My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Bowler Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Goblin Drill
Giant Snowball
Goblin Gang Goblin Drill
Zap
Goblin Gang Firecracker Dark Prince Goblin Drill
Barbarian Barrel
Goblin Gang Firecracker Dark Prince Goblin Drill Ice Wizard Magic Archer
The Log
Goblin Gang Firecracker Dark Prince Goblin Drill
Earthquake
Goblin Gang Firecracker Goblin Drill
Arrows
Goblin Gang Firecracker Goblin Drill
Royal Delivery
Goblin Gang Firecracker Dark Prince Goblin Drill Bowler Ice Wizard Magic Archer
Fireball
Goblin Gang Firecracker Goblin Drill Bowler Ice Wizard Magic Archer
Poison
Goblin Gang Firecracker Goblin Drill Ice Wizard Magic Archer
Lightning
Dark Prince Bowler Ice Wizard Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Dark Prince Bowler Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Goblin Drill Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Tornado Ice Wizard Dark Prince Goblin Drill Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Tornado Ice Wizard

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Dark Prince Goblin Drill Bowler
Firecracker
Goblin Gang Tornado Dark Prince Goblin Drill Bowler
Tornado
Magic Archer Firecracker Dark Prince Bowler Ice Wizard
Dark Prince
Goblin Gang Firecracker Tornado Goblin Drill Ice Wizard Magic Archer
Goblin Drill
Goblin Gang Firecracker Dark Prince
Bowler
Goblin Gang Firecracker Tornado Ice Wizard Magic Archer
Ice Wizard
Tornado Dark Prince Bowler
Magic Archer
Tornado Dark Prince Bowler

Defense Synergies 3 16

Goblin Gang
Firecracker Dark Prince Goblin Drill Ice Wizard Magic Archer
Firecracker
Goblin Gang Tornado Dark Prince Ice Wizard
Tornado
Bowler Ice Wizard Magic Archer Firecracker Dark Prince Goblin Drill
Dark Prince
Goblin Gang Firecracker Tornado Bowler Ice Wizard Magic Archer
Goblin Drill
Goblin Gang Tornado Ice Wizard Magic Archer
Bowler
Tornado Dark Prince Ice Wizard
Ice Wizard
Tornado Goblin Gang Firecracker Dark Prince Goblin Drill Bowler
Magic Archer
Tornado Goblin Gang Dark Prince Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Magic Archer
Goblin Gang Firecracker Dark Prince Goblin Drill Ice Wizard
Goblin Gang Tornado Bowler Dark Prince Goblin Drill Ice Wizard
Goblin Gang Firecracker Dark Prince Goblin Drill Bowler Ice Wizard
Firecracker Tornado Dark Prince Bowler
Goblin Gang Tornado Bowler Firecracker Dark Prince Ice Wizard Magic Archer
Tornado Goblin Gang Firecracker Ice Wizard Magic Archer
Bowler Magic Archer
Goblin Gang Tornado Goblin Drill Ice Wizard
Goblin Gang Tornado Firecracker Dark Prince Bowler Ice Wizard
Goblin Gang Ice Wizard Firecracker Tornado Dark Prince Goblin Drill Bowler Magic Archer
Goblin Gang Firecracker Tornado Ice Wizard Magic Archer
Goblin Drill Bowler Goblin Gang Dark Prince Ice Wizard
Bowler Goblin Gang Firecracker Tornado Dark Prince Goblin Drill Magic Archer
Goblin Gang Goblin Drill
Tornado Goblin Gang Goblin Drill Bowler
Goblin Gang Firecracker Tornado Dark Prince Goblin Drill Bowler
Goblin Gang Firecracker Tornado Dark Prince Goblin Drill Bowler Ice Wizard Magic Archer
Tornado Goblin Drill Firecracker Dark Prince Bowler Ice Wizard Magic Archer
Tornado Goblin Drill
Goblin Gang Dark Prince Bowler Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince Bowler
Goblin Gang Firecracker Bowler Magic Archer
Goblin Gang Dark Prince Bowler
Goblin Gang Dark Prince Bowler Tornado
Goblin Gang Dark Prince Goblin Drill Bowler
Firecracker Goblin Gang Tornado Ice Wizard Magic Archer
Goblin Gang Dark Prince Bowler Ice Wizard
Dark Prince
Firecracker Tornado Dark Prince Magic Archer
Goblin Gang Goblin Drill
Dark Prince Bowler
Tornado Dark Prince Bowler
Dark Prince Bowler Goblin Gang
Firecracker Bowler Magic Archer
Goblin Gang Firecracker Tornado Dark Prince Goblin Drill Bowler Magic Archer
Bowler Firecracker Dark Prince Ice Wizard Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Goblin Drill
Firecracker Tornado Bowler Ice Wizard Magic Archer
Goblin Drill Magic Archer
Firecracker Dark Prince
Firecracker Dark Prince Bowler Magic Archer
Firecracker Tornado Ice Wizard Magic Archer
Firecracker Tornado Bowler Magic Archer
Firecracker Tornado Bowler Ice Wizard Magic Archer
Firecracker Tornado
Goblin Gang Tornado Bowler
Firecracker Tornado Dark Prince Bowler Magic Archer
Firecracker Tornado Magic Archer
Firecracker Bowler Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Goblin Drill Bowler Magic Archer
Magic Archer Firecracker Bowler
Tornado
Firecracker Dark Prince Bowler Magic Archer
Firecracker Tornado Bowler Magic Archer
Bowler Magic Archer
Tornado
Tornado Bowler
Goblin Drill
Firecracker Tornado Dark Prince Bowler Ice Wizard Magic Archer
Firecracker Tornado Bowler Ice Wizard Magic Archer
Tornado Bowler Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Ice Wizard Magic Archer
Firecracker
Bowler
Magic Archer
Firecracker Magic Archer
Firecracker Bowler Magic Archer
Goblin Gang Dark Prince Magic Archer
Firecracker Tornado Ice Wizard Magic Archer
Goblin Gang Firecracker Dark Prince Bowler Magic Archer
Firecracker Bowler Magic Archer
Tornado
Firecracker Dark Prince
Goblin Gang Firecracker Tornado Bowler Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Dark Prince Bowler Magic Archer
Firecracker Bowler

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