My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Wizard Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Wizard Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Wall Breakers
Giant Snowball
Goblin Gang Hog Rider Wall Breakers Little Prince
Zap
Goblin Gang Firecracker Wall Breakers Little Prince
Barbarian Barrel
Goblin Gang Firecracker Wall Breakers Ice Wizard Magic Archer Little Prince
The Log
Goblin Gang Firecracker Hog Rider Wall Breakers Little Prince
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker Wall Breakers Little Prince
Royal Delivery
Goblin Gang Firecracker Hog Rider Wall Breakers Ice Wizard Magic Archer Little Prince
Fireball
Goblin Gang Firecracker Hog Rider Wall Breakers Ice Wizard Magic Archer Little Prince
Poison
Goblin Gang Firecracker Ice Wizard Magic Archer Little Prince
Lightning
Ice Wizard Magic Archer Little Prince
Rocket
Hog Rider Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Firecracker Ice Wizard Little Prince Hog Rider Freeze Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Goblin Gang Firecracker Ice Wizard

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Goblin Gang Wall Breakers
Hog Rider
Goblin Gang Firecracker Freeze Magic Archer Little Prince
Wall Breakers
Firecracker
Freeze
Hog Rider
Ice Wizard
Magic Archer
Hog Rider
Little Prince
Hog Rider

Defense Synergies 0 5

Goblin Gang
Firecracker Ice Wizard Magic Archer
Firecracker
Goblin Gang Ice Wizard
Hog Rider
Wall Breakers
Freeze
Ice Wizard
Goblin Gang Firecracker Little Prince
Magic Archer
Goblin Gang
Little Prince
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Goblin Gang Firecracker Ice Wizard
Goblin Gang Freeze Ice Wizard
Goblin Gang Firecracker Ice Wizard
Firecracker
Goblin Gang Freeze Firecracker Ice Wizard Magic Archer
Goblin Gang Firecracker Freeze Ice Wizard Magic Archer Little Prince
Magic Archer
Goblin Gang Ice Wizard
Goblin Gang Firecracker Ice Wizard Little Prince
Goblin Gang Ice Wizard Firecracker Freeze Magic Archer
Goblin Gang Firecracker Ice Wizard Magic Archer
Goblin Gang Freeze Ice Wizard
Goblin Gang Firecracker Freeze Magic Archer
Goblin Gang
Goblin Gang Freeze
Goblin Gang Firecracker
Goblin Gang Firecracker Ice Wizard Magic Archer Little Prince
Freeze Firecracker Ice Wizard Magic Archer Little Prince
Goblin Gang Firecracker Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Firecracker Magic Archer
Goblin Gang
Goblin Gang
Goblin Gang
Firecracker Goblin Gang Freeze Ice Wizard Magic Archer
Goblin Gang Ice Wizard
Freeze Firecracker Magic Archer
Goblin Gang
Goblin Gang
Firecracker Magic Archer
Goblin Gang Firecracker Freeze Magic Archer Little Prince
Firecracker Freeze Ice Wizard Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Freeze
Firecracker Ice Wizard Magic Archer
Magic Archer
Firecracker Freeze
Firecracker Magic Archer
Firecracker Freeze Ice Wizard Magic Archer
Firecracker Magic Archer
Firecracker Freeze Ice Wizard Magic Archer
Firecracker
Goblin Gang
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Freeze
Firecracker Magic Archer
Firecracker Magic Archer Little Prince
Magic Archer
Firecracker Freeze Ice Wizard Magic Archer Little Prince
Firecracker Ice Wizard Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Ice Wizard Magic Archer Little Prince
Firecracker Freeze
Magic Archer
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Goblin Gang Freeze Magic Archer
Firecracker Ice Wizard Magic Archer
Freeze
Goblin Gang Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Goblin Gang Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer Little Prince
Firecracker

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