My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Minion Horde Hog Rider Baby Dragon Inferno Dragon
Zap
Goblin Gang Minion Horde Inferno Dragon
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Hog Rider Baby Dragon Electro Wizard Inferno Dragon
Fireball
Goblin Gang Minion Horde Hog Rider Baby Dragon Electro Wizard Inferno Dragon
Poison
Goblin Gang Minion Horde Electro Wizard
Lightning
Baby Dragon Electro Wizard Inferno Dragon
Rocket
Minion Horde Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Gang Hog Rider Baby Dragon Electro Wizard Inferno Dragon Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Goblin Gang Hog Rider

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Baby Dragon
Minion Horde
Rage Hog Rider
Hog Rider
Goblin Gang Rage The Log Minion Horde Baby Dragon Electro Wizard
Rage
Minion Horde Hog Rider Electro Wizard
Baby Dragon
Goblin Gang Hog Rider Electro Wizard Inferno Dragon
The Log
Hog Rider
Electro Wizard
Hog Rider Rage Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 0 9

Goblin Gang
The Log Electro Wizard Inferno Dragon
Minion Horde
The Log
Hog Rider
Rage
Baby Dragon
The Log Inferno Dragon
The Log
Goblin Gang Minion Horde Baby Dragon Electro Wizard Inferno Dragon
Electro Wizard
Goblin Gang The Log Inferno Dragon
Inferno Dragon
Goblin Gang Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Baby Dragon The Log Electro Wizard
Minion Horde Inferno Dragon Goblin Gang The Log Electro Wizard
Goblin Gang Minion Horde Electro Wizard Inferno Dragon
Minion Horde Inferno Dragon Goblin Gang Electro Wizard
The Log
Goblin Gang The Log Baby Dragon Electro Wizard
Minion Horde Electro Wizard Inferno Dragon Goblin Gang Baby Dragon
Baby Dragon The Log Electro Wizard
Minion Horde Inferno Dragon Goblin Gang
Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minion Horde Electro Wizard Baby Dragon The Log
Minion Horde Inferno Dragon Goblin Gang Baby Dragon Electro Wizard
Minion Horde Goblin Gang The Log Electro Wizard
Goblin Gang Minion Horde Baby Dragon The Log Electro Wizard
Inferno Dragon Goblin Gang Minion Horde Electro Wizard
Minion Horde Goblin Gang The Log Electro Wizard Inferno Dragon
Minion Horde Goblin Gang Electro Wizard
Goblin Gang Minion Horde Baby Dragon The Log Electro Wizard
Baby Dragon The Log Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Minion Horde Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Wizard
Electro Wizard Goblin Gang Baby Dragon The Log Inferno Dragon
Goblin Gang Minion Horde The Log Electro Wizard
Goblin Gang Minion Horde The Log Electro Wizard
Goblin Gang Minion Horde Inferno Dragon
Goblin Gang Minion Horde Baby Dragon Electro Wizard
Goblin Gang Minion Horde Electro Wizard
Minion Horde Inferno Dragon
Minion Horde Electro Wizard Baby Dragon The Log Inferno Dragon
Goblin Gang Minion Horde Inferno Dragon
Inferno Dragon Minion Horde
The Log Electro Wizard
Goblin Gang Minion Horde
Minion Horde Baby Dragon
Goblin Gang Electro Wizard Minion Horde Baby Dragon The Log Inferno Dragon
Minion Horde Baby Dragon The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Minion Horde Baby Dragon The Log
The Log
Minion Horde Baby Dragon The Log
Minion Horde Baby Dragon
Minion Horde Baby Dragon The Log
The Log Baby Dragon
The Log
Goblin Gang Minion Horde Electro Wizard
Minion Horde The Log Electro Wizard
Baby Dragon
Baby Dragon The Log
Minion Horde Baby Dragon
Baby Dragon The Log
Minion Horde Baby Dragon The Log
Minion Horde Baby Dragon The Log
Minion Horde
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Minion Horde Baby Dragon The Log
The Log
Minion Horde Baby Dragon The Log
The Log Baby Dragon
Minion Horde Inferno Dragon
The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Minion Horde Baby Dragon Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Minion Horde The Log
Minion Horde Electro Wizard
Minion Horde
The Log
Minion Horde Electro Wizard Goblin Gang
Baby Dragon Electro Wizard
The Log
Goblin Gang Minion Horde Baby Dragon Electro Wizard
The Log Baby Dragon
Minion Horde
Goblin Gang Minion Horde Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard

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