My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Witch Prince Giant Skeleton Sparky Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Giant Skeleton Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Prince Giant Skeleton Sparky Skeleton King
Giant Snowball
Goblin Gang Witch Skeleton King
Zap
Goblin Gang Witch Prince Sparky Skeleton King
Barbarian Barrel
Goblin Gang Witch Giant Skeleton Sparky Skeleton King
The Log
Goblin Gang Goblin Demolisher Witch Prince Giant Skeleton Sparky Skeleton King
Earthquake
Goblin Gang Witch Skeleton King
Arrows
Goblin Gang Witch Skeleton King
Royal Delivery
Goblin Gang Goblin Demolisher Witch Prince Giant Skeleton Sparky Skeleton King
Fireball
Goblin Gang Witch Sparky Skeleton King
Poison
Goblin Gang Witch Sparky Skeleton King
Lightning
Witch Prince Sparky Skeleton King
Rocket
Witch Prince Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Sparky Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Prince Giant Skeleton Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Demolisher Skeleton King Witch Prince Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Goblin Demolisher Skeleton King Witch

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Prince Giant Skeleton Sparky Skeleton King
Goblin Demolisher
Prince Giant Skeleton
Witch
Prince Giant Skeleton Mega Knight Skeleton King
Prince
Goblin Demolisher Mega Knight Goblin Gang Witch
Giant Skeleton
Goblin Gang Goblin Demolisher Witch Sparky
Sparky
Goblin Gang Giant Skeleton
Mega Knight
Prince Witch
Skeleton King
Goblin Gang Witch

Defense Synergies 1 6

Goblin Gang
Prince Giant Skeleton Sparky
Goblin Demolisher
Prince
Witch
Prince Giant Skeleton Mega Knight
Prince
Goblin Demolisher Goblin Gang Witch
Giant Skeleton
Goblin Gang Witch
Sparky
Goblin Gang
Mega Knight
Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Sparky
Sparky Goblin Gang Witch Prince Mega Knight
Goblin Gang Witch Prince Sparky Mega Knight Giant Skeleton
Witch Prince Sparky Goblin Gang Mega Knight Skeleton King
Goblin Demolisher Prince Giant Skeleton Sparky Mega Knight
Goblin Gang Goblin Demolisher Mega Knight
Goblin Gang Witch
Giant Skeleton Sparky Mega Knight
Witch Sparky Goblin Gang Prince Skeleton King
Goblin Gang Prince Giant Skeleton Sparky Mega Knight
Goblin Gang Witch Goblin Demolisher Giant Skeleton Mega Knight Skeleton King
Goblin Gang Witch
Prince Sparky Mega Knight Goblin Gang Witch Giant Skeleton
Sparky Mega Knight Goblin Gang Goblin Demolisher Witch Prince Skeleton King
Sparky Goblin Gang Prince Mega Knight Skeleton King
Goblin Gang Prince Sparky Mega Knight
Sparky Mega Knight Goblin Gang Witch Prince
Mega Knight Goblin Gang Goblin Demolisher Witch Prince
Witch Goblin Demolisher Giant Skeleton Mega Knight
Sparky Prince
Goblin Gang Goblin Demolisher Mega Knight Witch Prince Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch Prince Giant Skeleton Sparky
Goblin Gang Prince Mega Knight
Goblin Gang Giant Skeleton Mega Knight Witch Prince Sparky
Goblin Gang Prince Giant Skeleton Mega Knight Sparky
Giant Skeleton Goblin Gang Witch Prince Sparky Mega Knight
Goblin Gang Goblin Demolisher Witch
Goblin Gang Prince Sparky Witch Giant Skeleton
Giant Skeleton Mega Knight Prince Sparky
Giant Skeleton Mega Knight Witch Prince Sparky
Witch Goblin Gang Sparky
Mega Knight Witch Prince Giant Skeleton Sparky
Mega Knight Prince Giant Skeleton
Prince Giant Skeleton Mega Knight Goblin Gang Witch Sparky Skeleton King
Goblin Demolisher Witch Sparky Mega Knight
Goblin Gang Witch Sparky Prince Giant Skeleton Skeleton King
Mega Knight Witch Giant Skeleton Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Giant Skeleton Sparky
Prince Giant Skeleton Sparky
Goblin Demolisher Sparky Mega Knight
Witch
Goblin Demolisher Witch Sparky
Goblin Demolisher
Goblin Gang Prince Sparky
Prince Sparky
Sparky
Prince Sparky
Goblin Demolisher Witch Sparky
Goblin Demolisher Sparky Mega Knight
Sparky
Sparky
Goblin Demolisher Prince Sparky Mega Knight
Goblin Demolisher Witch Mega Knight
Prince Giant Skeleton Sparky Mega Knight
Prince Sparky
Goblin Demolisher Witch Sparky Mega Knight
Witch
Witch Sparky
Witch Prince Sparky Mega Knight
Sparky
Witch Sparky
Witch
Sparky
Sparky Mega Knight
Sparky
Prince Giant Skeleton Sparky Mega Knight
Sparky
Goblin Gang Witch Prince
Witch
Goblin Gang Prince Sparky Mega Knight
Skeleton King
Giant Skeleton Sparky
Prince Sparky Mega Knight
Goblin Gang Witch Giant Skeleton Sparky Skeleton King
Witch
Witch Prince Giant Skeleton Sparky Mega Knight
Prince Sparky
Sparky Mega Knight

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