My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton King
Giant Snowball
Goblin Gang Baby Dragon Witch Skeleton King
Zap
Goblin Gang Firecracker Witch Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Witch Skeleton King
The Log
Goblin Gang Firecracker Witch Skeleton King
Earthquake
Goblin Gang Firecracker Witch Skeleton King
Arrows
Goblin Gang Firecracker Witch Skeleton King
Royal Delivery
Goblin Gang Firecracker Baby Dragon Witch Skeleton King
Fireball
Goblin Gang Firecracker Baby Dragon Witch Skeleton King
Poison
Goblin Gang Firecracker Witch Skeleton King
Lightning
Baby Dragon Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Baby Dragon Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Tornado Void Baby Dragon Skeleton King Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Tornado Void

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Baby Dragon Skeleton King
Firecracker
Goblin Gang Tornado Baby Dragon Mega Knight
Tornado
Baby Dragon Firecracker Witch Mega Knight
Void
Baby Dragon
Tornado Goblin Gang Firecracker Witch Mega Knight
Witch
Tornado Baby Dragon Mega Knight Skeleton King
Mega Knight
Firecracker Tornado Baby Dragon Witch
Skeleton King
Goblin Gang Witch

Defense Synergies 0 12

Goblin Gang
Firecracker
Firecracker
Goblin Gang Tornado Baby Dragon Mega Knight
Tornado
Firecracker Baby Dragon Witch Mega Knight Skeleton King
Void
Baby Dragon
Firecracker Tornado Witch Mega Knight Skeleton King
Witch
Tornado Baby Dragon Mega Knight
Mega Knight
Firecracker Tornado Baby Dragon Witch
Skeleton King
Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Baby Dragon
Goblin Gang Firecracker Witch Mega Knight
Goblin Gang Tornado Witch Mega Knight Void
Witch Goblin Gang Firecracker Mega Knight Skeleton King
Firecracker Tornado Mega Knight
Goblin Gang Tornado Firecracker Baby Dragon Mega Knight
Tornado Goblin Gang Firecracker Void Baby Dragon Witch
Void Baby Dragon Mega Knight
Witch Goblin Gang Tornado Skeleton King
Goblin Gang Tornado Firecracker Mega Knight
Goblin Gang Witch Firecracker Tornado Baby Dragon Mega Knight Skeleton King
Goblin Gang Firecracker Tornado Baby Dragon Witch
Mega Knight Goblin Gang Witch
Mega Knight Goblin Gang Firecracker Tornado Baby Dragon Witch Skeleton King
Goblin Gang Mega Knight Skeleton King
Tornado Goblin Gang Mega Knight
Mega Knight Goblin Gang Firecracker Tornado Witch
Mega Knight Goblin Gang Firecracker Tornado Baby Dragon Witch
Tornado Baby Dragon Witch Firecracker Mega Knight
Tornado
Goblin Gang Mega Knight Firecracker Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Void Witch
Void Goblin Gang Firecracker Baby Dragon Mega Knight
Goblin Gang Mega Knight Witch
Goblin Gang Mega Knight Tornado
Goblin Gang Witch Mega Knight
Firecracker Goblin Gang Tornado Baby Dragon Witch
Goblin Gang Void Witch
Mega Knight
Void Mega Knight Firecracker Tornado Baby Dragon Witch
Witch Goblin Gang
Mega Knight Witch
Mega Knight Tornado Void
Mega Knight Goblin Gang Witch Skeleton King
Firecracker Baby Dragon Witch Mega Knight
Goblin Gang Witch Firecracker Tornado Baby Dragon Skeleton King
Mega Knight Firecracker Baby Dragon Witch Skeleton King
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Baby Dragon
Firecracker Void Tornado Baby Dragon
Void Baby Dragon
Firecracker Void
Firecracker Baby Dragon Mega Knight
Firecracker Tornado Baby Dragon Witch
Firecracker Tornado Baby Dragon Witch
Firecracker Tornado Baby Dragon
Void Firecracker Tornado
Goblin Gang Tornado Void
Firecracker Void Tornado
Void Firecracker Tornado Baby Dragon
Firecracker Void Baby Dragon
Firecracker Void Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Mega Knight
Tornado
Void Firecracker Baby Dragon Mega Knight
Firecracker Tornado Baby Dragon Witch Mega Knight
Void Baby Dragon Mega Knight
Tornado Void
Void Tornado
Void Baby Dragon
Firecracker Tornado Baby Dragon Witch Mega Knight
Witch
Firecracker Void Tornado Baby Dragon Witch
Void Tornado Baby Dragon Witch Mega Knight
Void Firecracker Tornado Baby Dragon
Firecracker Tornado Baby Dragon Witch
Firecracker Void Witch
Void
Void Mega Knight
Void Firecracker
Mega Knight
Firecracker
Goblin Gang Void Witch
Firecracker Tornado Baby Dragon Witch
Void Goblin Gang Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Skeleton King
Void Tornado
Firecracker Mega Knight
Goblin Gang Firecracker Tornado Baby Dragon Witch Skeleton King
Firecracker Tornado Void Witch
Void Firecracker Tornado Baby Dragon Witch Mega Knight

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