My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Ram Rider
Giant Snowball
Goblin Gang Skeleton Army Ram Rider
Zap
Goblin Gang Inferno Tower Skeleton Army Ram Rider
Barbarian Barrel
Goblin Gang Valkyrie Bomb Tower Inferno Tower Skeleton Army Magic Archer
The Log
Goblin Gang Skeleton Army Ram Rider
Earthquake
Goblin Gang Bomb Tower Inferno Tower Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Valkyrie Skeleton Army Magic Archer Ram Rider
Fireball
Goblin Gang Bomb Tower Inferno Tower Skeleton Army Magic Archer Ram Rider
Poison
Goblin Gang Bomb Tower Inferno Tower Skeleton Army Magic Archer
Lightning
Valkyrie Bomb Tower Inferno Tower Magic Archer Ram Rider
Rocket
Valkyrie Bomb Tower Inferno Tower Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Army Valkyrie Bomb Tower Magic Archer Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Skeleton Army Valkyrie

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie
Valkyrie
Goblin Gang Magic Archer Ram Rider
Bomb Tower
Inferno Tower
Skeleton Army
The Log
Magic Archer Ram Rider
Magic Archer
Ram Rider Valkyrie The Log
Ram Rider
Magic Archer Valkyrie The Log

Defense Synergies 4 16

Goblin Gang
Inferno Tower Valkyrie Bomb Tower Skeleton Army The Log Magic Archer
Valkyrie
Goblin Gang Bomb Tower Inferno Tower The Log Magic Archer
Bomb Tower
The Log Goblin Gang Valkyrie Skeleton Army Magic Archer
Inferno Tower
Goblin Gang Skeleton Army The Log Valkyrie
Skeleton Army
Inferno Tower Goblin Gang Bomb Tower The Log Magic Archer
The Log
Bomb Tower Inferno Tower Goblin Gang Valkyrie Skeleton Army Magic Archer Ram Rider
Magic Archer
Goblin Gang Valkyrie Bomb Tower Skeleton Army The Log Ram Rider
Ram Rider
The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower The Log Magic Archer Ram Rider
Bomb Tower Inferno Tower Skeleton Army Goblin Gang Valkyrie The Log Ram Rider
Goblin Gang Bomb Tower Inferno Tower Skeleton Army Ram Rider Valkyrie
Bomb Tower Inferno Tower Skeleton Army Goblin Gang Valkyrie Ram Rider
Valkyrie Bomb Tower Skeleton Army The Log
Goblin Gang Skeleton Army The Log Valkyrie Bomb Tower Magic Archer
Inferno Tower Ram Rider Goblin Gang Bomb Tower Magic Archer
Valkyrie Bomb Tower Inferno Tower The Log Magic Archer Ram Rider
Inferno Tower Goblin Gang Bomb Tower Skeleton Army
Goblin Gang Skeleton Army Valkyrie Inferno Tower
Goblin Gang Valkyrie Skeleton Army Bomb Tower The Log Magic Archer Ram Rider
Inferno Tower Goblin Gang Magic Archer Ram Rider
Bomb Tower Inferno Tower Skeleton Army Goblin Gang Valkyrie The Log Ram Rider
Valkyrie Bomb Tower Skeleton Army Goblin Gang The Log Magic Archer
Inferno Tower Skeleton Army Goblin Gang Bomb Tower Ram Rider
Bomb Tower Inferno Tower Skeleton Army Goblin Gang The Log Ram Rider
Bomb Tower Goblin Gang Valkyrie Inferno Tower Skeleton Army
Valkyrie Bomb Tower Goblin Gang Skeleton Army The Log Magic Archer Ram Rider
Valkyrie Bomb Tower The Log Magic Archer Ram Rider
Bomb Tower Inferno Tower Ram Rider
Goblin Gang Valkyrie Skeleton Army Bomb Tower The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Inferno Tower
Goblin Gang Valkyrie Bomb Tower The Log Magic Archer
Goblin Gang Skeleton Army Valkyrie Bomb Tower Inferno Tower The Log Ram Rider
Goblin Gang Valkyrie Skeleton Army Inferno Tower The Log Ram Rider
Inferno Tower Goblin Gang Valkyrie Skeleton Army Ram Rider
Goblin Gang Bomb Tower Magic Archer Ram Rider
Goblin Gang Skeleton Army Valkyrie Bomb Tower Inferno Tower Ram Rider
Inferno Tower Valkyrie Bomb Tower Skeleton Army
Valkyrie Bomb Tower Inferno Tower Skeleton Army The Log Magic Archer
Inferno Tower Goblin Gang Skeleton Army
Valkyrie Bomb Tower Inferno Tower
Skeleton Army Valkyrie The Log
Skeleton Army Goblin Gang Valkyrie Bomb Tower Inferno Tower Ram Rider
Valkyrie Bomb Tower Skeleton Army Magic Archer
Goblin Gang Inferno Tower Skeleton Army Valkyrie Bomb Tower The Log Magic Archer
Valkyrie Bomb Tower Inferno Tower The Log Magic Archer
Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log
The Log Magic Archer Ram Rider
The Log Magic Archer
Valkyrie The Log
Valkyrie The Log Magic Archer
Magic Archer Ram Rider
The Log Magic Archer
The Log Magic Archer Ram Rider
The Log Ram Rider
Goblin Gang
Valkyrie The Log Magic Archer Ram Rider
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
The Log Magic Archer
Valkyrie The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Valkyrie Magic Archer
The Log Magic Archer Ram Rider
The Log Magic Archer Ram Rider
The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Goblin Gang Skeleton Army Magic Archer
Magic Archer Ram Rider
The Log
Goblin Gang Valkyrie Magic Archer
The Log Magic Archer
Goblin Gang The Log Magic Archer
Magic Archer
The Log Magic Archer

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