My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Magic Archer Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Wall Breakers Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Sparky Skeleton King
Giant Snowball
Goblin Gang Wall Breakers Skeleton King
Zap
Goblin Gang Wall Breakers Sparky Skeleton King
Barbarian Barrel
Goblin Gang Wall Breakers Electro Wizard Magic Archer Sparky Skeleton King
The Log
Goblin Gang Mini P.E.K.K.A Wall Breakers Sparky Skeleton King
Earthquake
Goblin Gang Skeleton King
Arrows
Goblin Gang Wall Breakers Skeleton King
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wall Breakers Electro Wizard Magic Archer Sparky Skeleton King
Fireball
Goblin Gang Wall Breakers Electro Wizard Magic Archer Sparky Skeleton King
Poison
Goblin Gang Electro Wizard Magic Archer Sparky Skeleton King
Lightning
Mini P.E.K.K.A Electro Wizard Magic Archer Sparky Skeleton King
Rocket
Magic Archer Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Magic Archer Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Tornado Mini P.E.K.K.A Electro Wizard Magic Archer Skeleton King Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Goblin Gang Tornado Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Sparky Skeleton King
Mini P.E.K.K.A
Sparky Goblin Gang Tornado Electro Wizard Magic Archer
Wall Breakers
Electro Wizard Skeleton King
Tornado
Magic Archer Sparky Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Wall Breakers Magic Archer Sparky
Magic Archer
Tornado Mini P.E.K.K.A Electro Wizard
Sparky
Mini P.E.K.K.A Tornado Goblin Gang Electro Wizard
Skeleton King
Goblin Gang Wall Breakers

Defense Synergies 3 10

Goblin Gang
Mini P.E.K.K.A Electro Wizard Magic Archer Sparky
Mini P.E.K.K.A
Electro Wizard Goblin Gang Tornado Magic Archer
Wall Breakers
Tornado
Magic Archer Sparky Mini P.E.K.K.A Electro Wizard Sparky Skeleton King
Electro Wizard
Mini P.E.K.K.A Goblin Gang Tornado Magic Archer
Magic Archer
Tornado Goblin Gang Mini P.E.K.K.A Electro Wizard
Sparky
Tornado Goblin Gang Tornado
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer Sparky
Mini P.E.K.K.A Sparky Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Tornado Sparky Electro Wizard
Mini P.E.K.K.A Sparky Goblin Gang Electro Wizard Skeleton King
Mini P.E.K.K.A Tornado Sparky
Goblin Gang Tornado Electro Wizard Magic Archer
Tornado Electro Wizard Goblin Gang Magic Archer
Electro Wizard Magic Archer Sparky
Mini P.E.K.K.A Sparky Goblin Gang Tornado Skeleton King
Goblin Gang Tornado Mini P.E.K.K.A Electro Wizard Sparky
Goblin Gang Electro Wizard Tornado Magic Archer Skeleton King
Goblin Gang Tornado Electro Wizard Magic Archer
Mini P.E.K.K.A Sparky Goblin Gang Electro Wizard
Sparky Goblin Gang Mini P.E.K.K.A Tornado Electro Wizard Magic Archer Skeleton King
Mini P.E.K.K.A Sparky Goblin Gang Electro Wizard Skeleton King
Tornado Goblin Gang Mini P.E.K.K.A Electro Wizard Sparky
Sparky Goblin Gang Mini P.E.K.K.A Tornado Electro Wizard
Goblin Gang Tornado Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
Mini P.E.K.K.A Sparky Tornado Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard Goblin Gang Mini P.E.K.K.A Magic Archer
Goblin Gang Mini P.E.K.K.A Electro Wizard Sparky
Goblin Gang Mini P.E.K.K.A Tornado Electro Wizard Sparky
Goblin Gang Mini P.E.K.K.A Sparky
Goblin Gang Tornado Electro Wizard Magic Archer
Goblin Gang Mini P.E.K.K.A Sparky Electro Wizard
Mini P.E.K.K.A Sparky
Electro Wizard Mini P.E.K.K.A Tornado Magic Archer Sparky
Goblin Gang Sparky
Mini P.E.K.K.A Sparky
Tornado Electro Wizard
Mini P.E.K.K.A Goblin Gang Sparky Skeleton King
Magic Archer Sparky
Goblin Gang Electro Wizard Sparky Mini P.E.K.K.A Tornado Magic Archer Skeleton King
Mini P.E.K.K.A Electro Wizard Magic Archer Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky
Tornado Electro Wizard Magic Archer
Magic Archer Sparky
Sparky
Magic Archer Sparky
Tornado Magic Archer
Tornado Magic Archer Sparky
Tornado Magic Archer
Tornado
Goblin Gang Mini P.E.K.K.A Tornado Electro Wizard Sparky
Tornado Electro Wizard Magic Archer Sparky
Tornado Magic Archer
Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Magic Archer Sparky
Magic Archer Sparky
Tornado Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Electro Wizard Magic Archer Sparky
Tornado Magic Archer
Magic Archer Sparky
Tornado
Tornado Sparky
Tornado Magic Archer Sparky
Tornado Electro Wizard Magic Archer Sparky
Tornado Magic Archer Sparky
Tornado Magic Archer Sparky
Tornado Electro Wizard Magic Archer Sparky
Electro Wizard
Mini P.E.K.K.A Sparky
Magic Archer Sparky
Electro Wizard Magic Archer Sparky
Sparky
Magic Archer Sparky
Electro Wizard Goblin Gang Magic Archer
Tornado Electro Wizard Magic Archer
Goblin Gang Mini P.E.K.K.A Electro Wizard Magic Archer Sparky
Magic Archer Skeleton King
Tornado Sparky
Sparky
Goblin Gang Tornado Electro Wizard Magic Archer Sparky Skeleton King
Tornado Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer Sparky

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