My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elixir Golem Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elixir Golem
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Minion Horde Goblin Giant
Barbarian Barrel
Goblin Gang Elixir Golem Valkyrie Wizard
The Log
Goblin Gang Elixir Golem
Earthquake
Goblin Gang Elixir Golem
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Elixir Golem Valkyrie Wizard
Fireball
Goblin Gang Minion Horde Elixir Golem Wizard
Poison
Goblin Gang Minion Horde Elixir Golem Wizard
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Elixir Golem Fireball Valkyrie Minion Horde Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Elixir Golem Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elixir Golem Valkyrie Goblin Giant
Minion Horde
Rage Goblin Giant
Elixir Golem
Rage Goblin Gang Fireball Wizard
Fireball
Goblin Giant Elixir Golem
Valkyrie
Goblin Gang Wizard
Wizard
Elixir Golem Valkyrie Rage Goblin Giant
Rage
Minion Horde Elixir Golem Wizard Goblin Giant
Goblin Giant
Fireball Goblin Gang Minion Horde Wizard Rage

Defense Synergies 1 3

Goblin Gang
Valkyrie
Minion Horde
Elixir Golem
Fireball
Goblin Giant Valkyrie
Valkyrie
Goblin Gang Fireball Wizard
Wizard
Valkyrie
Rage
Goblin Giant
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard Goblin Giant
Minion Horde Goblin Gang Valkyrie
Goblin Gang Minion Horde Valkyrie
Minion Horde Goblin Gang Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Valkyrie
Minion Horde Goblin Gang Fireball Wizard
Fireball Valkyrie Goblin Giant
Minion Horde Goblin Gang
Goblin Gang Minion Horde Valkyrie
Goblin Gang Minion Horde Valkyrie Fireball Wizard Goblin Giant
Minion Horde Goblin Gang Fireball Wizard
Minion Horde Goblin Gang Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Goblin Gang Minion Horde
Goblin Gang Minion Horde
Minion Horde Goblin Gang Fireball
Minion Horde Wizard Goblin Gang Fireball Valkyrie
Fireball Valkyrie Goblin Gang Minion Horde Wizard
Valkyrie Wizard Fireball
Goblin Gang Valkyrie Wizard Minion Horde Fireball Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball
Fireball Goblin Gang Valkyrie Wizard
Goblin Gang Minion Horde Valkyrie Goblin Giant
Goblin Gang Valkyrie Minion Horde Fireball Goblin Giant
Goblin Gang Minion Horde Valkyrie Goblin Giant
Fireball Wizard Goblin Gang Minion Horde Goblin Giant
Goblin Gang Minion Horde Fireball Valkyrie Goblin Giant
Minion Horde Valkyrie Goblin Giant
Minion Horde Fireball Valkyrie
Goblin Gang Minion Horde Goblin Giant
Minion Horde Valkyrie
Fireball Valkyrie Goblin Giant
Goblin Gang Minion Horde Fireball Valkyrie Wizard Goblin Giant
Wizard Minion Horde Fireball Valkyrie
Goblin Gang Minion Horde Fireball Valkyrie Goblin Giant
Valkyrie Minion Horde Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball
Minion Horde Fireball Goblin Giant
Fireball Valkyrie
Fireball Wizard Minion Horde Valkyrie
Fireball Wizard Minion Horde Goblin Giant
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Goblin Gang Minion Horde Fireball
Minion Horde Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde
Fireball Wizard
Fireball Valkyrie Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Fireball Valkyrie Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Goblin Gang Fireball
Fireball Wizard
Fireball
Fireball Goblin Gang Minion Horde Valkyrie Wizard
Fireball Wizard
Fireball
Minion Horde
Goblin Gang Minion Horde Fireball
Fireball
Fireball Goblin Giant
Fireball Wizard

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