My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Flying Machine Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Flying Machine Witch
Zap
Goblin Gang Firecracker Flying Machine Witch
Barbarian Barrel
Goblin Gang Firecracker Wizard Witch
The Log
Goblin Gang Firecracker Witch
Earthquake
Goblin Gang Firecracker Witch
Arrows
Goblin Gang Firecracker Flying Machine Witch
Royal Delivery
Goblin Gang Firecracker Flying Machine Battle Healer Wizard Witch
Fireball
Goblin Gang Firecracker Flying Machine Battle Healer Wizard Witch
Poison
Goblin Gang Firecracker Flying Machine Battle Healer Wizard Witch
Lightning
Battle Healer Wizard Witch
Rocket
Battle Healer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Firecracker Flying Machine Battle Healer Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Firecracker Flying Machine

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Battle Healer
Firecracker
Goblin Gang Flying Machine Battle Healer Mega Knight
Flying Machine
Firecracker Battle Healer Mega Knight
Battle Healer
Rage Goblin Gang Firecracker Flying Machine Witch
Wizard
Rage Mega Knight
Rage
Battle Healer Witch Wizard
Witch
Rage Battle Healer Mega Knight
Mega Knight
Firecracker Flying Machine Wizard Witch

Defense Synergies 0 11

Goblin Gang
Firecracker Flying Machine Battle Healer
Firecracker
Goblin Gang Flying Machine Battle Healer Mega Knight
Flying Machine
Goblin Gang Firecracker Battle Healer Mega Knight
Battle Healer
Goblin Gang Firecracker Flying Machine Witch
Wizard
Mega Knight
Rage
Witch
Battle Healer Mega Knight
Mega Knight
Firecracker Flying Machine Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Wizard
Goblin Gang Firecracker Flying Machine Battle Healer Witch Mega Knight
Goblin Gang Witch Mega Knight
Witch Goblin Gang Firecracker Mega Knight
Firecracker Battle Healer Mega Knight
Goblin Gang Firecracker Flying Machine Mega Knight
Goblin Gang Firecracker Flying Machine Wizard Witch
Flying Machine Battle Healer Mega Knight
Witch Goblin Gang
Goblin Gang Firecracker Battle Healer Mega Knight
Goblin Gang Witch Firecracker Flying Machine Wizard Mega Knight
Goblin Gang Firecracker Flying Machine Wizard Witch
Mega Knight Goblin Gang Flying Machine Battle Healer Wizard Witch
Wizard Mega Knight Goblin Gang Firecracker Witch
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Wizard Mega Knight Goblin Gang Firecracker Witch
Mega Knight Goblin Gang Firecracker Flying Machine Battle Healer Wizard Witch
Wizard Witch Firecracker Flying Machine Battle Healer Mega Knight
Goblin Gang Wizard Mega Knight Firecracker Flying Machine Battle Healer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Battle Healer Witch
Goblin Gang Firecracker Flying Machine Battle Healer Wizard Mega Knight
Goblin Gang Mega Knight Battle Healer Witch
Goblin Gang Mega Knight Battle Healer
Goblin Gang Battle Healer Witch Mega Knight
Firecracker Wizard Goblin Gang Flying Machine Witch
Goblin Gang Flying Machine Battle Healer Witch
Mega Knight Battle Healer
Mega Knight Firecracker Flying Machine Witch
Witch Goblin Gang
Mega Knight Flying Machine Witch
Mega Knight
Mega Knight Goblin Gang Wizard Witch
Wizard Firecracker Flying Machine Witch Mega Knight
Goblin Gang Witch Firecracker Flying Machine Battle Healer
Mega Knight Firecracker Flying Machine Battle Healer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine
Firecracker Flying Machine
Flying Machine
Firecracker Flying Machine
Wizard Firecracker Mega Knight
Firecracker Wizard Flying Machine Witch
Firecracker Flying Machine Wizard Witch
Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard
Goblin Gang
Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard
Flying Machine Firecracker
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine Wizard Witch
Firecracker Flying Machine Wizard Mega Knight
Firecracker Flying Machine Wizard Mega Knight
Firecracker Flying Machine Wizard Witch Mega Knight
Mega Knight
Wizard
Flying Machine
Firecracker Wizard Witch Mega Knight
Witch
Firecracker Flying Machine Wizard Witch
Flying Machine Wizard Witch Mega Knight
Firecracker
Firecracker Flying Machine Wizard Witch
Firecracker Flying Machine Wizard Witch
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Goblin Gang Flying Machine Witch
Firecracker Flying Machine Wizard Witch
Goblin Gang Firecracker Flying Machine Wizard Mega Knight
Firecracker Flying Machine Wizard
Firecracker Flying Machine Mega Knight
Goblin Gang Firecracker Flying Machine Witch
Firecracker Flying Machine Witch
Firecracker Flying Machine Witch Mega Knight
Firecracker Wizard Mega Knight

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