My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Recruits Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Royal Recruits Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Royal Recruits Prince
Giant Snowball
Goblin Gang Royal Recruits
Zap
Goblin Gang Firecracker Prince
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Royal Recruits Bomb Tower
The Log
Goblin Gang Firecracker Elite Barbarians Royal Recruits Mini P.E.K.K.A Prince
Earthquake
Goblin Gang Firecracker Bomb Tower
Arrows
Goblin Gang Firecracker Royal Recruits
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Royal Recruits Mini P.E.K.K.A Prince
Fireball
Goblin Gang Firecracker Elite Barbarians Bomb Tower
Poison
Goblin Gang Firecracker Royal Recruits Bomb Tower
Lightning
Elite Barbarians Mini P.E.K.K.A Bomb Tower Prince
Rocket
Elite Barbarians Bomb Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Firecracker Mini P.E.K.K.A Bomb Tower Prince Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Firecracker Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Recruits Mini P.E.K.K.A Prince
Firecracker
Goblin Gang Elite Barbarians Royal Recruits Mini P.E.K.K.A Prince
Elite Barbarians
Rage Firecracker
Royal Recruits
Goblin Gang Firecracker
Mini P.E.K.K.A
Goblin Gang Firecracker Rage
Bomb Tower
Rage
Elite Barbarians Mini P.E.K.K.A Prince
Prince
Goblin Gang Firecracker Rage

Defense Synergies 0 11

Goblin Gang
Firecracker Royal Recruits Mini P.E.K.K.A Bomb Tower Prince
Firecracker
Goblin Gang Royal Recruits Mini P.E.K.K.A Bomb Tower Prince
Elite Barbarians
Mini P.E.K.K.A
Royal Recruits
Goblin Gang Firecracker
Mini P.E.K.K.A
Goblin Gang Firecracker Elite Barbarians Bomb Tower
Bomb Tower
Goblin Gang Firecracker Mini P.E.K.K.A
Rage
Prince
Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Elite Barbarians Mini P.E.K.K.A Bomb Tower Goblin Gang Firecracker Royal Recruits Prince
Goblin Gang Mini P.E.K.K.A Bomb Tower Prince Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Mini P.E.K.K.A Bomb Tower Prince Goblin Gang Firecracker
Firecracker Elite Barbarians Royal Recruits Mini P.E.K.K.A Bomb Tower Prince
Goblin Gang Firecracker Bomb Tower
Goblin Gang Firecracker Bomb Tower
Royal Recruits Bomb Tower
Mini P.E.K.K.A Goblin Gang Elite Barbarians Royal Recruits Bomb Tower Prince
Goblin Gang Elite Barbarians Firecracker Royal Recruits Mini P.E.K.K.A Prince
Goblin Gang Firecracker Royal Recruits Bomb Tower
Goblin Gang Firecracker
Royal Recruits Mini P.E.K.K.A Bomb Tower Prince Goblin Gang Elite Barbarians
Bomb Tower Goblin Gang Firecracker Royal Recruits Mini P.E.K.K.A Prince
Elite Barbarians Royal Recruits Mini P.E.K.K.A Goblin Gang Bomb Tower Prince
Bomb Tower Goblin Gang Elite Barbarians Royal Recruits Mini P.E.K.K.A Prince
Bomb Tower Goblin Gang Firecracker Elite Barbarians Royal Recruits Mini P.E.K.K.A Prince
Bomb Tower Goblin Gang Firecracker Elite Barbarians Royal Recruits Prince
Bomb Tower Firecracker Royal Recruits
Mini P.E.K.K.A Elite Barbarians Royal Recruits Bomb Tower Prince
Goblin Gang Royal Recruits Firecracker Elite Barbarians Mini P.E.K.K.A Bomb Tower Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mini P.E.K.K.A Elite Barbarians Prince
Goblin Gang Firecracker Elite Barbarians Mini P.E.K.K.A Bomb Tower Prince
Goblin Gang Royal Recruits Elite Barbarians Mini P.E.K.K.A Bomb Tower Prince
Goblin Gang Royal Recruits Mini P.E.K.K.A Prince Elite Barbarians
Royal Recruits Goblin Gang Elite Barbarians Mini P.E.K.K.A Prince
Firecracker Goblin Gang Bomb Tower
Goblin Gang Royal Recruits Mini P.E.K.K.A Prince Elite Barbarians Bomb Tower
Mini P.E.K.K.A Elite Barbarians Royal Recruits Bomb Tower Prince
Royal Recruits Firecracker Elite Barbarians Mini P.E.K.K.A Bomb Tower Prince
Royal Recruits Goblin Gang
Elite Barbarians Royal Recruits Mini P.E.K.K.A Bomb Tower Prince
Royal Recruits Elite Barbarians Prince
Elite Barbarians Royal Recruits Mini P.E.K.K.A Prince Goblin Gang Bomb Tower
Royal Recruits Firecracker Bomb Tower
Goblin Gang Elite Barbarians Royal Recruits Firecracker Mini P.E.K.K.A Bomb Tower Prince
Firecracker Elite Barbarians Royal Recruits Mini P.E.K.K.A Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits Prince
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Goblin Gang Elite Barbarians Mini P.E.K.K.A Prince
Firecracker Royal Recruits Prince
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians Prince
Firecracker
Firecracker Royal Recruits
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Prince
Firecracker
Prince
Prince
Royal Recruits
Firecracker
Firecracker
Prince
Firecracker
Elite Barbarians Firecracker
Firecracker
Elite Barbarians Mini P.E.K.K.A
Firecracker
Prince
Firecracker
Goblin Gang Royal Recruits Prince
Firecracker
Goblin Gang Firecracker Mini P.E.K.K.A Prince
Firecracker
Firecracker Elite Barbarians Royal Recruits Prince
Goblin Gang Firecracker Elite Barbarians Royal Recruits
Firecracker
Firecracker Royal Recruits Prince
Prince
Firecracker

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