My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Goblin Hut Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Giant Skeleton Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Skeleton Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Clone Giant Skeleton
Giant Snowball
Goblin Gang Minion Horde Goblin Hut Clone Witch Princess Lumberjack
Zap
Goblin Gang Minion Horde Goblin Hut Clone Witch Princess
Barbarian Barrel
Goblin Gang Goblin Hut Clone Witch Giant Skeleton Princess Lumberjack
The Log
Goblin Gang Goblin Hut Clone Witch Giant Skeleton Princess Lumberjack
Earthquake
Goblin Gang Goblin Hut Clone Witch
Arrows
Goblin Gang Minion Horde Goblin Hut Clone Witch Princess
Royal Delivery
Goblin Gang Minion Horde Goblin Hut Clone Witch Giant Skeleton Princess Lumberjack
Fireball
Goblin Gang Minion Horde Goblin Hut Clone Witch Princess Lumberjack
Poison
Goblin Gang Minion Horde Goblin Hut Clone Witch Princess
Lightning
Goblin Hut Witch Lumberjack
Rocket
Minion Horde Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Clone Princess Lumberjack Minion Horde Goblin Hut Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Clone Princess Lumberjack

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Hut Clone Giant Skeleton Princess
Minion Horde
Clone Giant Skeleton Lumberjack
Goblin Hut
Goblin Gang Giant Skeleton Lumberjack
Clone
Giant Skeleton Goblin Gang Minion Horde Witch Lumberjack
Witch
Clone Giant Skeleton Lumberjack
Giant Skeleton
Clone Goblin Gang Minion Horde Goblin Hut Witch Princess Lumberjack
Princess
Goblin Gang Giant Skeleton
Lumberjack
Minion Horde Goblin Hut Clone Witch Giant Skeleton

Defense Synergies 0 10

Goblin Gang
Goblin Hut Giant Skeleton Princess Lumberjack
Minion Horde
Goblin Hut
Goblin Gang Giant Skeleton Lumberjack
Clone
Witch
Giant Skeleton Lumberjack
Giant Skeleton
Goblin Gang Goblin Hut Witch Princess Lumberjack
Princess
Goblin Gang Giant Skeleton
Lumberjack
Goblin Gang Goblin Hut Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut
Minion Horde Lumberjack Goblin Gang Goblin Hut Witch
Goblin Gang Minion Horde Goblin Hut Witch Lumberjack Giant Skeleton
Minion Horde Goblin Hut Witch Lumberjack Goblin Gang
Giant Skeleton Princess Lumberjack
Goblin Gang Lumberjack
Minion Horde Goblin Gang Goblin Hut Witch Princess
Giant Skeleton
Minion Horde Witch Goblin Gang Goblin Hut Princess Lumberjack
Goblin Gang Minion Horde Giant Skeleton Lumberjack
Goblin Gang Minion Horde Witch Goblin Hut Giant Skeleton Princess Lumberjack
Minion Horde Goblin Gang Goblin Hut Witch Princess
Minion Horde Goblin Hut Lumberjack Goblin Gang Witch Giant Skeleton
Goblin Gang Minion Horde Goblin Hut Witch Princess Lumberjack
Goblin Gang Minion Horde Goblin Hut Lumberjack
Minion Horde Goblin Gang Goblin Hut Lumberjack
Minion Horde Goblin Gang Goblin Hut Witch Lumberjack
Goblin Gang Minion Horde Goblin Hut Witch Lumberjack
Witch Goblin Hut Giant Skeleton Princess Lumberjack
Goblin Hut Lumberjack
Goblin Gang Minion Horde Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Goblin Hut Witch Giant Skeleton
Goblin Gang Lumberjack
Goblin Gang Giant Skeleton Lumberjack Minion Horde Goblin Hut Witch
Goblin Gang Giant Skeleton Lumberjack Minion Horde
Giant Skeleton Goblin Gang Minion Horde Goblin Hut Witch Lumberjack
Goblin Gang Minion Horde Goblin Hut Witch Princess
Goblin Gang Minion Horde Goblin Hut Witch Giant Skeleton Lumberjack
Giant Skeleton Minion Horde Lumberjack
Minion Horde Giant Skeleton Goblin Hut Witch
Witch Goblin Gang Minion Horde Goblin Hut
Minion Horde Goblin Hut Witch Giant Skeleton Lumberjack
Giant Skeleton
Giant Skeleton Goblin Gang Minion Horde Witch Lumberjack
Minion Horde Witch Princess
Goblin Gang Goblin Hut Witch Minion Horde Giant Skeleton Lumberjack
Minion Horde Goblin Hut Witch Giant Skeleton Princess
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Giant Skeleton
Princess
Minion Horde Goblin Hut Giant Skeleton
Giant Skeleton
Minion Horde
Minion Horde Witch Princess
Minion Horde Witch Princess
Princess
Goblin Gang Minion Horde Lumberjack
Minion Horde Princess
Princess
Goblin Hut Princess
Minion Horde Princess
Princess Goblin Hut
Minion Horde Goblin Hut Witch Princess
Minion Horde Goblin Hut Princess
Minion Horde
Princess
Witch Princess
Minion Horde Giant Skeleton
Princess
Minion Horde
Witch Princess
Minion Horde Witch
Witch Princess
Witch Princess
Minion Horde Witch Princess
Minion Horde Goblin Hut Witch
Minion Horde
Minion Horde
Minion Horde Princess
Minion Horde Giant Skeleton
Princess
Minion Horde Goblin Gang Goblin Hut Witch Princess
Witch Princess
Goblin Gang Minion Horde Princess Lumberjack
Princess
Giant Skeleton
Minion Horde
Goblin Gang Minion Horde Witch Giant Skeleton Princess
Witch Princess
Witch Giant Skeleton Princess

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