My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Inferno Dragon
Giant Snowball
Goblin Gang Witch Inferno Dragon
Zap
Goblin Gang Royal Giant Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Witch Electro Wizard
The Log
Goblin Gang Royal Giant Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Wizard Witch P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Goblin Gang Wizard Witch Electro Wizard Inferno Dragon
Poison
Goblin Gang Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard Inferno Dragon
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Electro Wizard Inferno Dragon Wizard Witch Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Fireball Electro Wizard Inferno Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant P.E.K.K.A
Royal Giant
Fireball Goblin Gang Wizard Witch Electro Wizard
Fireball
Royal Giant Electro Wizard
Wizard
Royal Giant P.E.K.K.A
Witch
Royal Giant P.E.K.K.A
P.E.K.K.A
Electro Wizard Goblin Gang Wizard Witch
Electro Wizard
P.E.K.K.A Royal Giant Fireball
Inferno Dragon

Defense Synergies 0 9

Goblin Gang
P.E.K.K.A Electro Wizard Inferno Dragon
Royal Giant
Fireball
Electro Wizard
Wizard
P.E.K.K.A Electro Wizard
Witch
Electro Wizard
P.E.K.K.A
Goblin Gang Wizard Electro Wizard
Electro Wizard
Goblin Gang Fireball Wizard Witch P.E.K.K.A Inferno Dragon
Inferno Dragon
Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
P.E.K.K.A Inferno Dragon Goblin Gang Witch Electro Wizard
Goblin Gang Witch P.E.K.K.A Electro Wizard Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Goblin Gang Electro Wizard
Fireball P.E.K.K.A
Goblin Gang Fireball Electro Wizard
Electro Wizard Inferno Dragon Goblin Gang Fireball Wizard Witch
Fireball P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Electro Wizard
Goblin Gang Witch Electro Wizard Fireball Wizard
Inferno Dragon Goblin Gang Fireball Wizard Witch Electro Wizard
P.E.K.K.A Goblin Gang Fireball Wizard Witch Electro Wizard
Fireball Wizard Goblin Gang Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Goblin Gang Electro Wizard
Goblin Gang Fireball P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Goblin Gang Fireball Witch P.E.K.K.A Electro Wizard
Fireball Goblin Gang Wizard Witch Electro Wizard
Wizard Witch Fireball Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Goblin Gang Wizard Fireball Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Goblin Gang Wizard Inferno Dragon
Goblin Gang P.E.K.K.A Witch Electro Wizard
Goblin Gang P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Goblin Gang Witch Inferno Dragon
Fireball Wizard Goblin Gang Witch Electro Wizard
Goblin Gang P.E.K.K.A Fireball Witch Electro Wizard
P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Wizard Fireball Witch Inferno Dragon
Witch P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Witch
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball Wizard Witch
Wizard Fireball Witch
Goblin Gang Witch Electro Wizard Fireball P.E.K.K.A Inferno Dragon
Fireball Wizard Witch P.E.K.K.A Electro Wizard Inferno Dragon
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Wizard
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard Electro Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard Witch
Witch Inferno Dragon
Fireball Wizard Witch Electro Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Electro Wizard Goblin Gang Fireball Witch
Fireball Wizard Witch Electro Wizard
Fireball
Fireball Goblin Gang Wizard Electro Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Goblin Gang Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
P.E.K.K.A Inferno Dragon
Fireball Wizard

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