My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Executioner Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Bandit Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Prince Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Executioner Bandit
The Log
Goblin Gang Prince Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Prince Executioner Bandit Inferno Dragon
Fireball
Goblin Gang Wizard Executioner Bandit Inferno Dragon
Poison
Goblin Gang Wizard Executioner
Lightning
Wizard Prince Executioner Bandit Inferno Dragon
Rocket
Wizard Prince Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Bandit Fireball Inferno Dragon Wizard Prince Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Bandit Fireball Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Prince Bandit
Fireball
Mega Knight
Wizard
Prince Bandit Mega Knight
Prince
Mega Knight Goblin Gang Wizard
Executioner
Bandit Mega Knight
Bandit
Goblin Gang Wizard Executioner Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon Fireball Wizard Executioner Bandit

Defense Synergies 0 13

Goblin Gang
Prince Bandit Inferno Dragon
Fireball
Bandit Mega Knight
Wizard
Prince Bandit Mega Knight
Prince
Goblin Gang Wizard Executioner
Executioner
Prince Bandit Mega Knight
Bandit
Goblin Gang Fireball Wizard Executioner Mega Knight
Inferno Dragon
Goblin Gang Mega Knight
Mega Knight
Fireball Wizard Executioner Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner
Inferno Dragon Goblin Gang Prince Executioner Bandit Mega Knight
Goblin Gang Prince Mega Knight Executioner Bandit Inferno Dragon
Prince Inferno Dragon Goblin Gang Bandit Mega Knight
Fireball Prince Mega Knight
Goblin Gang Fireball Executioner Bandit Mega Knight
Inferno Dragon Goblin Gang Fireball Wizard Executioner
Fireball Bandit Mega Knight
Inferno Dragon Goblin Gang Prince
Goblin Gang Prince Bandit Mega Knight
Goblin Gang Executioner Fireball Wizard Bandit Mega Knight
Executioner Inferno Dragon Goblin Gang Fireball Wizard
Prince Mega Knight Goblin Gang Fireball Wizard Bandit
Fireball Wizard Executioner Mega Knight Goblin Gang Prince
Inferno Dragon Goblin Gang Prince Bandit Mega Knight
Goblin Gang Fireball Prince Bandit Inferno Dragon Mega Knight
Wizard Mega Knight Goblin Gang Fireball Prince Executioner
Fireball Mega Knight Goblin Gang Wizard Prince Executioner Bandit
Wizard Executioner Fireball Bandit Inferno Dragon Mega Knight
Prince Inferno Dragon
Goblin Gang Wizard Mega Knight Fireball Prince Executioner Bandit
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Prince Bandit
Fireball Bandit Goblin Gang Wizard Prince Executioner Inferno Dragon Mega Knight
Goblin Gang Bandit Mega Knight Prince
Goblin Gang Prince Mega Knight Fireball Bandit
Goblin Gang Prince Executioner Bandit Inferno Dragon Mega Knight
Fireball Wizard Executioner Goblin Gang
Goblin Gang Prince Fireball Bandit
Mega Knight Prince Inferno Dragon
Mega Knight Fireball Prince Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Prince
Mega Knight Fireball Prince
Prince Mega Knight Goblin Gang Fireball Wizard Executioner Bandit
Wizard Fireball Executioner Mega Knight
Goblin Gang Fireball Prince Executioner Inferno Dragon
Executioner Mega Knight Fireball Wizard Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Executioner Bandit
Fireball Bandit
Fireball Prince
Fireball Wizard Executioner Mega Knight
Fireball Wizard Executioner
Wizard Executioner
Fireball Wizard Executioner
Fireball Wizard Bandit
Goblin Gang Fireball Prince
Fireball Wizard Prince Bandit
Fireball Wizard Executioner
Fireball Executioner Bandit
Fireball Bandit
Fireball Prince
Fireball Wizard Executioner Bandit
Fireball Wizard Executioner Bandit Mega Knight
Fireball
Fireball Wizard Prince Executioner Bandit Mega Knight
Fireball Wizard Mega Knight
Fireball Prince Mega Knight
Fireball Wizard
Prince
Fireball
Fireball Wizard Executioner Mega Knight
Inferno Dragon
Fireball Wizard Executioner Bandit
Fireball Wizard Prince Bandit Mega Knight
Fireball Bandit
Fireball Wizard Executioner
Fireball Wizard
Fireball
Fireball Wizard Bandit Mega Knight
Fireball
Prince Mega Knight
Fireball Wizard
Goblin Gang Fireball Prince Bandit
Fireball Wizard Executioner
Fireball
Fireball Goblin Gang Wizard Prince Executioner Mega Knight
Fireball Wizard Executioner
Fireball
Prince Executioner Mega Knight
Goblin Gang Fireball
Fireball Executioner
Fireball Prince Executioner Bandit Mega Knight
Prince Inferno Dragon
Fireball Wizard Mega Knight

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