My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Tombstone Skeleton Army Inferno Dragon
Zap
Goblin Gang Firecracker Tombstone Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Tombstone Skeleton Army Royal Ghost
The Log
Goblin Gang Firecracker Tombstone Skeleton Army
Earthquake
Goblin Gang Firecracker Tombstone Skeleton Army
Arrows
Goblin Gang Firecracker Tombstone Skeleton Army
Royal Delivery
Goblin Gang Firecracker Skeleton Army Royal Ghost Inferno Dragon
Fireball
Goblin Gang Firecracker Tombstone Skeleton Army Inferno Dragon
Poison
Goblin Gang Firecracker Tombstone Skeleton Army
Lightning
Tombstone Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Gang Firecracker Tombstone Skeleton Army Royal Ghost Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Gang Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mirror Royal Ghost
Firecracker
Goblin Gang Mirror Inferno Dragon
Tombstone
Mirror
The Log Goblin Gang Firecracker Skeleton Army Royal Ghost
Skeleton Army
Mirror
The Log
Mirror
Royal Ghost
Goblin Gang Mirror
Inferno Dragon
Firecracker

Defense Synergies 2 17

Goblin Gang
Firecracker Tombstone Mirror Skeleton Army The Log Inferno Dragon
Firecracker
The Log Goblin Gang Tombstone Mirror Skeleton Army
Tombstone
Goblin Gang Firecracker Mirror Inferno Dragon
Mirror
Skeleton Army Goblin Gang Firecracker Tombstone The Log Inferno Dragon
Skeleton Army
Mirror Goblin Gang Firecracker The Log Inferno Dragon
The Log
Firecracker Goblin Gang Mirror Skeleton Army Royal Ghost Inferno Dragon
Royal Ghost
The Log
Inferno Dragon
Goblin Gang Tombstone Mirror Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone The Log
Skeleton Army Inferno Dragon Goblin Gang Firecracker Tombstone The Log
Goblin Gang Skeleton Army Tombstone Inferno Dragon
Skeleton Army Inferno Dragon Goblin Gang Firecracker Tombstone
Firecracker Tombstone Skeleton Army The Log
Goblin Gang Skeleton Army The Log Firecracker Royal Ghost
Inferno Dragon Goblin Gang Firecracker Tombstone
The Log
Inferno Dragon Goblin Gang Tombstone Skeleton Army
Goblin Gang Skeleton Army Firecracker Royal Ghost
Goblin Gang Skeleton Army Firecracker Tombstone The Log Royal Ghost
Inferno Dragon Goblin Gang Firecracker
Tombstone Skeleton Army Goblin Gang The Log
Skeleton Army Goblin Gang Firecracker Tombstone The Log Royal Ghost
Skeleton Army Inferno Dragon Goblin Gang Tombstone
Skeleton Army Goblin Gang The Log Inferno Dragon
Goblin Gang Firecracker Tombstone Skeleton Army
Tombstone Goblin Gang Firecracker Skeleton Army The Log Royal Ghost
The Log Firecracker Tombstone Royal Ghost Inferno Dragon
Inferno Dragon
Goblin Gang Skeleton Army Royal Ghost Firecracker The Log
Tombstone Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Tombstone Royal Ghost
Goblin Gang Firecracker The Log Royal Ghost Inferno Dragon
Goblin Gang Tombstone Skeleton Army The Log
Goblin Gang Skeleton Army The Log
Goblin Gang Tombstone Skeleton Army Inferno Dragon
Firecracker Goblin Gang
Goblin Gang Skeleton Army Tombstone
Skeleton Army Inferno Dragon
Firecracker Tombstone Skeleton Army The Log Inferno Dragon
Goblin Gang Tombstone Skeleton Army Inferno Dragon
Inferno Dragon Tombstone
Skeleton Army The Log
Skeleton Army Goblin Gang Tombstone
Firecracker Skeleton Army
Goblin Gang Tombstone Skeleton Army Firecracker The Log Inferno Dragon
Firecracker The Log Royal Ghost Inferno Dragon
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost
Firecracker The Log Royal Ghost
The Log
Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Goblin Gang
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Inferno Dragon
Firecracker The Log Royal Ghost
The Log
Firecracker The Log
Firecracker
Firecracker
The Log
Firecracker
Firecracker The Log
Goblin Gang Tombstone Skeleton Army
Firecracker
The Log
Goblin Gang Firecracker
The Log Firecracker
Firecracker
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log Royal Ghost
Inferno Dragon
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: