My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards
Giant Snowball
Goblin Gang Guards
Zap
Goblin Gang Firecracker Guards
Barbarian Barrel
Goblin Gang Firecracker Bomb Tower Guards Magic Archer
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Guards
Earthquake
Goblin Gang Firecracker Bomb Tower Guards
Arrows
Goblin Gang Firecracker Guards
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Guards Magic Archer
Fireball
Goblin Gang Firecracker Bomb Tower Magic Archer
Poison
Goblin Gang Firecracker Bomb Tower Guards Magic Archer
Lightning
Mini P.E.K.K.A Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Guards Mini P.E.K.K.A Bomb Tower Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Guards

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Goblin Gang Firecracker The Log Magic Archer Mega Knight
Bomb Tower
Guards
The Log
The Log
Mini P.E.K.K.A Guards Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A The Log Magic Archer

Defense Synergies 3 19

Goblin Gang
Firecracker Mini P.E.K.K.A Bomb Tower Guards The Log Magic Archer
Firecracker
The Log Goblin Gang Mini P.E.K.K.A Bomb Tower Guards Mega Knight
Mini P.E.K.K.A
The Log Goblin Gang Firecracker Bomb Tower Guards Magic Archer
Bomb Tower
The Log Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer
Guards
Goblin Gang Firecracker Mini P.E.K.K.A The Log Magic Archer
The Log
Firecracker Mini P.E.K.K.A Bomb Tower Goblin Gang Guards Magic Archer Mega Knight
Magic Archer
Goblin Gang Mini P.E.K.K.A Bomb Tower Guards The Log Mega Knight
Mega Knight
Firecracker The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Magic Archer
Mini P.E.K.K.A Bomb Tower Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Mini P.E.K.K.A Bomb Tower Mega Knight
Mini P.E.K.K.A Bomb Tower Goblin Gang Firecracker Guards Mega Knight
Firecracker Mini P.E.K.K.A Bomb Tower The Log Mega Knight
Goblin Gang The Log Firecracker Bomb Tower Guards Magic Archer Mega Knight
Goblin Gang Firecracker Bomb Tower Magic Archer
Bomb Tower The Log Magic Archer Mega Knight
Mini P.E.K.K.A Goblin Gang Bomb Tower
Goblin Gang Guards Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang Guards Firecracker Bomb Tower The Log Magic Archer Mega Knight
Goblin Gang Firecracker Magic Archer
Mini P.E.K.K.A Bomb Tower Mega Knight Goblin Gang Guards The Log
Bomb Tower Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A Guards The Log Magic Archer
Mini P.E.K.K.A Goblin Gang Bomb Tower Mega Knight
Bomb Tower Goblin Gang Mini P.E.K.K.A The Log Mega Knight
Bomb Tower Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A
Bomb Tower Mega Knight Goblin Gang Firecracker Guards The Log Magic Archer
Bomb Tower The Log Firecracker Guards Magic Archer Mega Knight
Mini P.E.K.K.A Bomb Tower
Goblin Gang Mega Knight Firecracker Mini P.E.K.K.A Bomb Tower Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Guards Mega Knight
Goblin Gang Firecracker Mini P.E.K.K.A Bomb Tower The Log Magic Archer Mega Knight
Goblin Gang Guards Mega Knight Mini P.E.K.K.A Bomb Tower The Log
Goblin Gang Mini P.E.K.K.A Guards Mega Knight The Log
Goblin Gang Mini P.E.K.K.A Guards Mega Knight
Firecracker Goblin Gang Bomb Tower Magic Archer
Goblin Gang Mini P.E.K.K.A Guards Bomb Tower
Mini P.E.K.K.A Mega Knight Bomb Tower
Mega Knight Firecracker Mini P.E.K.K.A Bomb Tower The Log Magic Archer
Goblin Gang Guards
Mega Knight Mini P.E.K.K.A Bomb Tower Guards
Mega Knight Guards The Log
Mini P.E.K.K.A Mega Knight Goblin Gang Bomb Tower Guards
Firecracker Bomb Tower Magic Archer Mega Knight
Goblin Gang Guards Firecracker Mini P.E.K.K.A Bomb Tower The Log Magic Archer
Mega Knight Firecracker Mini P.E.K.K.A Bomb Tower The Log Magic Archer
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Guards The Log
Firecracker The Log Magic Archer
The Log Magic Archer
Firecracker Guards The Log
Firecracker The Log Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker
Goblin Gang Mini P.E.K.K.A Guards
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Magic Archer Mega Knight
Firecracker The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
Firecracker The Log Magic Archer Mega Knight
Firecracker The Log Magic Archer
The Log Magic Archer Mega Knight
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker Guards
Mini P.E.K.K.A
The Log Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Goblin Gang Guards Magic Archer
Firecracker Magic Archer
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
The Log Firecracker Magic Archer
Firecracker Mega Knight
Goblin Gang Firecracker Guards The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer Mega Knight
Firecracker Mega Knight

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