My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton King
Giant Snowball
Goblin Gang Witch Skeleton King
Zap
Goblin Gang Firecracker Witch Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Witch Electro Wizard Skeleton King
The Log
Goblin Gang Firecracker Witch Skeleton King
Earthquake
Goblin Gang Firecracker Witch Skeleton King
Arrows
Goblin Gang Firecracker Witch Skeleton King
Royal Delivery
Goblin Gang Firecracker Witch P.E.K.K.A Electro Wizard Skeleton King
Fireball
Goblin Gang Firecracker Witch Electro Wizard Skeleton King
Poison
Goblin Gang Firecracker Witch Electro Wizard Skeleton King
Lightning
Witch Electro Wizard Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Electro Wizard Skeleton King Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Firecracker Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker P.E.K.K.A Skeleton King
Firecracker
Goblin Gang P.E.K.K.A Mega Knight
Witch
P.E.K.K.A Mega Knight Skeleton King
P.E.K.K.A
Electro Wizard Goblin Gang Firecracker Witch The Log
The Log
P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Firecracker Witch The Log Electro Wizard
Skeleton King
Goblin Gang Witch

Defense Synergies 2 14

Goblin Gang
Firecracker P.E.K.K.A The Log Electro Wizard
Firecracker
The Log Goblin Gang P.E.K.K.A Electro Wizard Mega Knight
Witch
The Log Electro Wizard Mega Knight
P.E.K.K.A
The Log Goblin Gang Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Goblin Gang Witch Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Firecracker Witch P.E.K.K.A The Log Mega Knight
Mega Knight
Firecracker Witch The Log Electro Wizard
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
P.E.K.K.A Goblin Gang Firecracker Witch The Log Electro Wizard Mega Knight
Goblin Gang Witch P.E.K.K.A Mega Knight Electro Wizard
Witch P.E.K.K.A Goblin Gang Firecracker Electro Wizard Mega Knight Skeleton King
Firecracker P.E.K.K.A The Log Mega Knight
Goblin Gang The Log Firecracker Electro Wizard Mega Knight
Electro Wizard Goblin Gang Firecracker Witch
P.E.K.K.A The Log Electro Wizard Mega Knight
Witch P.E.K.K.A Goblin Gang Skeleton King
Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Witch Electro Wizard Firecracker The Log Mega Knight Skeleton King
Goblin Gang Firecracker Witch Electro Wizard
P.E.K.K.A Mega Knight Goblin Gang Witch The Log Electro Wizard
Mega Knight Goblin Gang Firecracker Witch P.E.K.K.A The Log Electro Wizard Skeleton King
P.E.K.K.A Goblin Gang Electro Wizard Mega Knight Skeleton King
Goblin Gang P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Goblin Gang Firecracker Witch P.E.K.K.A Electro Wizard
Mega Knight Goblin Gang Firecracker Witch The Log Electro Wizard
Witch The Log Firecracker Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Goblin Gang Mega Knight Firecracker Witch P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Firecracker The Log Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Witch The Log Electro Wizard
Goblin Gang P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Goblin Gang Witch Mega Knight
Firecracker Goblin Gang Witch Electro Wizard
Goblin Gang P.E.K.K.A Witch Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Firecracker Witch The Log
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight Goblin Gang Witch Skeleton King
Firecracker Witch Mega Knight
Goblin Gang Witch Electro Wizard Firecracker P.E.K.K.A The Log Skeleton King
Mega Knight Firecracker Witch P.E.K.K.A The Log Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Goblin Gang Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Mega Knight
Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Witch Mega Knight
Witch
Firecracker The Log Witch Electro Wizard
Witch The Log Mega Knight
Firecracker The Log
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
The Log Mega Knight
Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Firecracker The Log
Electro Wizard Goblin Gang Witch
Firecracker Witch Electro Wizard
The Log
Goblin Gang Firecracker Electro Wizard Mega Knight
The Log Firecracker Skeleton King
Firecracker P.E.K.K.A Mega Knight
Goblin Gang Firecracker Witch The Log Electro Wizard Skeleton King
Firecracker Witch Electro Wizard
Firecracker Witch The Log Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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