My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Giant Skeleton
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Firecracker Inferno Tower Balloon
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower Wizard Giant Skeleton
The Log
Goblin Gang Firecracker Giant Skeleton
Earthquake
Goblin Gang Firecracker Inferno Tower
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Wizard Balloon Giant Skeleton
Fireball
Goblin Gang Firecracker Inferno Tower Wizard Balloon
Poison
Goblin Gang Firecracker Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Firecracker Inferno Tower Wizard Balloon Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Gang Firecracker Inferno Tower

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Balloon Giant Skeleton
Firecracker
Goblin Gang Balloon Giant Skeleton Mega Knight
Inferno Tower
Wizard
Rage Balloon Giant Skeleton Mega Knight
Rage
Balloon Wizard Giant Skeleton
Balloon
Rage Goblin Gang Firecracker Wizard Giant Skeleton Mega Knight
Giant Skeleton
Goblin Gang Firecracker Wizard Rage Balloon
Mega Knight
Firecracker Wizard Balloon

Defense Synergies 1 8

Goblin Gang
Inferno Tower Firecracker Giant Skeleton
Firecracker
Goblin Gang Inferno Tower Giant Skeleton Mega Knight
Inferno Tower
Goblin Gang Firecracker Mega Knight
Wizard
Giant Skeleton Mega Knight
Rage
Balloon
Giant Skeleton
Goblin Gang Firecracker Wizard
Mega Knight
Firecracker Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard
Inferno Tower Goblin Gang Firecracker Mega Knight
Goblin Gang Inferno Tower Mega Knight Giant Skeleton
Inferno Tower Goblin Gang Firecracker Mega Knight
Firecracker Giant Skeleton Mega Knight
Goblin Gang Firecracker Mega Knight
Inferno Tower Goblin Gang Firecracker Wizard
Inferno Tower Giant Skeleton Mega Knight
Inferno Tower Goblin Gang
Goblin Gang Firecracker Inferno Tower Giant Skeleton Mega Knight
Goblin Gang Firecracker Wizard Giant Skeleton Mega Knight
Inferno Tower Goblin Gang Firecracker Wizard
Inferno Tower Mega Knight Goblin Gang Wizard Giant Skeleton
Wizard Mega Knight Goblin Gang Firecracker
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Mega Knight
Wizard Mega Knight Goblin Gang Firecracker Inferno Tower
Mega Knight Goblin Gang Firecracker Wizard
Wizard Firecracker Giant Skeleton Mega Knight
Inferno Tower
Goblin Gang Wizard Mega Knight Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower Giant Skeleton
Goblin Gang Firecracker Wizard Mega Knight
Goblin Gang Giant Skeleton Mega Knight Inferno Tower
Goblin Gang Giant Skeleton Mega Knight Inferno Tower
Inferno Tower Giant Skeleton Goblin Gang Mega Knight
Firecracker Wizard Goblin Gang
Goblin Gang Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Firecracker Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Inferno Tower Giant Skeleton
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Goblin Gang Inferno Tower Wizard
Wizard Firecracker Mega Knight
Goblin Gang Inferno Tower Firecracker Giant Skeleton
Mega Knight Firecracker Inferno Tower Wizard Giant Skeleton
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Giant Skeleton
Wizard Firecracker Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Goblin Gang
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard
Firecracker Wizard
Wizard Mega Knight
Firecracker
Giant Skeleton Mega Knight
Firecracker Wizard
Goblin Gang
Firecracker Wizard
Goblin Gang Firecracker Wizard Mega Knight
Firecracker Wizard
Giant Skeleton
Firecracker Mega Knight
Goblin Gang Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton Mega Knight
Firecracker Wizard Mega Knight

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