My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Cannon Cart P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Hogs Cannon Cart P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Cannon Cart
Giant Snowball
Goblin Gang Barbarians Royal Hogs
Zap
Goblin Gang Firecracker Royal Hogs Cannon Cart
Barbarian Barrel
Goblin Gang Firecracker Barbarians Wizard Royal Hogs Cannon Cart
The Log
Goblin Gang Firecracker Barbarians Royal Hogs Cannon Cart
Earthquake
Goblin Gang Firecracker Barbarians Royal Hogs
Arrows
Goblin Gang Firecracker Royal Hogs
Royal Delivery
Goblin Gang Firecracker Barbarians Wizard Royal Hogs Cannon Cart P.E.K.K.A
Fireball
Goblin Gang Firecracker Barbarians Wizard Royal Hogs Cannon Cart
Poison
Goblin Gang Firecracker Barbarians Wizard Royal Hogs
Lightning
Wizard Cannon Cart
Rocket
Barbarians Wizard Royal Hogs Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Barbarians Wizard Royal Hogs Cannon Cart P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Firecracker Barbarians Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Hogs Cannon Cart P.E.K.K.A
Firecracker
Goblin Gang Royal Hogs Cannon Cart P.E.K.K.A Mega Knight
Barbarians
Wizard
Royal Hogs P.E.K.K.A Mega Knight
Royal Hogs
Goblin Gang Firecracker Wizard Mega Knight
Cannon Cart
Goblin Gang Firecracker
P.E.K.K.A
Goblin Gang Firecracker Wizard
Mega Knight
Firecracker Wizard Royal Hogs

Defense Synergies 0 9

Goblin Gang
Firecracker Barbarians Cannon Cart P.E.K.K.A
Firecracker
Goblin Gang P.E.K.K.A Mega Knight
Barbarians
Goblin Gang
Wizard
Cannon Cart P.E.K.K.A Mega Knight
Royal Hogs
Cannon Cart
Goblin Gang Wizard
P.E.K.K.A
Goblin Gang Firecracker Wizard
Mega Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Wizard
Barbarians P.E.K.K.A Goblin Gang Firecracker Cannon Cart Mega Knight
Goblin Gang Barbarians P.E.K.K.A Mega Knight Cannon Cart
Barbarians P.E.K.K.A Goblin Gang Firecracker Cannon Cart Mega Knight
Firecracker Barbarians P.E.K.K.A Mega Knight
Goblin Gang Firecracker Cannon Cart Mega Knight
Goblin Gang Firecracker Wizard
Barbarians Cannon Cart P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Barbarians Cannon Cart Mega Knight
Goblin Gang Barbarians Firecracker Wizard Cannon Cart Mega Knight
Goblin Gang Firecracker Wizard
Barbarians P.E.K.K.A Mega Knight Goblin Gang Wizard Cannon Cart
Wizard Mega Knight Goblin Gang Firecracker Barbarians Cannon Cart P.E.K.K.A
Barbarians P.E.K.K.A Goblin Gang Cannon Cart Mega Knight
Barbarians Goblin Gang P.E.K.K.A Mega Knight
Barbarians Wizard Mega Knight Goblin Gang Firecracker Cannon Cart P.E.K.K.A
Mega Knight Goblin Gang Firecracker Barbarians Wizard Cannon Cart
Wizard Firecracker Barbarians Cannon Cart Mega Knight
Barbarians P.E.K.K.A Cannon Cart
Goblin Gang Wizard Mega Knight Firecracker Barbarians Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight Cannon Cart P.E.K.K.A
Goblin Gang Firecracker Wizard Cannon Cart Mega Knight
Goblin Gang Barbarians P.E.K.K.A Mega Knight Cannon Cart
Goblin Gang P.E.K.K.A Mega Knight Barbarians Cannon Cart
Barbarians P.E.K.K.A Goblin Gang Cannon Cart Mega Knight
Firecracker Wizard Goblin Gang
Goblin Gang P.E.K.K.A Barbarians Cannon Cart
P.E.K.K.A Mega Knight Barbarians Cannon Cart
P.E.K.K.A Mega Knight Firecracker Barbarians Cannon Cart
P.E.K.K.A Goblin Gang Barbarians
P.E.K.K.A Mega Knight Barbarians Cannon Cart
P.E.K.K.A Mega Knight Barbarians
Barbarians Cannon Cart P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Firecracker Barbarians Cannon Cart Mega Knight
Goblin Gang Barbarians Firecracker Cannon Cart P.E.K.K.A
Mega Knight Firecracker Barbarians Wizard Cannon Cart P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Cannon Cart
Cannon Cart Firecracker Barbarians
Wizard Firecracker Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Goblin Gang
Firecracker Wizard Cannon Cart
Firecracker Wizard
Firecracker Cannon Cart
Firecracker Cannon Cart
Firecracker Cannon Cart
Firecracker Wizard Cannon Cart
Firecracker Wizard Cannon Cart Mega Knight
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Barbarians Cannon Cart
Firecracker Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard
Firecracker Wizard
Wizard Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker Wizard
Goblin Gang Barbarians Cannon Cart
Firecracker Wizard
Goblin Gang Firecracker Wizard Cannon Cart Mega Knight
Firecracker Wizard
Firecracker Cannon Cart P.E.K.K.A Mega Knight
Goblin Gang Firecracker
Firecracker
Firecracker Cannon Cart Mega Knight
Cannon Cart P.E.K.K.A
Firecracker Wizard Mega Knight

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