My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Valkyrie Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Mortar Goblin Barrel
Barbarian Barrel
Goblin Gang Mortar Tesla Valkyrie Bomb Tower Goblin Barrel
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Mortar Tesla Bomb Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Valkyrie Goblin Barrel
Fireball
Goblin Gang Mortar Tesla Bomb Tower Goblin Barrel
Poison
Goblin Gang Mortar Bomb Tower
Lightning
Mortar Tesla Valkyrie Bomb Tower Archer Queen
Rocket
Mortar Valkyrie Bomb Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Bomb Tower Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Tornado Mortar Tesla Valkyrie Bomb Tower Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Tornado Mortar

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Mortar Valkyrie
Mortar
Goblin Gang Tornado
Tesla
Valkyrie
Goblin Barrel Goblin Gang Tornado Archer Queen
Bomb Tower
Goblin Barrel
Goblin Gang Valkyrie
Tornado
Mortar Valkyrie
Archer Queen
Valkyrie

Defense Synergies 2 12

Goblin Gang
Tesla Mortar Valkyrie Bomb Tower Archer Queen
Mortar
Goblin Gang Tesla Valkyrie Tornado
Tesla
Goblin Gang Mortar Valkyrie Tornado
Valkyrie
Goblin Gang Mortar Tesla Bomb Tower Tornado Archer Queen
Bomb Tower
Tornado Goblin Gang Valkyrie
Goblin Barrel
Tornado
Bomb Tower Mortar Tesla Valkyrie
Archer Queen
Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Valkyrie
Bomb Tower Goblin Gang Mortar Tesla Valkyrie
Goblin Gang Mortar Tesla Bomb Tower Tornado Valkyrie
Tesla Bomb Tower Goblin Gang Mortar Valkyrie
Valkyrie Bomb Tower Tornado
Goblin Gang Tornado Tesla Valkyrie Bomb Tower
Tesla Tornado Goblin Gang Mortar Bomb Tower
Tesla Valkyrie Bomb Tower
Tesla Goblin Gang Mortar Bomb Tower Tornado Archer Queen
Goblin Gang Tornado Tesla Valkyrie
Goblin Gang Valkyrie Tesla Bomb Tower Tornado
Tesla Goblin Gang Tornado
Mortar Tesla Bomb Tower Goblin Gang Valkyrie
Valkyrie Bomb Tower Goblin Gang Mortar Tesla Tornado
Goblin Gang Mortar Tesla Bomb Tower
Bomb Tower Tornado Goblin Gang Mortar Tesla
Tesla Bomb Tower Goblin Gang Mortar Valkyrie Tornado
Mortar Tesla Bomb Tower Goblin Gang Valkyrie Tornado
Mortar Valkyrie Bomb Tower Tornado Tesla
Mortar Tesla Bomb Tower Tornado
Goblin Gang Valkyrie Tesla Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tesla
Goblin Gang Mortar Tesla Valkyrie Bomb Tower
Goblin Gang Valkyrie Bomb Tower
Goblin Gang Valkyrie Tesla Tornado
Goblin Gang Tesla Valkyrie
Goblin Gang Tesla Bomb Tower Tornado
Goblin Gang Tesla Valkyrie Bomb Tower
Tesla Valkyrie Bomb Tower
Mortar Valkyrie Bomb Tower Tornado
Goblin Gang Tesla
Tesla Valkyrie Bomb Tower
Valkyrie Tornado Archer Queen
Goblin Gang Tesla Valkyrie Bomb Tower
Tesla Valkyrie Bomb Tower
Goblin Gang Tesla Mortar Valkyrie Bomb Tower Tornado Archer Queen
Valkyrie Tesla Bomb Tower Archer Queen
Mortar Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie
Mortar Tornado
Valkyrie
Mortar Valkyrie
Tornado
Mortar Tornado
Tornado
Mortar Tornado
Goblin Gang Tornado
Mortar Valkyrie Tornado
Tornado Archer Queen
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar Tornado
Mortar
Mortar Valkyrie Tornado
Tornado
Tornado
Mortar
Tornado Mortar Valkyrie
Mortar Tornado
Mortar Tornado
Mortar Tornado
Tornado
Mortar
Goblin Gang
Tornado Archer Queen
Goblin Gang Valkyrie
Mortar
Tornado Archer Queen
Archer Queen
Goblin Gang Tornado Archer Queen
Tornado Archer Queen
Mortar Tornado Archer Queen
Mortar

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