My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Wizard Royal Ghost Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Royal Ghost Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Royal Ghost Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Bandit Ram Rider
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Ram Rider
Zap
Goblin Gang Firecracker Goblin Barrel Bandit Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Goblin Barrel Ice Wizard Royal Ghost Bandit
The Log
Goblin Gang Firecracker Hog Rider Goblin Barrel Bandit Ram Rider
Earthquake
Goblin Gang Firecracker Hog Rider Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Hog Rider Goblin Barrel Ice Wizard Royal Ghost Bandit Ram Rider
Fireball
Goblin Gang Firecracker Hog Rider Goblin Barrel Ice Wizard Bandit Ram Rider
Poison
Goblin Gang Firecracker Ice Wizard
Lightning
Ice Wizard Bandit Ram Rider
Rocket
Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Goblin Barrel Ice Wizard Royal Ghost Bandit Hog Rider Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Goblin Barrel Ice Wizard

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel Firecracker Royal Ghost Bandit
Firecracker
Hog Rider Goblin Gang Goblin Barrel Bandit Ram Rider
Hog Rider
Goblin Gang Firecracker Goblin Barrel Bandit
Goblin Barrel
Goblin Gang Firecracker Hog Rider Ice Wizard Royal Ghost Bandit Ram Rider
Ice Wizard
Goblin Barrel Bandit Ram Rider
Royal Ghost
Goblin Gang Goblin Barrel Bandit Ram Rider
Bandit
Goblin Gang Firecracker Hog Rider Goblin Barrel Ice Wizard Royal Ghost Ram Rider
Ram Rider
Firecracker Goblin Barrel Ice Wizard Royal Ghost Bandit

Defense Synergies 0 7

Goblin Gang
Firecracker Ice Wizard Bandit
Firecracker
Goblin Gang Ice Wizard Bandit
Hog Rider
Goblin Barrel
Ice Wizard
Goblin Gang Firecracker Bandit
Royal Ghost
Bandit
Goblin Gang Firecracker Ice Wizard Ram Rider
Ram Rider
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
Goblin Gang Firecracker Ice Wizard Bandit Ram Rider
Goblin Gang Ram Rider Ice Wizard Bandit
Goblin Gang Firecracker Ice Wizard Bandit Ram Rider
Firecracker
Goblin Gang Firecracker Ice Wizard Royal Ghost Bandit
Ram Rider Goblin Gang Firecracker Ice Wizard
Bandit Ram Rider
Goblin Gang Ice Wizard
Goblin Gang Firecracker Ice Wizard Royal Ghost Bandit
Goblin Gang Ice Wizard Firecracker Royal Ghost Bandit Ram Rider
Goblin Gang Firecracker Ice Wizard Ram Rider
Goblin Gang Ice Wizard Bandit Ram Rider
Goblin Gang Firecracker Royal Ghost
Goblin Gang Bandit Ram Rider
Goblin Gang Bandit Ram Rider
Goblin Gang Firecracker
Goblin Gang Firecracker Ice Wizard Royal Ghost Bandit Ram Rider
Firecracker Ice Wizard Royal Ghost Bandit Ram Rider
Ram Rider
Goblin Gang Royal Ghost Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Ghost Bandit
Bandit Goblin Gang Firecracker Royal Ghost
Goblin Gang Bandit Ram Rider
Goblin Gang Bandit Ram Rider
Goblin Gang Bandit Ram Rider
Firecracker Goblin Gang Ice Wizard Ram Rider
Goblin Gang Ice Wizard Bandit Ram Rider
Firecracker Bandit
Goblin Gang
Goblin Gang Bandit Ram Rider
Firecracker
Goblin Gang Firecracker
Firecracker Ice Wizard Royal Ghost
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost Bandit
Firecracker Ice Wizard Royal Ghost Bandit Ram Rider
Bandit
Firecracker
Firecracker
Firecracker Ice Wizard Ram Rider
Firecracker
Firecracker Ice Wizard Ram Rider
Firecracker Bandit Ram Rider
Goblin Gang
Firecracker Bandit Ram Rider
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Ice Wizard
Firecracker Ice Wizard Royal Ghost Bandit Ram Rider
Bandit Ram Rider
Firecracker Bandit
Firecracker Ice Wizard
Firecracker
Bandit
Firecracker
Firecracker
Goblin Gang Bandit
Firecracker Ice Wizard Ram Rider
Goblin Gang Firecracker
Firecracker
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker Royal Ghost Bandit
Firecracker

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