My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Three Musketeers Goblin Giant Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Goblin Giant Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Three Musketeers Goblin Curse Skeleton Army Skeleton King
Giant Snowball
Goblin Gang Royal Recruits Three Musketeers Goblin Curse Skeleton Army Skeleton King
Zap
Goblin Gang Three Musketeers Goblin Curse Skeleton Army Goblin Giant Skeleton King
Barbarian Barrel
Goblin Gang Royal Recruits Three Musketeers Goblin Curse Skeleton Army Skeleton King
The Log
Goblin Gang Royal Recruits Three Musketeers Goblin Curse Skeleton Army Skeleton King
Earthquake
Goblin Gang Skeleton Army Skeleton King
Arrows
Goblin Gang Royal Recruits Goblin Curse Skeleton Army Skeleton King
Royal Delivery
Goblin Gang Royal Recruits Three Musketeers Skeleton Army Mother Witch Skeleton King
Fireball
Goblin Gang Three Musketeers Skeleton Army Mother Witch Skeleton King
Poison
Goblin Gang Royal Recruits Three Musketeers Goblin Curse Skeleton Army Mother Witch Skeleton King
Lightning
Three Musketeers Mother Witch Skeleton King
Rocket
Three Musketeers Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Goblin Curse Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Goblin Gang Skeleton Army Mother Witch Skeleton King Goblin Giant Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Goblin Gang Skeleton Army Mother Witch

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits Three Musketeers Goblin Giant Skeleton King
Royal Recruits
Goblin Gang
Three Musketeers
Goblin Gang
Goblin Curse
Skeleton Army
Skeleton King
Goblin Giant
Goblin Gang Mother Witch
Mother Witch
Goblin Giant
Skeleton King
Skeleton Army Goblin Gang

Defense Synergies 0 5

Goblin Gang
Royal Recruits Skeleton Army
Royal Recruits
Goblin Gang Skeleton Army
Three Musketeers
Goblin Curse
Skeleton Army
Goblin Gang Royal Recruits Skeleton King
Goblin Giant
Mother Witch
Skeleton King
Skeleton King
Skeleton Army Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Giant
Skeleton Army Goblin Gang Royal Recruits Three Musketeers Goblin Curse
Goblin Gang Three Musketeers Skeleton Army Royal Recruits Goblin Curse
Royal Recruits Three Musketeers Skeleton Army Goblin Gang Goblin Curse Skeleton King
Royal Recruits Skeleton Army
Goblin Gang Skeleton Army Mother Witch
Three Musketeers Goblin Gang Goblin Curse
Royal Recruits Goblin Giant
Three Musketeers Goblin Gang Royal Recruits Goblin Curse Skeleton Army Skeleton King
Goblin Gang Skeleton Army Royal Recruits
Goblin Gang Goblin Curse Skeleton Army Mother Witch Royal Recruits Goblin Giant Skeleton King
Three Musketeers Goblin Gang Goblin Curse
Royal Recruits Skeleton Army Goblin Gang Three Musketeers Goblin Curse
Three Musketeers Skeleton Army Goblin Gang Royal Recruits Goblin Curse Skeleton King
Royal Recruits Skeleton Army Goblin Gang Three Musketeers Goblin Curse Skeleton King
Skeleton Army Goblin Gang Royal Recruits Three Musketeers Goblin Curse
Three Musketeers Goblin Gang Royal Recruits Skeleton Army
Goblin Gang Royal Recruits Three Musketeers Skeleton Army
Royal Recruits Goblin Curse Mother Witch
Royal Recruits Three Musketeers Goblin Curse
Goblin Gang Royal Recruits Skeleton Army Goblin Curse Goblin Giant Mother Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Skeleton Army
Goblin Gang
Goblin Gang Royal Recruits Skeleton Army Goblin Giant
Goblin Gang Royal Recruits Skeleton Army Goblin Giant
Royal Recruits Goblin Gang Three Musketeers Goblin Curse Skeleton Army Goblin Giant
Mother Witch Goblin Gang Three Musketeers Goblin Curse Goblin Giant
Goblin Gang Royal Recruits Skeleton Army Goblin Giant
Royal Recruits Goblin Curse Skeleton Army Goblin Giant
Royal Recruits Skeleton Army
Royal Recruits Goblin Gang Three Musketeers Goblin Curse Skeleton Army Goblin Giant
Royal Recruits
Royal Recruits Skeleton Army Goblin Giant
Royal Recruits Skeleton Army Goblin Gang Three Musketeers Goblin Curse Goblin Giant Skeleton King
Royal Recruits Three Musketeers Goblin Curse Skeleton Army
Goblin Gang Royal Recruits Skeleton Army Three Musketeers Goblin Giant Skeleton King
Royal Recruits Goblin Curse Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Goblin Curse
Goblin Giant
Royal Recruits
Goblin Curse
Mother Witch Goblin Curse Goblin Giant
Goblin Curse
Goblin Gang Three Musketeers
Royal Recruits
Goblin Curse
Three Musketeers
Three Musketeers
Royal Recruits Three Musketeers
Three Musketeers
Three Musketeers
Goblin Curse Mother Witch
Royal Recruits
Goblin Curse Mother Witch
Goblin Curse
Goblin Curse Mother Witch
Goblin Curse
Goblin Gang Royal Recruits Skeleton Army
Three Musketeers Goblin Curse
Goblin Gang Three Musketeers
Skeleton King
Royal Recruits Three Musketeers
Goblin Gang Royal Recruits Skeleton King
Royal Recruits Goblin Giant

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