Zappies
Bomb Tower Goblin Gang Fireball Zappies
Bomb Tower Wizard Goblin Gang Fireball Valkyrie Zappies Witch
Fireball Valkyrie Bomb Tower Goblin Gang Zappies Wizard Witch
Valkyrie Bomb Tower Wizard Witch Fireball Zappies
Bomb Tower Zappies
Goblin Gang Valkyrie Wizard Fireball Bomb Tower Zappies Witch
Bomb Tower Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Zappies Witch
Fireball Goblin Gang Valkyrie Bomb Tower Wizard
Goblin Gang Zappies Valkyrie Bomb Tower Witch
Goblin Gang Valkyrie Fireball Zappies
Goblin Gang Valkyrie Zappies Witch
Fireball Wizard Goblin Gang Bomb Tower Zappies Witch
Goblin Gang Fireball Valkyrie Bomb Tower Zappies Witch
Valkyrie Bomb Tower Zappies
Fireball Valkyrie Bomb Tower Zappies Witch
Witch Goblin Gang Zappies
Valkyrie Bomb Tower Zappies Witch
Fireball Valkyrie
Goblin Gang Fireball Valkyrie Bomb Tower Zappies Wizard Witch
Wizard Fireball Valkyrie Bomb Tower Zappies Witch
Goblin Gang Zappies Witch Fireball Valkyrie Bomb Tower
Valkyrie Fireball Bomb Tower Zappies Wizard Witch
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard
Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Zappies Wizard Witch
Fireball
Fireball Wizard
Fireball Zappies
Fireball Wizard
Goblin Gang Fireball Zappies Witch
Fireball Zappies Wizard Witch
Fireball
Fireball Goblin Gang Valkyrie Wizard
Fireball Wizard
Fireball
Goblin Gang Fireball Zappies Witch
Fireball Zappies Witch
Fireball Witch
Fireball Wizard

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