My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Elixir Golem
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Elixir Golem Wizard
The Log
Goblin Gang Firecracker Elite Barbarians Elixir Golem
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Elixir Golem Wizard
Fireball
Goblin Gang Firecracker Elite Barbarians Elixir Golem Wizard
Poison
Goblin Gang Firecracker Elixir Golem Wizard
Lightning
Elite Barbarians Wizard Goblinstein
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Elixir Golem Fireball Wizard Goblinstein Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Elixir Golem Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Elixir Golem
Firecracker
Elixir Golem Goblin Gang Elite Barbarians Mega Knight
Elite Barbarians
Firecracker Fireball Wizard Mega Knight
Elixir Golem
Firecracker Goblin Gang Fireball Wizard
Fireball
Elite Barbarians Elixir Golem Mega Knight
Wizard
Elite Barbarians Elixir Golem Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Wizard
Goblinstein

Defense Synergies 0 6

Goblin Gang
Firecracker
Firecracker
Goblin Gang Mega Knight
Elite Barbarians
Wizard Mega Knight
Elixir Golem
Fireball
Mega Knight
Wizard
Elite Barbarians Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
Elite Barbarians Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Elite Barbarians
Elite Barbarians Goblin Gang Firecracker Mega Knight
Firecracker Elite Barbarians Fireball Mega Knight
Goblin Gang Fireball Firecracker Mega Knight
Goblin Gang Firecracker Fireball Wizard
Fireball Mega Knight
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker Mega Knight
Goblin Gang Firecracker Fireball Wizard Mega Knight
Goblin Gang Firecracker Fireball Wizard
Mega Knight Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Mega Knight Goblin Gang Firecracker
Elite Barbarians Goblin Gang Mega Knight
Goblin Gang Elite Barbarians Fireball Mega Knight
Wizard Mega Knight Goblin Gang Firecracker Elite Barbarians Fireball
Fireball Mega Knight Goblin Gang Firecracker Elite Barbarians Wizard
Wizard Firecracker Fireball Mega Knight
Elite Barbarians
Goblin Gang Wizard Mega Knight Firecracker Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Fireball
Fireball Goblin Gang Firecracker Elite Barbarians Wizard Mega Knight
Goblin Gang Mega Knight Elite Barbarians
Goblin Gang Mega Knight Elite Barbarians Fireball
Goblin Gang Elite Barbarians Mega Knight
Firecracker Fireball Wizard Goblin Gang
Goblin Gang Elite Barbarians Fireball
Mega Knight Elite Barbarians
Mega Knight Firecracker Elite Barbarians Fireball
Goblin Gang
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Fireball
Elite Barbarians Mega Knight Goblin Gang Fireball Wizard
Wizard Firecracker Fireball Mega Knight
Goblin Gang Elite Barbarians Firecracker Fireball
Mega Knight Firecracker Elite Barbarians Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Goblin Gang Elite Barbarians Fireball
Firecracker Fireball Wizard
Fireball Firecracker Wizard
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Elite Barbarians Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Mega Knight
Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard
Fireball Wizard Mega Knight
Fireball Firecracker
Elite Barbarians Firecracker Fireball Wizard
Firecracker Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Goblin Gang Fireball
Fireball Firecracker Wizard
Fireball
Fireball Goblin Gang Firecracker Wizard Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Elite Barbarians Mega Knight
Goblin Gang Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball Firecracker Wizard Mega Knight

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