My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Royal Hogs Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Royal Hogs Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Royal Hogs
Giant Snowball
Goblin Gang Royal Hogs Witch Little Prince
Zap
Goblin Gang Firecracker Royal Hogs Witch Little Prince
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Royal Hogs Witch Little Prince
The Log
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Royal Hogs Witch Little Prince
Earthquake
Goblin Gang Firecracker Royal Hogs Witch
Arrows
Goblin Gang Firecracker Royal Hogs Witch Little Prince
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Royal Hogs Witch Little Prince
Fireball
Goblin Gang Firecracker Elite Barbarians Royal Hogs Witch Little Prince
Poison
Goblin Gang Firecracker Royal Hogs Witch Little Prince
Lightning
Elite Barbarians Mini P.E.K.K.A Witch Little Prince
Rocket
Elite Barbarians Royal Hogs Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Little Prince Mini P.E.K.K.A Royal Hogs Witch Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Little Prince Mini P.E.K.K.A

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mini P.E.K.K.A Royal Hogs
Firecracker
Goblin Gang Elite Barbarians Mini P.E.K.K.A Royal Hogs
Elite Barbarians
Firecracker
Mini P.E.K.K.A
Goblin Gang Firecracker Royal Hogs Electro Giant Little Prince
Royal Hogs
Goblin Gang Firecracker Mini P.E.K.K.A Little Prince
Witch
Electro Giant
Mini P.E.K.K.A
Little Prince
Mini P.E.K.K.A Royal Hogs

Defense Synergies 0 6

Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Goblin Gang Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Firecracker Elite Barbarians Witch Electro Giant
Royal Hogs
Witch
Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Mini P.E.K.K.A Goblin Gang Firecracker Witch
Goblin Gang Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Goblin Gang Firecracker
Firecracker Elite Barbarians Mini P.E.K.K.A
Goblin Gang Firecracker
Goblin Gang Firecracker Witch Little Prince
Electro Giant
Mini P.E.K.K.A Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker Mini P.E.K.K.A Little Prince
Goblin Gang Witch Firecracker Electro Giant
Goblin Gang Firecracker Witch
Mini P.E.K.K.A Goblin Gang Elite Barbarians Witch
Goblin Gang Firecracker Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Goblin Gang Elite Barbarians Mini P.E.K.K.A Electro Giant
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Witch
Goblin Gang Firecracker Elite Barbarians Witch Little Prince
Witch Firecracker Little Prince
Mini P.E.K.K.A Elite Barbarians
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Witch Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Elite Barbarians Witch Electro Giant
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A
Goblin Gang Elite Barbarians Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A Witch
Firecracker Electro Giant Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Elite Barbarians Witch
Mini P.E.K.K.A Elite Barbarians
Firecracker Elite Barbarians Mini P.E.K.K.A Witch
Witch Goblin Gang
Elite Barbarians Mini P.E.K.K.A Witch
Elite Barbarians Electro Giant
Elite Barbarians Mini P.E.K.K.A Goblin Gang Witch
Firecracker Witch Electro Giant
Goblin Gang Elite Barbarians Witch Electro Giant Firecracker Mini P.E.K.K.A Little Prince
Firecracker Elite Barbarians Mini P.E.K.K.A Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Electro Giant Witch
Firecracker Witch
Firecracker
Firecracker
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Witch
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker Witch Electro Giant Little Prince
Firecracker Electro Giant Witch Little Prince
Witch
Firecracker Witch
Witch
Firecracker
Elite Barbarians Firecracker Witch Electro Giant Little Prince
Firecracker Witch Electro Giant
Elite Barbarians Mini P.E.K.K.A
Firecracker
Firecracker
Goblin Gang Witch
Firecracker Witch
Goblin Gang Firecracker Mini P.E.K.K.A
Firecracker
Electro Giant
Firecracker Elite Barbarians
Electro Giant Goblin Gang Firecracker Elite Barbarians Witch
Firecracker Witch
Firecracker Witch Electro Giant Little Prince
Firecracker

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