My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Valkyrie Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Balloon
Fireball
Goblin Gang Wizard Balloon
Poison
Goblin Gang Wizard Balloon
Lightning
Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Fireball Valkyrie Freeze Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Tornado Fireball Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Balloon
Fireball
Tornado Freeze Mega Knight
Valkyrie
Balloon Goblin Gang Wizard Tornado
Wizard
Tornado Valkyrie Balloon Mega Knight
Tornado
Fireball Wizard Valkyrie Freeze Balloon Mega Knight
Freeze
Balloon Fireball Tornado
Balloon
Valkyrie Freeze Goblin Gang Wizard Tornado Mega Knight
Mega Knight
Fireball Wizard Tornado Balloon

Defense Synergies 2 11

Goblin Gang
Valkyrie
Fireball
Tornado Valkyrie Freeze Mega Knight
Valkyrie
Goblin Gang Fireball Wizard Tornado Freeze
Wizard
Tornado Valkyrie Freeze Mega Knight
Tornado
Fireball Wizard Valkyrie Mega Knight
Freeze
Fireball Valkyrie Wizard Mega Knight
Balloon
Mega Knight
Fireball Wizard Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Goblin Gang Valkyrie Mega Knight
Goblin Gang Tornado Mega Knight Valkyrie Freeze
Goblin Gang Valkyrie Mega Knight
Fireball Valkyrie Tornado Mega Knight
Goblin Gang Fireball Tornado Freeze Valkyrie Mega Knight
Tornado Goblin Gang Fireball Wizard Freeze
Fireball Valkyrie Mega Knight
Goblin Gang Tornado
Goblin Gang Tornado Valkyrie Mega Knight
Goblin Gang Valkyrie Fireball Wizard Tornado Freeze Mega Knight
Goblin Gang Fireball Wizard Tornado
Mega Knight Goblin Gang Fireball Valkyrie Wizard Freeze
Fireball Valkyrie Wizard Mega Knight Goblin Gang Tornado Freeze
Goblin Gang Mega Knight
Tornado Goblin Gang Fireball Freeze Mega Knight
Wizard Mega Knight Goblin Gang Fireball Valkyrie Tornado
Fireball Valkyrie Mega Knight Goblin Gang Wizard Tornado
Valkyrie Wizard Tornado Freeze Fireball Mega Knight
Tornado
Goblin Gang Valkyrie Wizard Mega Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Fireball
Fireball Goblin Gang Valkyrie Wizard Mega Knight
Goblin Gang Mega Knight Valkyrie
Goblin Gang Valkyrie Mega Knight Fireball Tornado
Goblin Gang Valkyrie Mega Knight
Fireball Wizard Goblin Gang Tornado Freeze
Goblin Gang Fireball Valkyrie
Mega Knight Valkyrie
Freeze Mega Knight Fireball Valkyrie Tornado
Goblin Gang
Mega Knight Valkyrie
Mega Knight Fireball Valkyrie Tornado
Mega Knight Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Mega Knight
Goblin Gang Fireball Valkyrie Tornado Freeze
Valkyrie Mega Knight Fireball Wizard Freeze
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Tornado
Fireball
Fireball Valkyrie Freeze
Fireball Wizard Valkyrie Mega Knight
Fireball Wizard Tornado Freeze
Wizard Tornado
Fireball Wizard Tornado Freeze
Fireball Wizard Tornado
Goblin Gang Fireball Tornado
Fireball Valkyrie Wizard Tornado
Fireball Wizard Tornado
Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball Tornado Freeze
Fireball Wizard Mega Knight
Fireball Valkyrie Wizard Tornado Mega Knight
Fireball Mega Knight
Fireball Wizard Tornado
Tornado
Fireball
Tornado Freeze Fireball Valkyrie Wizard Mega Knight
Fireball Wizard Tornado
Fireball Wizard Tornado Mega Knight
Fireball Tornado
Fireball Wizard Tornado
Fireball Wizard Freeze
Fireball
Fireball Wizard Mega Knight
Fireball Freeze
Mega Knight
Fireball Wizard
Goblin Gang Fireball Freeze
Fireball Wizard Tornado
Freeze
Fireball
Fireball Goblin Gang Valkyrie Wizard Mega Knight
Fireball Wizard
Fireball Tornado
Mega Knight
Goblin Gang Fireball Tornado Freeze
Fireball Tornado
Fireball Tornado Freeze Mega Knight
Fireball Wizard Mega Knight

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