My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Tesla Battle Ram Goblin Demolisher Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Goblin Demolisher Guards
Giant Snowball
Goblin Gang Skeleton Dragons Battle Ram Guards
Zap
Goblin Gang Battle Ram Guards
Barbarian Barrel
Goblin Gang Tesla Battle Ram Guards
The Log
Goblin Gang Battle Ram Goblin Demolisher Guards
Earthquake
Goblin Gang Tesla Guards
Arrows
Goblin Gang Skeleton Dragons Guards
Royal Delivery
Goblin Gang Skeleton Dragons Battle Ram Goblin Demolisher Guards
Fireball
Goblin Gang Skeleton Dragons Tesla Battle Ram
Poison
Goblin Gang Skeleton Dragons Guards
Lightning
Skeleton Dragons Tesla Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Goblin Demolisher Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Demolisher Rage Guards Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Guards Skeleton Dragons Tesla Battle Ram Goblin Demolisher Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Guards Skeleton Dragons

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram
Skeleton Dragons
Tesla
Battle Ram
Goblin Gang
Goblin Demolisher
Rage
Guards
Electro Giant

Defense Synergies 1 5

Goblin Gang
Tesla Skeleton Dragons Guards
Skeleton Dragons
Goblin Gang Tesla Guards
Tesla
Goblin Gang Skeleton Dragons Guards
Battle Ram
Goblin Demolisher
Rage
Guards
Goblin Gang Skeleton Dragons Tesla
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Tesla
Goblin Gang Skeleton Dragons Tesla
Goblin Gang Tesla Skeleton Dragons
Tesla Goblin Gang Skeleton Dragons Guards
Goblin Gang Skeleton Dragons Tesla Guards
Skeleton Dragons Tesla Goblin Gang
Skeleton Dragons Tesla Electro Giant
Tesla Goblin Gang
Goblin Gang Guards Tesla
Goblin Gang Skeleton Dragons Guards Tesla Electro Giant
Skeleton Dragons Tesla Goblin Gang
Tesla Goblin Gang Skeleton Dragons Guards
Goblin Gang Skeleton Dragons Tesla Guards
Goblin Gang Tesla
Goblin Gang Tesla Electro Giant
Tesla Goblin Gang Skeleton Dragons
Tesla Goblin Gang Skeleton Dragons Guards
Skeleton Dragons Tesla Guards
Tesla
Goblin Gang Skeleton Dragons Tesla Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Tesla Electro Giant
Goblin Gang Skeleton Dragons Tesla
Goblin Gang Guards
Goblin Gang Guards Tesla
Goblin Gang Tesla Guards
Skeleton Dragons Electro Giant Goblin Gang Tesla
Goblin Gang Guards Tesla
Tesla
Skeleton Dragons
Goblin Gang Skeleton Dragons Tesla Guards
Tesla Guards
Guards Electro Giant
Goblin Gang Tesla Guards
Skeleton Dragons Tesla Electro Giant
Goblin Gang Tesla Guards Electro Giant Skeleton Dragons
Skeleton Dragons Tesla Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Guards
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Guards
Skeleton Dragons
Skeleton Dragons Electro Giant
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Goblin Gang Guards
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Electro Giant
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Electro Giant Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Electro Giant
Skeleton Dragons Guards Electro Giant
Skeleton Dragons
Skeleton Dragons
Goblin Gang Guards
Skeleton Dragons
Goblin Gang Skeleton Dragons
Skeleton Dragons
Electro Giant
Skeleton Dragons
Electro Giant Goblin Gang Skeleton Dragons Guards
Skeleton Dragons
Electro Giant

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