My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Witch Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Clone Giant Skeleton Sparky
Giant Snowball
Goblin Gang Royal Hogs Clone Witch
Zap
Goblin Gang Royal Hogs Clone Witch Sparky
Barbarian Barrel
Goblin Gang Royal Hogs Barbarian Hut Clone Witch Giant Skeleton Sparky
The Log
Goblin Gang Royal Hogs Barbarian Hut Clone Witch Giant Skeleton Sparky
Earthquake
Goblin Gang Royal Hogs Barbarian Hut Clone Witch
Arrows
Goblin Gang Royal Hogs Clone Witch
Royal Delivery
Goblin Gang Royal Hogs Clone Witch Giant Skeleton Sparky
Fireball
Goblin Gang Royal Hogs Barbarian Hut Clone Witch Sparky
Poison
Goblin Gang Royal Hogs Barbarian Hut Clone Witch Sparky
Lightning
Barbarian Hut Witch Sparky
Rocket
Royal Hogs Barbarian Hut Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Clone Royal Hogs Witch Barbarian Hut Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Goblin Gang Clone Royal Hogs

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Hogs Barbarian Hut Mirror Clone Giant Skeleton Sparky
Royal Hogs
Goblin Gang Barbarian Hut Clone
Barbarian Hut
Goblin Gang Royal Hogs Mirror Giant Skeleton
Mirror
Goblin Gang Barbarian Hut Giant Skeleton Sparky
Clone
Giant Skeleton Goblin Gang Royal Hogs Witch Sparky
Witch
Clone Giant Skeleton
Giant Skeleton
Clone Goblin Gang Barbarian Hut Mirror Witch Sparky
Sparky
Goblin Gang Mirror Clone Giant Skeleton

Defense Synergies 0 6

Goblin Gang
Barbarian Hut Mirror Giant Skeleton Sparky
Royal Hogs
Barbarian Hut
Goblin Gang
Mirror
Goblin Gang Sparky
Clone
Witch
Giant Skeleton
Giant Skeleton
Goblin Gang Witch
Sparky
Goblin Gang Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Sparky
Barbarian Hut Sparky Goblin Gang Witch
Goblin Gang Barbarian Hut Witch Sparky Giant Skeleton
Barbarian Hut Witch Sparky Goblin Gang
Giant Skeleton Sparky
Goblin Gang
Goblin Gang Barbarian Hut Witch
Barbarian Hut Giant Skeleton Sparky
Barbarian Hut Witch Sparky Goblin Gang
Goblin Gang Giant Skeleton Sparky
Goblin Gang Witch Giant Skeleton
Goblin Gang Barbarian Hut Witch
Barbarian Hut Sparky Goblin Gang Witch Giant Skeleton
Barbarian Hut Sparky Goblin Gang Witch
Barbarian Hut Sparky Goblin Gang
Barbarian Hut Goblin Gang Sparky
Barbarian Hut Sparky Goblin Gang Witch
Goblin Gang Barbarian Hut Witch
Witch Barbarian Hut Giant Skeleton
Barbarian Hut Sparky
Goblin Gang Witch Giant Skeleton Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Witch Giant Skeleton Sparky
Goblin Gang
Goblin Gang Giant Skeleton Barbarian Hut Witch Sparky
Goblin Gang Giant Skeleton Barbarian Hut Sparky
Barbarian Hut Giant Skeleton Goblin Gang Witch Sparky
Goblin Gang Witch
Goblin Gang Sparky Barbarian Hut Witch Giant Skeleton
Giant Skeleton Barbarian Hut Sparky
Giant Skeleton Barbarian Hut Witch Sparky
Witch Goblin Gang Barbarian Hut Sparky
Witch Giant Skeleton Sparky
Giant Skeleton
Giant Skeleton Goblin Gang Barbarian Hut Witch Sparky
Barbarian Hut Witch Sparky
Goblin Gang Witch Sparky Barbarian Hut Giant Skeleton
Barbarian Hut Witch Giant Skeleton Sparky
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Giant Skeleton Sparky
Barbarian Hut Giant Skeleton Sparky
Barbarian Hut Giant Skeleton Sparky
Sparky
Witch
Witch Sparky
Barbarian Hut
Goblin Gang Sparky
Sparky
Barbarian Hut Sparky
Barbarian Hut Sparky
Barbarian Hut Witch Sparky
Barbarian Hut Sparky
Sparky
Sparky
Sparky
Witch
Giant Skeleton Sparky
Sparky
Barbarian Hut
Witch Sparky
Witch
Witch Sparky
Witch Sparky
Sparky
Witch Sparky
Witch
Sparky
Sparky
Sparky
Giant Skeleton Sparky
Sparky
Goblin Gang Barbarian Hut Witch
Witch
Goblin Gang Sparky
Giant Skeleton Sparky
Sparky
Goblin Gang Witch Giant Skeleton Sparky
Witch
Witch Giant Skeleton Sparky
Sparky
Sparky

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