My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Dart Goblin Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Goblin Gang Dart Goblin Skeleton Army Baby Dragon
Zap
Goblin Gang Royal Giant Dart Goblin Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Dart Goblin Skeleton Army Electro Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians Dart Goblin Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Dart Goblin Skeleton Army
Royal Delivery
Goblin Gang Elite Barbarians Dart Goblin Skeleton Army Baby Dragon Electro Wizard
Fireball
Goblin Gang Elite Barbarians Dart Goblin Skeleton Army Baby Dragon Electro Wizard
Poison
Goblin Gang Dart Goblin Skeleton Army Electro Wizard
Lightning
Elite Barbarians Baby Dragon Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Dart Goblin Skeleton Army Baby Dragon Electro Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Dart Goblin Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Dart Goblin Baby Dragon
Royal Giant
Dart Goblin Goblin Gang Elite Barbarians Baby Dragon The Log Electro Wizard
Elite Barbarians
Royal Giant Dart Goblin The Log
Dart Goblin
Royal Giant Goblin Gang Elite Barbarians Baby Dragon The Log
Skeleton Army
Baby Dragon
Goblin Gang Royal Giant Dart Goblin Electro Wizard
The Log
Royal Giant Elite Barbarians Dart Goblin
Electro Wizard
Royal Giant Baby Dragon

Defense Synergies 0 14

Goblin Gang
Dart Goblin Skeleton Army The Log Electro Wizard
Royal Giant
Elite Barbarians
Dart Goblin The Log
Dart Goblin
Goblin Gang Elite Barbarians Skeleton Army Baby Dragon The Log Electro Wizard
Skeleton Army
Goblin Gang Dart Goblin The Log Electro Wizard
Baby Dragon
Dart Goblin The Log
The Log
Goblin Gang Elite Barbarians Dart Goblin Skeleton Army Baby Dragon Electro Wizard
Electro Wizard
Goblin Gang Dart Goblin Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Baby Dragon The Log Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang Dart Goblin The Log Electro Wizard
Goblin Gang Skeleton Army Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang Dart Goblin Electro Wizard
Elite Barbarians Skeleton Army The Log
Goblin Gang Skeleton Army The Log Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Electro Wizard Goblin Gang Baby Dragon
Dart Goblin Baby Dragon The Log Electro Wizard
Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Skeleton Army Electro Wizard Baby Dragon The Log
Goblin Gang Dart Goblin Baby Dragon Electro Wizard
Skeleton Army Goblin Gang Elite Barbarians The Log Electro Wizard
Skeleton Army Goblin Gang Dart Goblin Baby Dragon The Log Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang Electro Wizard
Skeleton Army Goblin Gang Elite Barbarians The Log Electro Wizard
Goblin Gang Elite Barbarians Skeleton Army Electro Wizard
Goblin Gang Elite Barbarians Dart Goblin Skeleton Army Baby Dragon The Log Electro Wizard
Baby Dragon The Log Dart Goblin Electro Wizard
Elite Barbarians Dart Goblin Electro Wizard
Goblin Gang Skeleton Army Elite Barbarians Dart Goblin Baby Dragon The Log Electro Wizard
Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians Electro Wizard
Electro Wizard Goblin Gang Elite Barbarians Baby Dragon The Log
Goblin Gang Skeleton Army Elite Barbarians The Log Electro Wizard
Goblin Gang Skeleton Army Elite Barbarians The Log Electro Wizard
Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Dart Goblin Baby Dragon Electro Wizard
Goblin Gang Skeleton Army Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Skeleton Army
Electro Wizard Elite Barbarians Skeleton Army Baby Dragon The Log
Goblin Gang Dart Goblin Skeleton Army
Elite Barbarians Dart Goblin
Skeleton Army Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Goblin Gang
Dart Goblin Skeleton Army Baby Dragon
Goblin Gang Elite Barbarians Skeleton Army Electro Wizard Dart Goblin Baby Dragon The Log
Elite Barbarians Dart Goblin Baby Dragon The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log Electro Wizard
Dart Goblin Baby Dragon The Log
Dart Goblin The Log
Baby Dragon The Log
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
The Log Dart Goblin Baby Dragon
The Log Dart Goblin
Goblin Gang Elite Barbarians Electro Wizard
Dart Goblin The Log Electro Wizard
Dart Goblin Baby Dragon
Elite Barbarians Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon
Elite Barbarians Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log Electro Wizard
Dart Goblin Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon
The Log Dart Goblin Baby Dragon Electro Wizard
Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Elite Barbarians Dart Goblin Baby Dragon Electro Wizard
Electro Wizard Dart Goblin
Elite Barbarians
Dart Goblin The Log
Electro Wizard
The Log
Electro Wizard Goblin Gang Dart Goblin Skeleton Army
Dart Goblin Baby Dragon Electro Wizard
The Log
Goblin Gang Dart Goblin Baby Dragon Electro Wizard
The Log Dart Goblin Baby Dragon
Elite Barbarians Dart Goblin
Goblin Gang Elite Barbarians Dart Goblin Baby Dragon The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Baby Dragon The Log Electro Wizard
Dart Goblin

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