My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Battle Ram Bowler Executioner Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Ram Rider
Giant Snowball
Goblin Gang Battle Ram Ram Rider
Zap
Goblin Gang Battle Ram Ram Rider
Barbarian Barrel
Goblin Gang Battle Ram Executioner
The Log
Goblin Gang Suspicious Bush Battle Ram Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang Suspicious Bush
Royal Delivery
Goblin Gang Battle Ram Bowler Executioner Ram Rider
Fireball
Goblin Gang Suspicious Bush Battle Ram Bowler Executioner Ram Rider
Poison
Goblin Gang Suspicious Bush Executioner
Lightning
Battle Ram Bowler Executioner Ram Rider
Rocket
Bowler Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Bowler Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Battle Ram Tornado Bowler Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Goblin Gang Tornado Battle Ram Bowler Executioner Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Goblin Gang Tornado Battle Ram

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Bowler
Suspicious Bush
Battle Ram
Goblin Gang Tornado
Tornado
Executioner Battle Ram Bowler Ram Rider Mega Knight
Bowler
Goblin Gang Tornado Executioner Ram Rider
Executioner
Tornado Bowler Mega Knight
Ram Rider
Tornado Bowler Mega Knight
Mega Knight
Tornado Executioner Ram Rider

Defense Synergies 2 3

Goblin Gang
Suspicious Bush
Battle Ram
Tornado
Bowler Executioner Ram Rider Mega Knight
Bowler
Tornado
Executioner
Tornado Mega Knight
Ram Rider
Tornado
Mega Knight
Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Executioner Ram Rider
Goblin Gang Executioner Ram Rider Mega Knight
Goblin Gang Tornado Bowler Ram Rider Mega Knight Executioner
Goblin Gang Bowler Ram Rider Mega Knight
Tornado Bowler Mega Knight
Goblin Gang Tornado Bowler Executioner Mega Knight
Tornado Ram Rider Goblin Gang Executioner
Bowler Ram Rider Mega Knight
Goblin Gang Tornado
Goblin Gang Tornado Bowler Mega Knight
Goblin Gang Executioner Tornado Bowler Ram Rider Mega Knight
Executioner Goblin Gang Tornado Ram Rider
Bowler Mega Knight Goblin Gang Ram Rider
Bowler Executioner Mega Knight Goblin Gang Tornado
Goblin Gang Ram Rider Mega Knight
Tornado Goblin Gang Bowler Ram Rider Mega Knight
Mega Knight Goblin Gang Tornado Bowler Executioner
Mega Knight Goblin Gang Tornado Bowler Executioner Ram Rider
Tornado Executioner Bowler Ram Rider Mega Knight
Tornado Ram Rider
Goblin Gang Bowler Mega Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Bowler
Goblin Gang Bowler Executioner Mega Knight
Goblin Gang Mega Knight Bowler Ram Rider
Goblin Gang Bowler Mega Knight Tornado Ram Rider
Goblin Gang Bowler Executioner Ram Rider Mega Knight
Executioner Goblin Gang Tornado Ram Rider
Goblin Gang Bowler Ram Rider
Mega Knight
Mega Knight Tornado
Goblin Gang
Mega Knight Bowler
Mega Knight Tornado Bowler
Bowler Mega Knight Goblin Gang Executioner Ram Rider
Bowler Executioner Mega Knight
Goblin Gang Tornado Bowler Executioner
Bowler Executioner Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Bowler Executioner Ram Rider
Executioner Bowler Mega Knight
Executioner Tornado Ram Rider
Tornado Bowler Executioner
Tornado Bowler Executioner Ram Rider
Tornado Ram Rider
Goblin Gang Tornado Bowler
Tornado Bowler Ram Rider
Tornado Executioner
Bowler Executioner
Bowler Executioner
Bowler Executioner Mega Knight
Tornado
Bowler Executioner Mega Knight
Tornado Bowler Mega Knight
Bowler Mega Knight
Tornado
Tornado Bowler
Tornado Bowler Executioner Mega Knight
Tornado Bowler Executioner Ram Rider
Tornado Bowler Ram Rider Mega Knight
Tornado
Tornado Executioner
Bowler
Mega Knight
Mega Knight
Bowler
Goblin Gang
Tornado Executioner Ram Rider
Goblin Gang Bowler Executioner Mega Knight
Bowler Executioner
Tornado
Executioner Mega Knight
Goblin Gang Tornado Bowler
Tornado Executioner
Tornado Bowler Executioner Mega Knight
Bowler Mega Knight

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