My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Furnace Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Furnace Baby Dragon Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Giant Skeleton
Giant Snowball
Goblin Gang Skeleton Barrel Furnace Baby Dragon
Zap
Goblin Gang Skeleton Barrel Firecracker Furnace
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Furnace Giant Skeleton
The Log
Goblin Gang Skeleton Barrel Firecracker Furnace Giant Skeleton
Earthquake
Goblin Gang Firecracker Furnace
Arrows
Goblin Gang Skeleton Barrel Firecracker Furnace
Royal Delivery
Goblin Gang Skeleton Barrel Firecracker Baby Dragon Giant Skeleton Mother Witch
Fireball
Goblin Gang Skeleton Barrel Firecracker Furnace Baby Dragon Mother Witch
Poison
Goblin Gang Skeleton Barrel Firecracker Furnace Mother Witch
Lightning
Furnace Baby Dragon Mother Witch
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tornado Baby Dragon Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Barrel Firecracker Tornado Furnace Baby Dragon Mother Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Skeleton Barrel Firecracker Tornado

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Firecracker Baby Dragon Giant Skeleton
Skeleton Barrel
Firecracker Goblin Gang Furnace Tornado Giant Skeleton
Firecracker
Skeleton Barrel Goblin Gang Tornado Baby Dragon Giant Skeleton
Furnace
Skeleton Barrel Baby Dragon Giant Skeleton
Tornado
Baby Dragon Skeleton Barrel Firecracker Giant Skeleton
Baby Dragon
Tornado Goblin Gang Firecracker Furnace Giant Skeleton
Giant Skeleton
Goblin Gang Skeleton Barrel Firecracker Furnace Tornado Baby Dragon Mother Witch
Mother Witch
Giant Skeleton

Defense Synergies 0 14

Goblin Gang
Firecracker Furnace Giant Skeleton
Skeleton Barrel
Firecracker
Goblin Gang Tornado Baby Dragon Giant Skeleton
Furnace
Goblin Gang Tornado Baby Dragon
Tornado
Firecracker Furnace Baby Dragon Giant Skeleton Mother Witch
Baby Dragon
Firecracker Furnace Tornado Giant Skeleton Mother Witch
Giant Skeleton
Goblin Gang Firecracker Tornado Baby Dragon Mother Witch
Mother Witch
Tornado Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Baby Dragon
Goblin Gang Firecracker Furnace
Goblin Gang Furnace Tornado Giant Skeleton
Goblin Gang Firecracker Furnace
Firecracker Tornado Giant Skeleton
Goblin Gang Tornado Firecracker Furnace Baby Dragon Mother Witch
Furnace Tornado Goblin Gang Firecracker Baby Dragon
Skeleton Barrel Baby Dragon Giant Skeleton
Goblin Gang Furnace Tornado
Goblin Gang Tornado Firecracker Giant Skeleton
Goblin Gang Mother Witch Firecracker Furnace Tornado Baby Dragon Giant Skeleton
Goblin Gang Firecracker Furnace Tornado Baby Dragon
Furnace Goblin Gang Giant Skeleton
Goblin Gang Firecracker Furnace Tornado Baby Dragon
Goblin Gang Furnace
Tornado Goblin Gang Furnace
Goblin Gang Firecracker Furnace Tornado
Goblin Gang Firecracker Furnace Tornado Baby Dragon
Furnace Tornado Baby Dragon Firecracker Giant Skeleton Mother Witch
Tornado
Goblin Gang Firecracker Furnace Baby Dragon Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Giant Skeleton
Goblin Gang Skeleton Barrel Firecracker Baby Dragon
Goblin Gang Giant Skeleton Furnace
Goblin Gang Giant Skeleton Tornado
Giant Skeleton Goblin Gang
Firecracker Furnace Mother Witch Goblin Gang Skeleton Barrel Tornado Baby Dragon
Goblin Gang Furnace Giant Skeleton
Giant Skeleton
Giant Skeleton Firecracker Tornado Baby Dragon
Goblin Gang
Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Goblin Gang
Firecracker Furnace Baby Dragon
Goblin Gang Firecracker Furnace Tornado Baby Dragon Giant Skeleton
Firecracker Baby Dragon Giant Skeleton Mother Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Baby Dragon Giant Skeleton
Firecracker Skeleton Barrel Tornado Baby Dragon
Skeleton Barrel Baby Dragon Giant Skeleton
Skeleton Barrel Firecracker Giant Skeleton
Firecracker Furnace Baby Dragon
Firecracker Mother Witch Skeleton Barrel Furnace Tornado Baby Dragon
Firecracker Furnace Tornado Baby Dragon
Skeleton Barrel Firecracker Tornado Baby Dragon
Skeleton Barrel Firecracker Tornado
Goblin Gang Tornado
Firecracker Skeleton Barrel Tornado
Firecracker Tornado Baby Dragon
Skeleton Barrel Firecracker Baby Dragon
Skeleton Barrel Firecracker Baby Dragon
Skeleton Barrel Firecracker Furnace Baby Dragon
Skeleton Barrel Firecracker Furnace Baby Dragon
Skeleton Barrel Firecracker Furnace Baby Dragon
Tornado
Skeleton Barrel Firecracker Baby Dragon
Skeleton Barrel Firecracker Tornado Baby Dragon Mother Witch
Baby Dragon Giant Skeleton
Tornado
Tornado
Skeleton Barrel Baby Dragon
Firecracker Tornado Mother Witch Furnace Baby Dragon
Firecracker Skeleton Barrel Tornado Baby Dragon
Skeleton Barrel Tornado Baby Dragon
Skeleton Barrel Firecracker Tornado Baby Dragon
Firecracker Furnace Tornado Baby Dragon Mother Witch
Skeleton Barrel Firecracker
Firecracker
Giant Skeleton
Firecracker
Skeleton Barrel Goblin Gang
Firecracker Tornado Baby Dragon
Goblin Gang Firecracker Baby Dragon
Skeleton Barrel Firecracker Baby Dragon
Tornado Giant Skeleton
Firecracker
Goblin Gang Firecracker Tornado Baby Dragon Giant Skeleton
Firecracker Tornado
Skeleton Barrel Firecracker Tornado Baby Dragon Giant Skeleton

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