My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Lava Hound Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Heal Spirit Dart Goblin Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Lava Hound
Giant Snowball
Goblin Gang Royal Recruits Dart Goblin Lava Hound
Zap
Goblin Gang Dart Goblin Lava Hound
Barbarian Barrel
Goblin Gang Royal Recruits Heal Spirit Dart Goblin
The Log
Goblin Gang Royal Recruits Heal Spirit Dart Goblin
Earthquake
Goblin Gang
Arrows
Goblin Gang Royal Recruits Heal Spirit Dart Goblin Lava Hound
Royal Delivery
Goblin Gang Royal Recruits Heal Spirit Dart Goblin Lava Hound
Fireball
Goblin Gang Dart Goblin Lava Hound
Poison
Goblin Gang Royal Recruits Dart Goblin Lava Hound
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Heal Spirit Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Dart Goblin Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Goblin Gang Dart Goblin Void Goblinstein Royal Recruits Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Rage Goblin Gang Dart Goblin

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits Dart Goblin Lava Hound
Royal Recruits
Goblin Gang Heal Spirit Dart Goblin
Heal Spirit
Royal Recruits
Dart Goblin
Lava Hound Goblin Gang Royal Recruits
Rage
Void
Lava Hound
Lava Hound
Dart Goblin Goblin Gang Void
Goblinstein

Defense Synergies 0 3

Goblin Gang
Royal Recruits Dart Goblin
Royal Recruits
Goblin Gang Dart Goblin
Heal Spirit
Dart Goblin
Goblin Gang Royal Recruits
Rage
Void
Lava Hound
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Void
Goblin Gang Royal Recruits Dart Goblin
Goblin Gang Royal Recruits Dart Goblin Void
Royal Recruits Goblin Gang Dart Goblin
Royal Recruits
Goblin Gang Dart Goblin
Dart Goblin Goblin Gang Void
Royal Recruits Dart Goblin Void
Goblin Gang Royal Recruits
Goblin Gang Royal Recruits Dart Goblin
Goblin Gang Dart Goblin Royal Recruits
Goblin Gang Dart Goblin
Royal Recruits Goblin Gang
Goblin Gang Royal Recruits Dart Goblin
Royal Recruits Goblin Gang
Goblin Gang Royal Recruits
Goblin Gang Royal Recruits
Goblin Gang Royal Recruits Dart Goblin
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin
Goblin Gang Royal Recruits Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Void
Void Goblin Gang
Goblin Gang Royal Recruits
Goblin Gang Royal Recruits
Royal Recruits Goblin Gang
Goblin Gang Dart Goblin
Goblin Gang Royal Recruits Dart Goblin Void
Royal Recruits
Royal Recruits Void
Royal Recruits Goblin Gang Dart Goblin
Royal Recruits Dart Goblin
Royal Recruits Void
Royal Recruits Goblin Gang
Royal Recruits Dart Goblin
Goblin Gang Royal Recruits Dart Goblin
Royal Recruits Dart Goblin
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits Dart Goblin
Void Dart Goblin
Dart Goblin Void
Royal Recruits Dart Goblin Void
Dart Goblin
Dart Goblin
Dart Goblin
Void Dart Goblin
Goblin Gang Void
Void Royal Recruits Dart Goblin
Void Dart Goblin
Dart Goblin Void
Dart Goblin Void
Dart Goblin
Dart Goblin
Royal Recruits Dart Goblin
Void Dart Goblin
Dart Goblin Void
Void
Void
Void
Royal Recruits Void
Void Dart Goblin
Void
Void Dart Goblin
Dart Goblin Void
Dart Goblin Void
Void
Void Dart Goblin
Void
Goblin Gang Royal Recruits Dart Goblin Void
Dart Goblin
Void Goblin Gang Dart Goblin
Dart Goblin
Void
Royal Recruits Dart Goblin
Goblin Gang Royal Recruits Dart Goblin
Dart Goblin Void
Void Royal Recruits Dart Goblin
Dart Goblin Void
Void

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