My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Wall Breakers Dark Prince
Giant Snowball
Goblin Gang Wall Breakers
Zap
Goblin Gang Firecracker Wall Breakers Dark Prince
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Wizard Wall Breakers Dark Prince
The Log
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Wall Breakers Dark Prince
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Wall Breakers
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Wizard Wall Breakers Dark Prince
Fireball
Goblin Gang Firecracker Elite Barbarians Wizard Wall Breakers
Poison
Goblin Gang Firecracker Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Dark Prince
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Goblin Gang Firecracker Mini P.E.K.K.A Dark Prince Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Goblin Gang Firecracker

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mini P.E.K.K.A Dark Prince
Firecracker
Goblin Gang Elite Barbarians Mini P.E.K.K.A Wall Breakers Dark Prince
Elite Barbarians
Rage Firecracker Wizard
Mini P.E.K.K.A
Goblin Gang Firecracker Wizard Rage Dark Prince
Wizard
Elite Barbarians Mini P.E.K.K.A Rage Dark Prince
Wall Breakers
Firecracker
Rage
Elite Barbarians Mini P.E.K.K.A Wizard Dark Prince
Dark Prince
Goblin Gang Firecracker Mini P.E.K.K.A Wizard Rage

Defense Synergies 1 9

Goblin Gang
Firecracker Mini P.E.K.K.A Dark Prince
Firecracker
Goblin Gang Mini P.E.K.K.A Dark Prince
Elite Barbarians
Dark Prince Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Goblin Gang Firecracker Elite Barbarians Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Dark Prince
Wall Breakers
Rage
Dark Prince
Elite Barbarians Goblin Gang Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Elite Barbarians Mini P.E.K.K.A Goblin Gang Firecracker Dark Prince
Goblin Gang Mini P.E.K.K.A Elite Barbarians Dark Prince
Elite Barbarians Mini P.E.K.K.A Goblin Gang Firecracker Dark Prince
Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince
Goblin Gang Firecracker Dark Prince
Goblin Gang Firecracker Wizard
Mini P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker Mini P.E.K.K.A Dark Prince
Goblin Gang Firecracker Wizard Dark Prince
Goblin Gang Firecracker Wizard
Mini P.E.K.K.A Goblin Gang Elite Barbarians Wizard Dark Prince
Wizard Goblin Gang Firecracker Mini P.E.K.K.A Dark Prince
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Wizard Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince
Goblin Gang Firecracker Elite Barbarians Wizard Dark Prince
Wizard Firecracker Dark Prince
Mini P.E.K.K.A Elite Barbarians
Goblin Gang Wizard Dark Prince Firecracker Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Elite Barbarians Dark Prince
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Wizard
Goblin Gang Elite Barbarians Mini P.E.K.K.A Dark Prince
Goblin Gang Mini P.E.K.K.A Dark Prince Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A Dark Prince
Firecracker Wizard Goblin Gang
Goblin Gang Mini P.E.K.K.A Dark Prince Elite Barbarians
Mini P.E.K.K.A Elite Barbarians Dark Prince
Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince
Goblin Gang
Elite Barbarians Mini P.E.K.K.A Dark Prince
Elite Barbarians Dark Prince
Elite Barbarians Mini P.E.K.K.A Dark Prince Goblin Gang Wizard
Wizard Firecracker
Goblin Gang Elite Barbarians Firecracker Mini P.E.K.K.A Dark Prince
Firecracker Elite Barbarians Mini P.E.K.K.A Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker Dark Prince
Wizard Firecracker Dark Prince
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Firecracker Wizard Dark Prince
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Dark Prince
Firecracker Wizard
Wizard
Firecracker Wizard Dark Prince
Firecracker Wizard
Wizard
Firecracker
Elite Barbarians Firecracker Wizard
Firecracker Wizard
Elite Barbarians Mini P.E.K.K.A
Wizard
Firecracker
Firecracker Wizard
Goblin Gang Dark Prince
Firecracker Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Wizard Dark Prince
Firecracker Wizard
Firecracker Elite Barbarians Dark Prince
Goblin Gang Firecracker Elite Barbarians
Firecracker
Firecracker Dark Prince
Firecracker Wizard

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