My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Hut Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Goblin Hut Executioner Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elixir Golem Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Elixir Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Hog Rider
Giant Snowball
Goblin Gang Hog Rider Goblin Hut
Zap
Goblin Gang Firecracker Mortar Goblin Hut
Barbarian Barrel
Goblin Gang Firecracker Mortar Elixir Golem Goblin Hut Executioner
The Log
Goblin Gang Firecracker Elixir Golem Hog Rider Goblin Hut
Earthquake
Goblin Gang Firecracker Mortar Elixir Golem Hog Rider Goblin Hut
Arrows
Goblin Gang Firecracker Goblin Hut
Royal Delivery
Goblin Gang Firecracker Elixir Golem Hog Rider Goblin Hut Executioner
Fireball
Goblin Gang Firecracker Mortar Elixir Golem Hog Rider Goblin Hut Executioner
Poison
Goblin Gang Firecracker Mortar Elixir Golem Goblin Hut Executioner
Lightning
Mortar Goblin Hut Executioner
Rocket
Mortar Hog Rider Goblin Hut Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Elixir Golem Mortar Hog Rider Golden Knight Goblin Hut Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Elixir Golem Mortar

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Mortar Elixir Golem Goblin Hut
Firecracker
Elixir Golem Hog Rider Goblin Gang Mortar Goblin Hut
Mortar
Goblin Gang Firecracker Hog Rider Goblin Hut Golden Knight
Elixir Golem
Firecracker Goblin Gang Hog Rider Goblin Hut Executioner
Hog Rider
Goblin Gang Firecracker Mortar Elixir Golem Goblin Hut Executioner Golden Knight
Goblin Hut
Goblin Gang Firecracker Mortar Elixir Golem Hog Rider Golden Knight
Executioner
Elixir Golem Hog Rider
Golden Knight
Mortar Hog Rider Goblin Hut

Defense Synergies 0 7

Goblin Gang
Firecracker Mortar Goblin Hut
Firecracker
Goblin Gang Mortar Goblin Hut Golden Knight
Mortar
Goblin Gang Firecracker Goblin Hut
Elixir Golem
Hog Rider
Goblin Hut
Goblin Gang Firecracker Mortar
Executioner
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Goblin Hut Executioner Golden Knight
Goblin Gang Firecracker Mortar Goblin Hut Executioner
Goblin Gang Mortar Goblin Hut Executioner
Goblin Hut Goblin Gang Firecracker Mortar
Firecracker
Goblin Gang Firecracker Executioner
Goblin Gang Firecracker Mortar Goblin Hut Executioner
Golden Knight
Goblin Gang Mortar Goblin Hut
Goblin Gang Firecracker
Goblin Gang Executioner Firecracker Goblin Hut
Executioner Goblin Gang Firecracker Goblin Hut
Mortar Goblin Hut Goblin Gang
Executioner Goblin Gang Firecracker Mortar Goblin Hut Golden Knight
Goblin Gang Mortar Goblin Hut
Goblin Gang Mortar Goblin Hut
Goblin Gang Firecracker Mortar Goblin Hut Executioner
Mortar Goblin Gang Firecracker Goblin Hut Executioner Golden Knight
Mortar Executioner Firecracker Goblin Hut
Mortar Goblin Hut
Goblin Gang Firecracker Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut
Goblin Gang Firecracker Mortar Executioner
Goblin Gang Goblin Hut Golden Knight
Goblin Gang
Goblin Gang Goblin Hut Executioner
Firecracker Executioner Goblin Gang Goblin Hut
Goblin Gang Goblin Hut
Firecracker Mortar Goblin Hut
Goblin Gang Goblin Hut
Goblin Hut Golden Knight
Goblin Gang Executioner Golden Knight
Firecracker Executioner
Goblin Gang Goblin Hut Firecracker Mortar Executioner Golden Knight
Executioner Firecracker Goblin Hut Golden Knight
Mortar Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Golden Knight
Firecracker Mortar Executioner Golden Knight
Goblin Hut
Firecracker
Executioner Firecracker Mortar
Firecracker Executioner
Firecracker Mortar Executioner
Firecracker Executioner
Firecracker Mortar Golden Knight
Goblin Gang
Firecracker Mortar Golden Knight
Firecracker Executioner
Firecracker Mortar Goblin Hut Executioner Golden Knight
Firecracker Mortar
Firecracker Mortar Goblin Hut
Firecracker Mortar Goblin Hut Executioner Golden Knight
Firecracker Mortar Goblin Hut Executioner
Mortar
Firecracker Mortar Executioner
Firecracker Mortar Golden Knight
Mortar
Firecracker Mortar Executioner
Firecracker Mortar Executioner Golden Knight
Mortar Golden Knight
Firecracker Mortar Golden Knight
Firecracker Executioner
Firecracker Goblin Hut
Mortar
Firecracker
Firecracker
Goblin Gang Goblin Hut
Firecracker Executioner
Goblin Gang Firecracker Executioner
Firecracker Mortar Executioner
Firecracker Executioner
Goblin Gang Firecracker Golden Knight
Firecracker Executioner
Firecracker Mortar Executioner Golden Knight
Firecracker Mortar

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